▲ 7 r/FFXVI
Did they ever fix the PC version's cutscenes being forced to your internal resolution rather than output?
I'm heavily considering double dipping on the PC version since I loved it so much on the PS5 years ago, but I remember the Digital Foundry video covering the PC port noting that if you used DLSS/FSR or some kind of upscaling, the cutscenes rendered at the resolution before upscaling kicked in.
So if you're at 4K and use DLSS performance, the cutscenes rendered at 1080p instead of 4K. Has this been fixed? I can't find any information about it anywhere.
u/Plini9901 — 2 days ago