What order should I program my game?

What order should you develop your game?

Hi, me and my friends want to make a game. The group is maflde by 2 programmers, 1 musician, 1 "designer" (basically he writes the story so he also creates the characters and he does a bit of art) and me who is a sort of "master of all trades". The problem we found now is what should we do first. We decided the style, we decided that the game is divided in days and what happens during those days. We have a vague idea on the map. But we are in a situation of "can't draw sprites until we have a more clear idea on the character" "can't draw the tile map until we have a better idea on which are the most important places" "can't program anything because I don't have the tilemap and the sprites" "can't compose music if I don't have a clear idea on the plot". The point is the general idea "day 1: protagonist does this, day 2: protagonist does that" exists and having to finish the entire plot before doing anything feels like a waste of time. How do you balance the main 3 (story/music/art) in your game? I know every game is different but reading a bit of feedback and ideas would be really helpful to know how to apply it.

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How big should a map be?

Hi, I (with other friends) am doing a pixel art 32x32, top-down game. The game would be around 15h long and the whole game is going to be in a city divided in 5 main areas.

The question is: how many tiles should each part be? We want to give the vibe of gigantic capital city but we don't want to make the map bigger than it should be.

It wouldn't make sense remaking shangai if the main story is going to use only small parts of that city and most of the game is going to be walking simulator. Also, this is our first game and it wouldn't make sense to overwork ourselves. But I don't want to risk making it so small that it looks like a pokemon city with 4 houses.

Any ideas on the size?

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u/Prestigious-Oil-3785 — 29 days ago

How big should a map be?

Hi, I (with other friends) am doing a pixel art 32x32, top-down game. The game would be around 15h long and the whole game is going to be in a city divided in 5 main areas.

The question is: how many tiles should each part be? We want to give the vibe of gigantic capital city but we don't want to make the map bigger than it should be.

It wouldn't make sense remaking shangai if the main story is going to use only small parts of that city and most of the game is going to be walking simulator. Also, this is our first game and it wouldn't make sense to overwork ourselves. But I don't want to risk making it so small that it looks like a pokemon city with 4 houses.

Any ideas on the size?

reddit.com
u/Prestigious-Oil-3785 — 1 month ago

How big should a map be?

Hi, I (with other friends) am doing a pixel art 32x32, top-down game. The game would be around 15h long and the whole game is going to be in a city divided in 5 main areas.

The question is: how many tiles should each part be? We want to give the vibe of gigantic capital city but we don't want to make the map bigger than it should be.

It wouldn't make sense remaking shangai if the main story is going to use only small parts of that city and most of the game is going to be walking simulator. Also, this is our first game and it wouldn't make sense to overwork ourselves. But I don't want to risk making it so small that it looks like a pokemon city with 4 houses.

Any ideas on the size?

reddit.com
u/Prestigious-Oil-3785 — 1 month ago

I lost my save file

I unfortunately lost my save file a couple of months ago because my computer broke. I couldn't find any way to access the computer. Is there a pubblic save file I can have? I was up to v13.5 and I really want to play the new chapter :(

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u/Prestigious-Oil-3785 — 1 month ago