u/Potholeimp

A shotgunners request

(REVISED)

Not game breaking but as someone used to shotguns the projectile velocity feels slow. Difficult to lead the shot right. Please if possible bump it up by 0.5x. Also for me the M2 is not locking back last round? If the tube holds 6 it should hold +1 on chamber pretty sure.

If the issue is range/velocity being tied buckshot max effective range is 100m and slugs 200m.

Sorry to bother with such a small detail, just hate having to lead so massively each shot and sit waiting if it hits.

reddit.com
u/Potholeimp — 12 days ago

Weapons and equipment that would add to gameplay.

Obviously not a new idea but I really want to focus on gameplay, balance and give the devs solid options.

>9x18:

Seems very well fulfilled, any suggestions?

>9x19:

-Beretta M93R (3 round burst version of the m9/92fs)(only findable in the zone) (adds a fast firing unique version to the m9)

>45:

-USP (high end higher capacity 45 pistol from HK)(lvl5)

-UMP (simpler notable recoil 45 cal brother of the mp5) (lvl4)

-Vector (recoil negating, high rate of fire) (lvl5)

>12ga:

-Remington 870 (classic pump action shotgun, keeps pump fans happy, highly modifiable) (lvl2)

-Old SBS hunting shotgun (for the old players) (supporter pack?)(compatible with other double barrel stocks)

>7.62x39:

-Cmmg mutant (akm mag compatible gun for the m4 fans)(lvl4 or 3 but pricey)

>545:

-AN94 (legendary recoil negating Russian prototype) (findable in the zone only being the rarest gun in game)

>556

-AK101/102 (modern version of the ak family pre ak12 in 556) (gives ak fans an option in 556)

>9x39

Either change the Groza to be the suppressed configuration or bring back the grenade launcher version, a naked Groza is rather pointless.

>7.62x51

-Tikka T3 (well known affordable and accurate bolt action) (multiple stock availability) (lvl 3)

>54r

-Winchester Model 1895 (gives the lever action fans a lore friendly option)(only in zone)

>338

-DRD Tactical Kivääri (semiautomatic 338 rifle in the AR family configuration) (lvl5, make it ridiculously expensive for balance)

New Calibers:

-5.7 to allow the P90 smg and the FiveSeven pistol into the game (high capacity armour penetrating weapons useful if mimic armor is added)

-12.7x55 to allow a very high power RSh12 revolver (keeping the community happy with a lore friendly revolver option) and a ASh-12 assault rifle. (lvl5 but findable in outskirts)

>Melee

- Spetsnaz machete (found only in the zone)

-Allow frying pans to be weapons and make sure they fully stop bullets.

-Trench shovel (wood handle model)(stores in sidearm holster)(lvl3)

-Splitting axe (heavy, long, high damage, stores in rifle holster, find only in the zone)

-AR and AK bayonets (same damage as standard knife)(occupies the muzzle slot leaving a standard muzzle brake on the barrel) (supporter pack sks and mosin bayonets?) (lvl 3)

>Others:

-Thermal monocular (to pair with the monocular nvg)(mostly just highlights entities)(lvl4)

-Thermal fusion (double tube thermal and nvg) (functions as nvg while highlighting enemies)(lvl5)

-Pocket radio (saves and plays music found in zone) (allows for random or preset eerie EVP's and static)

-Face shield or Altyn helmet (face shield taking both side helmet rail spots)(lvl 4) / (Altyn only found in the zone in outskirts)

(you devs were cooking adding a g3, great alternative to the FAL)(Thanks Darius for keeping us up to date and having the patience to deal with us 😅)

reddit.com
u/Potholeimp — 30 days ago

Is this real? can't find it and I want it irl.

my collection of dongs is complete but I want a real one, where did this model come out of? would they be printable or purchaseable somewhere?

(pics from Instagram posts)

u/Potholeimp — 1 month ago