Would 5 hours be too long for a guided mahjong experience during a trip to Japan? And how do these prices feel?
Hi again. This is the third and last part of the market research I asked the mods about earlier.
The first post was about Sanma for beginners, and the second was about the kind of support people might want. This time I want to focus specifically on time and pricing.
The experience I’m working on is meant to let international visitors actually experience Japanese mahjong in person — real tiles, a real local mahjong parlor, and a modern Japanese automatic mahjong table — while learning enough to actually play and enjoy a game.
The price would include the whole experience, not just the table time.
That would mean things like:
- checking the group’s mahjong experience and preferences beforehand
- choosing and arranging a mahjong parlor that fits those preferences, including things like the smoking environment
- pre-visit information so guests know what to expect
- meeting a Guide before entering the parlor
- support in English, or another language the guest is comfortable using when available
- the Guide staying with the group throughout the experience and joining or supporting the table when needed
- teaching from zero for complete beginners
- for experienced or online players, adjusting the guidance to their level — including real-table procedures, automatic-table operation, local rules, etiquette, scoring or strategy when useful
- practice followed by actual Sanma play with support when needed
The goal isn’t just to sit through a mahjong lesson. I want people to actually touch the tiles, use the automatic table, understand enough of the game, and spend a meaningful part of the experience really playing it.
The main format I’m considering is:
5 hours — ¥27,500 per person
This would be the standard experience, with enough time to learn the basics and then spend a substantial amount of time actually playing.
I haven’t locked the exact 5-hour breakdown yet. I’m still deciding how much of the time should go to explanation, practice, actual play and some basic strategy.
I’m also considering a shorter option for travelers with a more limited schedule:
3 hours — ¥18,000 per person
Roughly:
- about 2 hours for explanation and practice
- about 1 hour for actual play
For a complete beginner, one full game may not always finish within the 3 hours, so this would be more of a shorter introduction for people who can’t fit the 5-hour version into their trip.
So I’m curious:
1. Knowing what’s included, how do those prices feel to you?
2. During a trip to Japan, would 5 hours feel too long to spend on one experience? And would 3 hours still feel too long, or does that fit more comfortably into a travel day?
3. For the 5-hour version, how would you want the time divided between learning, practice, actual play and basic strategy?
If your reaction is simply “too expensive,” I’d also be interested in what price would start to feel reasonable.
And if you wouldn’t be interested regardless of price or duration, that’s useful to know too.
This is market research only. No booking or sales links.
Disclosure: I used ChatGPT to help organize and polish the English wording. The project, pricing idea and questions are my own.