r/JJSSkillBuilder

Making Moves

How do you guys all think of moves for your movesets?? I can make like 2 moves, maybe an R, before I go blank. I look at other peoples versions of whoever im making, look at the scenes of the character if they have any, but even after all that im still blank, either that or ill get an idea for a different characters move and like vault the previous idea

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u/DiNi4o2 — 11 hours ago

The sound won't play and it doesn't loop.

I changed nothing about the hitbox except dmg. The move flatout ends at the loop.

u/kayinthezone — 17 hours ago
▲ 2 r/JJSSkillBuilder+1 crossposts

Need skillbuilder help relating to toggles and counters

I am currently attempting to make a togglable counter. However, the only results I get are one of three issues: 1: Using the toggle stuns the character forever and cannot toggle off. 2: The counter only works once per toggle and then never again. or 3: The counter does not stop despite me toggling it off. If anyone could help that would be much appreciated, Thanks.

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u/Jors247 — 20 hours ago

Would this be ballenced

Its a use thrice dash where each use after the 1st drains awakening (5%) and they can be done in any direction like mass breaker

u/PhantomDragonJ — 1 day ago
▲ 0 r/JJSSkillBuilder+1 crossposts

Tsb Skillbuilder is better

im just gonna say it. I have always loved jjs skill builder. And i used it alot.

But TSBs new skill builder made JJS skill builder look pathetic.

It is so much better it made me cry.

In TSB. They have every single effect in the game in their skill builder. Including emote effects.

They have custom animations.

Teleporting!. Better destruction.

And tsb dont even have actual destruction.. its just insane.

Even Tze is already wanting to add some of tsb stuff to their skill builder.

And TSB has their own workshop where you can test your abilities.

And yeah it is overly buggy at the moment. But after some tweaking. Tsb skill builder is going to be unbeatable.

And they are gonna add m1s, ult animations, idle, walk, run and all.

But. Jump showdowns is still better because you can make cool systems in it. For example you can make a working Laws room that changes your abilities. Whilst inside the room.

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u/RealQuenivex — 2 days ago

I know this sub is purely about the jjs skillbuilder but...

What are y'alls opinions on the tsb skill builder?

Are you scared it'll replace us? (Lol)

Is it good, is it better then ours**?**

Can we match it?

Is it just gonna be used to make tsb style movesets**?**

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u/kayinthezone — 1 day ago
▲ 18 r/JJSSkillBuilder+1 crossposts

rate my gun fiend cutscene

idk what happened when I recorded but there's music and sfx ig it just didn't record them

(also do y'all have any tips for improvement)

▲ 2 r/JJSSkillBuilder+1 crossposts

Vampire mesh request

I'm making this vampire moveset and i want the ult to be her goes into a monster form and i cant find meshes or accecories for it so could somebody make me one? I need it to be full body arms legs torso head and wings if possible. i want it to be kinda like the vampire lord from skyrim

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u/Wild_Bumblebee_6465 — 2 days ago

Explosion themed MS

I’m making a bomb moveset. Where the character uses bombs and explosions to fight. Idk ideas for more moves, and how to make my current ones better without being just a bakugo or reze moveset. Ideas?

u/Bobb_049 — 2 days ago

How do I make a move that tps to a target instantly?

Basically I’m making a true representation of Sukunas visual combat while animated by mappa, with manga elements too.

I have his first hit launching you far away, similarly to the slap he did to throw jogo, and I want the second m1 to be a follow up to that.

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u/DetectiveHot7314 — 2 days ago

Making a Zoner moveset, is this a good gimmick?

Guitar Hero | Hitori “Bocchi” Goto moveset.

Character Type: Zoner

Guitar Hero it’s a character who performs best when far from her opponents, as such, she has limited/poor close range options, her main gimmick would be buffing her moves, using her R special would (in a similar fashion to Ryu) made her perform an animation in which she would be stuck for a considerable amount of time in order to gain the "confidence" buff.

The confidence buff would upgrade part of her kit to perform better at close range while keeping the same or a slightly better performance at medium, inviting the player to try and get close. 

Apart from her R special, she would be able to obtain the confidence buff by landing the moves of her kit unaffected by it.

(or)

Apart from her R special, she would be able to obtain the confidence buff by constantly landing moves that are considered melee.

(or)

Apart from her R special, she would be able to obtain the confidence buff by landing one of her moves that are affected by it, forcing the player to choose which move they wanna sacrifice to buff the other.

I'm having my doubts.

u/CannoloMrlo — 2 days ago