What if Project Zomboid had real save slots?
Would it make sense for Project Zomboid to have a "real" save slot system? The kind most single-player games have, with multiple separate saves per character/world, swappable from inside the game, no file manager required.
I got tired of manually backing up the saves folder every time I wanted to try something risky, so I built it as a mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3721602150
But I'm more curious what the community thinks about the concept itself:
- Is this something you'd actually use, or do you prefer the current "one life, one save" philosophy as part of PZ's identity?
- What features would you want? (I've already included quite a few, feel free to check the Workshop page or just ask here)
- It works the same across all game modes (Apocalypse, Sandbox, etc.) and should be compatible with pretty much everything. MP support isn't in yet but it's something I'd absolutely consider for the future. Would that be a priority for you?
Reason I'm opening this up for discussion: after the first week interest has clearly cooled off, and before I keep pouring time into it I'd rather understand whether the concept actually resonates with people or if I'm solving a problem only I have. Honest reactions welcome, including "nah, not for me".
Side note: I feel like this kind of system would be even more useful in games like ARK, where the mod itself basically requires you to do manual backups to survive long-term play. PZ at least has the hardcore-permadeath argument going for the current system. ARK doesn't really have that excuse.