u/Plane_Magazine583

How does sneak attack actually work in action?

When I was DMing, I play it as silent actions so no voice would be made if the PC or enemy is using a reasonably small weapon (aka. Light weapons) or a natural weapon, and it only become visible and noticeable if someone is seeing the one being sneak attacked. So my PC basically got one sneak attack (as the surprising round action, and additional full sneak attack if they win the initiative) per enemy until busted.

But recently when I played Neverwinter Night, I tried a rogue and found that whenever I did a sneak attack, everyone in the room just suddenly rush on me.

Wondering which way is the supposed way to play sneak attack out. I know it can be triggered via flanking, but it would be too boring if that’s the only way to utilise it properly.

reddit.com
u/Plane_Magazine583 — 10 days ago

How does sneak attack actually work in action?

When I was DMing, I play it as silent actions so no voice would be made if the PC or enemy is using a reasonably small weapon (aka. Light weapons) or a natural weapon, and it only become visible and noticeable if someone is seeing the one being sneak attacked. So my PC basically got one sneak attack (as the surprising round action, and additional full sneak attack if they win the initiative) per enemy until busted.

But recently when I played Neverwinter Night, I tried a rogue and found that whenever I did a sneak attack, everyone in the room just suddenly rush on me.

Wondering which way is the supposed way to play sneak attack out. I know it can be triggered via flanking, but it would be too boring if that’s the only way to utilise it properly.

reddit.com
u/Plane_Magazine583 — 10 days ago

How to adjust experience and rewards properly?

DM here. I had a discussion with people around and they agreed that the current CR cannot correctly represent the actual difficulty of the encounter in many cases, especially in higher level.

One thing recently happened on my table is a good example. A Mystic Theurge PC was facing a CR19 monster, along. He casted Invisibility Sphere to hide himself, waiting for the monster defencelessly getting close, then casted Charm Monster. That monster happened to have low Will save, so that encounter was one-shotted by him.

Then I calculated it as a EL19 encounter for experience, this guy then got enough XP to jump straight from ECL 12 to 16 instantly.

I know my PC is taking a risk when he did so, but this still feels weird to me. How other DMs normally handle things like this?

reddit.com
u/Plane_Magazine583 — 11 days ago

Not all spell material can be drawn or consumed within the cast time, right?

I am researching the variant magic rule of “metamagic component”, which is the rule that “if you use certain material component (which costs a lot) to replace the original component, you can cast a metamagic version of the spell without increasing its level or casting time or paying other prices”.

And I found to extend Tenser’s Transformation, in addition of the potion of bull’s strength, it also requires 3 other potions. Based on the description of the spell, the caster will need to drink all those 4 bottle of potions, which should take 4 standard action instead of one.

Wondering how this should work, or should it be DM’s decision of how to use it?

Similarly, some metamagic components are things like “a +1 magic shield” (unholy aura) which I don’t think can fit in a component pouch, probably need something like Quick Draw or hold that weapon beforehand to ensure the spell can be casted whenever it needs to.

d20srd.org
u/Plane_Magazine583 — 18 days ago

I am asking because I see the wind effects like Control Wind and Gust Of Wind are described to be much more effective against airborne creatures which in general are those who are flying.

Meanwhile, the Jump rule mentioned that if the jumping distance exceeds the creature’s land speed, then it must stay in the air and land next round and complete the movement with one (or more) move action.

So I am wondering, if a creature got a very high check result on Jump, would it be counted as airborne and be treated like so while jumping before it lands? It sounds like a rock being thrown by a giant though.

reddit.com
u/Plane_Magazine583 — 23 days ago

So I am a DM and I see my players are investing some skill points on Jump skill. At this level, many of them have Fly access either by magic items or buffs from fellow spellcasters.

I want to make some kinds of challenges that Jump can be useful rather than Fly. Using things like Antimagic Fields or Dead Magic Area can be too devastating for spellcasters so I am considering other ways now.

Now I am thinking of some high-mobility combats with difficult terrain areas across the battlefield, so that the manoeuvrability would become a problem (even with Fly it requires 5 ft per 90 degrees turning) if they choose to fly on the ground (they use this a lot to avoid difficult terrains and tripping). But how to keep PCs moving is something I am considering about.

Also wondering if any DMing experience about making Jump being a more effective option than Fly in any situations.

PS. High jump is so hard to improve, I have basically given up the altitude-related options.

reddit.com
u/Plane_Magazine583 — 25 days ago