u/PrPVortex

Image 1 — M224 Mortar Mod update progress
Image 2 — M224 Mortar Mod update progress
Image 3 — M224 Mortar Mod update progress
Image 4 — M224 Mortar Mod update progress
Image 5 — M224 Mortar Mod update progress
Image 6 — M224 Mortar Mod update progress

M224 Mortar Mod update progress

Some of the progress i have made on updating my M224 mortar mod.

original post: https://www.reddit.com/r/projectzomboid/s/8hq25Az7V9

  • 3 new shell types. alongside the existing HE there is now a lighter,smaller yet more accurate version and a HE-L which is bigger, stronger, heavier but drastically less accurate. also added incendiary shells which detonate like the smaller HE but with fire now.
  • 3d modeled container for shells that also spawn naturally at bases on the ground. mortars can directly access shells from the crates 1 tile around them. (player loots and shoots automatically of course, no shells teleporting).
  • 3d modeled (but very early WIP) binoculars that can further enhance multiplayer/singleplayer spotting experience with detailed information on azimuth, elevation, distance and wind speed.
  • As an added bonus to having the binoculars you can see the shell dispersion range visually unlike on map plotting tools.
  • Proper yet not hardcore maintenance system for added realism.
  • Shell ballistics dramatically improved, dispersing on al ellipse instead of a random circle. shell dispersion affected by weather, wind and many more modifiers.
  • Added proper sound effects for lower conditions on mortar tube and also a few types of misfires. Failure to eject, lower flight distance etc.
  • Added shell degradation if left out under rain and moisture, causing major problems like misfires and massive dispersion. (visible by the dryness bar on mortar ui)

*to do:

  • different sound effects depending on area: urban, forest, tall buildings, indoors and etc.
  • will add the function to fill up the house with smoke if lands in a building. if it has electronics inside with electricity, they can now blow up and start a fire.
  • proper animations for loading the shells, standing beside the mortar, aiming binoculars and etc. (i have no idea how im going to do that, if anyone has experience please contact me).
  • i do already have a very detailed sandbox option tab but will make it so that every single necessary modifier is exposed to the players and admins alike.
u/PrPVortex — 1 day ago