extremely high chance this wont be in the final moveset, but I just wanted to showcase the idea (base divergent fist is a placeholder to showcase what its gimmick would be)
maybe it'll be included as a counter
maybe it'll be included as a counter
it doesnt seem like a last hit branch can trigger last hit on the user, is there a known workaround to this?
the move im making first checks if last hit is ragdolled via a branch; if they are, it makes them skip to another branch with a large hitbox and a last hit tag. this is to apply a tag to the user and enable a variant
for further clarification, i need the user to receive a tag if last hit is ragdolled
also the video is showcasing that cursed strikes punch now enables second impact rebound
changes:
- as his kit is being reworked to focus much more on ground combos rather than air combos: removed talented footwork, cursed dropkick, tiger jaws (they may come back as variants 👀 cursed dropkick has the highest odds of that happening tho)
- also completely removed air variant m1s
- divergent (r special) now gives 3 charges instead of 5
- new r special variant (second impact), use r after 4th m1
- 4th m1 with divergent charges no longer consumes charges, second impact does instead
- downslam second impact uptilts, uppercut second impact downslams, kick second impact rebounds to you
- slaughter demon parry window increased from 0.1 to 0.3
- removed slaughter demon throw variant (as talented footwork has been removed, it's now pointless because the talented footwork follow up for it is gone)
- slaughter demon can now reflect projectiles
- slaughter demon no longer ragdolls, but moves to the 4th m1 instead (slaughter demon windup has remained unchanged so you do 3 m1s > slaughter demon > 4th m1 red)
THEY STARTED FIGHTING EACH OTHER LMAOOOO
should I make a jogo moveset?