Tower of Doom Reborn is Back in Action!! | Gameplay Update

Hey guys!

After quite a while, me and u/Tree-Is-Cool are working on the full version of Tower of Doom Reborn!

You may remember the old demo/prototype, but we've decided to completely move away from that version and rebuild the game into something much bigger.

So far, we've made a TON of progress! We've completely redone the card system, added a new text engine for card stats, and started adding all of the Blooks currently obtainable in Blooket.

We've also started working on Weapons, with different effects, cooldowns, accuracy, status effects, healing, and more.

This is still a work in progress, so a lot of things are subject to change, but we're really excited about where it's going!

Thanks to everyone who supported the original prototype and especially everyone who's been interested in seeing this project continue. ❤️

u/Pioneerose — 12 days ago
▲ 10 r/scratch

Part 18 of Slipstream Battlegrounds! (new unit & character)

This time around, I added a new unit, as well as a new character, Kandy!

The new unit is Gummi Bear Mite, which is a 1/2 that costs 2 Candy mana. Whenever it dies, there's a 1 in 5 chance of it producing 1 Primary mana, which is whatever the first mana is (in this case, it's Candy).

Gummi Grenada is also new, though I haven't gotten to programming them in yet.
It's supposed to be a Sorcery spell that costs 4 Candy mana, where you throw a gummi that explodes upon hitting the ground, dealing 3 damage in a small area.

What do you guys think?

(Power/HP)

u/Pioneerose — 24 days ago

Part 17 of Slipstream Battlegrounds! (OST)

This time around, I finished one of the OSTs for this game, Csikós Post!

Csikós Post is a fast-paced musical piece (a galop) written by German composer Hermann Necke in 1895. It is named after the csikós (a Hungarian horse-herdsman) and the "Hungarian Post" acrobatic riding style.

This song is also featured in the Battle Cats and People Playground (I think)

u/Pioneerose — 27 days ago

Part 16 of Slipstream Battlegrounds!! (finally)

I finally got the combat system somewhat working!! Though it will need improvement later on.

This was requested quite a few times a while back, and I was never able to figure out how to get it working until recently.
So now that I got that checked off, I can finally work on the rest of the game!

u/Pioneerose — 27 days ago
▲ 10 r/BLOOKET

Tower of Doom Reborn Announcement!

Hey everyone!

A while ago we released the Demo of Tower of Doom Reborn. Since then, me and u/Tree-Is-Cool have been working on a full Remaster called:

Tower of Doom Reborn: Reforged

The Demo was fun, but it was also very limited. The Remaster is basically rebuilding the game from the ground up with a lot more content.

Some of the things we've added/are working on:

🃏 Nearly every currently obtainable Blook.

  • 50 Commons
  • 73 Uncommons
  • 44 Rares
  • 19 Epics
  • 16 Legendaries
  • 15 Selected Chromas

⚔️ A completely expanded combat system

  • Weapons
  • Artifacts
  • Unique effects
  • More strategy options

🍀 Luck Stages

  • New ways to progress
  • More variety during runs

📖 Potential Story Mode

  • We're experimenting with adding an actual story/campaign instead of only a tower climb.

We've also added some custom Blooks and crossover ideas, including some surprises that weren't in the original game.

This project has grown way beyond what I originally expected. The Demo had 91 total cards across all categories, while the Remaster already has hundreds of cards planned.

We're still working on it, but we're excited to show more soon!

Thanks for all the support! ❤️

reddit.com
u/Pioneerose — 1 month ago

For ToD Reborn Remastered, here's the New card layout compared to the Old... which one do you think is better?

With the recent surge of players checking out the Tower of Doom Reborn demo, we've been pushing hard to make the next version look cleaner than ever! Here is a side-by-side comparison of our brand-new card UI template compared to our previous design. The horizontal stat alignment at the bottom gives us a lot more room for extended descriptions, rarities, and cleaner text scaling.

What do you guys think? Your input directly shapes the final build of the Remaster!

u/Pioneerose — 1 month ago
▲ 11 r/BLOOKET

ToD REBORN IS BACK IN ACTION!! (New OST)

Heyo!

As of now, me and u/Tree-is-Cool are working on a Remastered version of Tower of Doom Reborn, and I just finished working on one of the first OSTs for that game!

The track is called 'Into the Dragon's Keep' and it’s a heavy metal anthem built for epic fights. We are pushing hard to bring this standalone remake to life with a completely fresh, high-energy soundtrack.

What do you guys think?

u/Pioneerose — 1 month ago

Night at the Cinema Kurzgesagt: A FNAF Fangame Set in a Movie Theate

For the past few months I've been working on a FNAF fangame called Night at the Cinema Kurzgesagt.

The graphics are made in Roblox Studio, though the game engine is Turbowarp.

The game takes place inside a movie theater and many of the monsters are inspired by employees, supervisors, and managers I've worked with, reimagined as bizarre animatronic entities.

Instead of relying solely on cameras and doors, the game features a Windows 95-style theater operating system called RTS, based on the actual software system my theater used. Players must manage cameras, maintenance errors, and other systems while surviving the night.

>

u/Pioneerose — 2 months ago

The Nine Choirs of Angels by Pioneerose (me)

I decided to draw the Nine Choirs of Angels in my interpretation, now that I'm reading the Bible! (Just finished Genesis, going into Exodus)

What do you guys think?

u/Pioneerose — 2 months ago

Part 7: Added a Title Screen, Main Menu, and Character Selection!

I've been continuing work on SKETCHBEASTS, my hand-drawn monster fighting game, and I finally got the title screen, main menu, and character selection screen working!

The title screen starts with fire bursting in from both sides before the SKETCHBEASTS logo appears, followed by a taped-on "PRESS ANY KEY" prompt and the main menu. I wanted the whole thing to feel like an old Flash game mixed with a sketchbook full of monsters.

I also finished the character select screen. The roster is still small, but it's growing steadily. Current monsters include Queenslaya (a two-headed wyvern with no arms), Dedokedir (the helicopter bird), Sherbet, and Totoyo.

One of my favorite parts is that almost everything is hand-drawn. Even the UI uses paper textures, tape labels, and notebook-style elements to make it feel like the monsters are literally crawling out of a sketchbook.

I'd love to hear what people think of the presentation and whether it captures that old-school Flash game feeling!

u/Pioneerose — 2 months ago
▲ 11 r/scratch

I made the first official OST track for SKETCHBEASTS!

The track is called ~Steel That Forgot Its Shape~ and it’s the first song in what I want to eventually become the game’s soundtrack album.
It’s pretty simple and intentionally rough sounding since the whole OST direction I’m going for is less “studio perfection” and more “you and your friends picked up instruments and accidentally made something cool.”

Right now it’s just electric guitar recorded on my phone (no drums, no bass, nothing else), but honestly I kinda like how raw it feels since it matches the hand-drawn style of the game. I also finished the album cover, so I figured I’d post both together! Curious what you guys think of the vibe and whether the rough garage-style direction fits SKETCHBEASTS.

u/Pioneerose — 3 months ago
▲ 19 r/scratch

Part 5 of SKETCHBEASTS: Added a new monster, Queenslaya! (My favorite one so far!)

Heyo, I just added a new monster to the game called Queenslaya, and she’s almost fully programmed and playable!

Originally she was supposed to have a roar sound, but I completely forgot to add one, so I ended up grabbing my acoustic guitar and recording a very quick improvised laugh sound effect in under a minute on the spot instead, and now she just has this strange guitar-based laugh that kind of replaces the roar entirely... and honestly, it slays.
This is my far the most difficult monster I've animated so far in this journey.

SKETCHBEASTS is my ongoing project where I’m building a roster of hand-drawn monster characters, each with their own weird logic and combat style, and Queenslaya is the first one that really feels like a main boss character to me. Feedback is welcome on the moveset, the laugh, or any ideas for future SKETCHBEASTS!

u/Pioneerose — 3 months ago
▲ 35 r/scratch

Part 4 of SKETCHBEASTS: Added a VS Screen and a new character, Totoyo!

Been cooking more chaos into my kaiju game SKETCHBEASTS

Just added a VS screen so fights now actually feel like two giant doodles are about to ruin each other’s day properly. Also did some visual updates across the board to make everything feel more like a living, scribbled notebook that got left open during a monster apocalypse.

And I added a new character: Totoyo!

Totoyo is a walking tank that said “jumping is overrated” and instead built a rotating turret and a personality made entirely of recoil physics. It can’t jump, but it absolutely refuses to care, because it turns the whole battlefield into its aiming problem instead.

Every monster in this game is slowly becoming its own weird rule-set, and Totoyo is basically: “what if positioning was a weapon and also a threat.”

Still very early, but it’s starting to feel like a real roster of weird notebook kaiju coming together!

u/Pioneerose — 3 months ago
▲ 15 r/scratch

Part 3 of SKETCHBEASTS: Added a new character and got part of the fighting engine working!

This time around, I already got a new character, Sherbet, and got 'em to fight!
As of now, Scrapling has two normal attacks, a punch and a kick,
and Sherbet has two normal attacks also, headbutt and ram, as well as an ice beam!

Next time, I'll probably be working on roaring (small power boost), and adding the rest of the moves for Sherbet and Scrapling!

u/Pioneerose — 3 months ago
▲ 53 r/scratch

Part 2 of SKETCHBEASTS: Just finished Scrapling’s walking/guard animation

Been continuing work on my weird little hand-drawn kaiju game.
This time I finished the walking/guard animation for Scrapling, the first playable monster so far.

Everything’s animated using a custom joint/rig system inspired by old Flash games instead of traditional sprite sheets, so most of the movement is actually being driven by code.

Still super early in development, but seeing the creature actually start moving around properly has been really satisfying!

u/Pioneerose — 3 months ago

Posting the animation engine behind my kaiju game for others to use!

https://scratch.mit.edu/projects/1299918306/

I’ve been working on a Scratch game called SKETCHBEASTS, which is basically a hand-drawn kaiju fighting game animated with a custom joint/rig system inspired by old Flash games.

A few people asked how the animation worked, so I decided to upload the engine separately for anyone who wants to experiment with it.

It’s pretty simple, easy to understand, and works surprisingly well for procedural creature animation, especially for weird little doodle monsters.

Feel free to remix it, break it, improve it, or create horrifying notebook creatures with it!

Requested by r/talkathonianjustin

u/Pioneerose — 3 months ago
▲ 126 r/scratch

Making a hand-drawn kaiju game in Scratch called SKETCHBEASTS

Been working on a weird little Scratch game called SKETCHBEASTS where notebook doodles become giant monsters and start flattening cities.

This is Scrapling, the first fully animated beast so far. Instead of using normal sprite animation, I’m animating everything with a custom joint/rig system inspired by old Flash games.

The plan is to have hand-drawn monsters, destructible sketchbook arenas, physics-heavy combat, and lots of chaotic scribble violence.

Still super early in development, but I finally got Scrapling’s idle animation working and wanted to share it!

What do you guys think?

u/Pioneerose — 3 months ago