u/Previous-Attempt9816

Revisiting Old Builds: Evolving as a Designer

Revisiting Old Builds: Evolving as a Designer

After completing the Midnight Dining Room, I started thinking about something I don't do nearly enough: going back to my old builds. 

It's easy to finish a project, move on to the next one, and assume that progression simply means building something newer, bigger, or more complicated. 

But I think there's a much more valuable question to ask: 

“Knowing what I know now, what would I change?” 

Revisiting an old build isn't about proving that the original was bad. It's about seeing what you couldn't see when you first built it.  Your skills change. Your understanding of space changes. Your approach to proportion, geometry, lighting, composition, and architectural integration changes. 

And sometimes the best way to see that progression is to put your old work directly beside your current work. 

The original build was inspired by the iconic Neptune Pool at Hearst Castle in California. 

For me, the Temple Pool was the perfect example. At the time, I was happy with it. And honestly, I still think there was a lot that worked.  But revisiting it later made me realize something important: 

I have learned how to build better. But had I learned how to design better? 

That distinction matters. 

The goal wasn't to throw more decorations at the original or make it more elaborate simply because I could.  The goal was to identify the decisions that were limiting the architecture and rethink them. 

 

The first thing I changed was the pool. 

The original rectangular footprint wasn't inherently wrong. It was symmetrical, orderly, and worked with the horizontal geometry of the temple.  But looking at it again, I realized that the rectangle was essentially repeating the architecture's geometry instead of contrasting with it. 

The result was clean, but visually rigid.  The circular pool changed that. 

The curve introduced an entirely different geometric language into the space. Instead of the pool feeling like an object placed in front of the temple, it began to interact with the architecture. 

The curved edge creates movement against the rigid temple structure and helps pull the eye toward the central focal point. 

That was an important lesson for me:  Architectural contrast can be just as important as architectural symmetry.  The original build wasn't a failure.  It was simply a solution I wouldn't choose today. 

 

  1. Rethinking How the Space Moves

 

The second thing I reconsidered was the water. 

Shoutout to Deosporin and her water simulation technique, which completely changed how I approached the pool. 

Looking at the original build again, I realized that the water effects were there, but the visual movement wasn't fully connected.  The fountains created activity around the edges, but the rectangular basin itself remained relatively static. 

The circular revision gave me an opportunity to rethink that. 

By moving the fountain bowls inward and following the curvature of the pool, the water effects became part of the architecture rather than simply decorative objects sitting around it. 

The circular geometry also created the illusion of continuous movement.  That was something I wouldn't have necessarily considered when I built the original. 

The question changed from: “Where can I put the fountains?” 

to:  “How should the fountains interact with the space?” 

That is a completely different design mindset. 

 

  1. Rethinking Lighting and Architectural Depth

 

This was probably the biggest realization revisiting the build.  The original had plenty of lighting. But having lighting isn't the same thing as designing with light. 

The original environmental lighting flattened some of the architectural depth. The front pillars and rear spaces received relatively similar illumination, which meant some of the intricate design lost its dimensionality. 

The revised version allowed me to be much more deliberate. 

The darker environment, luminous water, glowing braziers, curtains, columns, and chandeliers created layers of light and shadow.  Instead of simply illuminating the room, the lighting started helping define the architecture. 

That difference is something I understand much better now. 

 

  1. Seeing the Difference Between Building and Designing

 

This is probably the biggest takeaway from the entire exercise. 

My original build had a lot going for it. It had symmetry, atmosphere and interesting decorative elements. 

But looking at it now, I can see places where I was still primarily thinking about individual objects. 

Where should I put this statue? Where should I put this fountain? What can I add to this empty area? 

Revisiting the build forced me to think differently. 

Instead of asking what the space needed, I started asking what the space needed architecturally. 

How does architecture interact with the build?  Where does the eye travel?  How do individual elements belong to the architecture rather than simply occupy it? 

That's the difference between decorating a space and designing one. 

 

I don't think every old build needs to be rebuilt.  And I don't think every new version will necessarily be better. 

Sometimes you'll revisit something and realize that your original decision was actually the right one.  That's part of the process too. The value is in asking the question. 

“Would I make the same design decisions today?” 

If the answer is yes, great. 

If the answer is no, then you have an opportunity to understand why. 

And that "why" is where the real growth happens. 

https://preview.redd.it/ajs256c90ysh1.png?width=1896&format=png&auto=webp&s=42f22fd442e9f9b93c94e65b20a390ce1ebd4ab5

For me, the Temple Pool isn't just an old build that I upgraded.  It's a snapshot of where I was as a designer at two different points in time. 

The original represents what I knew then. 

The revised version represents what I've learned since. 

And that's ultimately why I think revisiting old builds is so important. 

If you want to understand how much you've grown, don't just look forward to your next build. Look back at what you've already created and ask yourself what you would do differently today.

How many of you have gone back to an old build and thought, “Yeah… I’d do this very differently now”? What did you change, and what did you learn from the process?

 

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u/Previous-Attempt9816 — 14 days ago

Some thoughts on Empty Stairwell Room designs

I thought I would share some thoughts on Empty stair well rooms in case anyone was having a rough time figuring out how to use the space.

Room choice is one of the hardest decisions in WoW housing, and not because there aren’t enough choices, but because the choices are so large in comparison to our characters.  

https://preview.redd.it/roa6yaguzeqh1.png?width=739&format=png&auto=webp&s=de8f6f34d5b35aaf2869cf7314caaa21a70dabdc

The Stairwell room feels different because instead of width, you gain height, which lends itself well to larger decor and larger builds. It’s one of the reasons why I love the open stairwell rooms for building large scale rooms.

When I first started experimenting with stairwell rooms,  I really wasn’t thinking about using the space to build, I was using the space to “fill”. I had to experiment with other room builds to finally figure out how to design larger spaces without making them smaller with additional walls and cut outs. This required lots of trial and error and rebuilding. Eventually I figured out a process that works for me which I thought I would share.

https://preview.redd.it/nazsrsdwzeqh1.png?width=721&format=png&auto=webp&s=6d9ca5093ad8f23474abde226cff6c971a910ba1

I generally start with some inspiration in game or out. For the new entry I landed on Suramar. I then sketched out what I wanted the scene to look and feel like once It was done.

The next step is building out the structure. This took some trial and error to get the first and second floor to look like balconies but still fill the space. I ran through a couple revisions as I was figuring out how I wanted to get to the second floor (by opting for small stairs, I gained more area to work with rather than a grand staircase.)

https://preview.redd.it/z9n5ri8j1fqh1.png?width=936&format=png&auto=webp&s=948a9b02ce24c5f2f8827ec1480c62c011665e98

Once the structure was complete, I started working on the different alcoves and balconies by adding the finishing touches that make the build feel lived in or magical depending on how you want to build you home.

https://preview.redd.it/waqffg3l1fqh1.png?width=580&format=png&auto=webp&s=ca453d9ec0e5d086f2379fb999e3dd0f4eac558f

Now when you walk in, it feels like you are walking down a street. Is this my best build nah, but it's the one I learned the most from.

Don't be afraid to raze your current rooms to try something different or larger. Skills improve with time and practice, and if something isn't working for you, try something new!

https://preview.redd.it/tnxhy8mo1fqh1.png?width=769&format=png&auto=webp&s=99387510501db7c18df00b3fedbe1a3729e6928d

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u/Previous-Attempt9816 — 26 days ago

Magical Castle Kitchen

I wanted to build a kitchen that was part Harry Potter and part Medieval Kitchen. I may add more decor depending on what new kitchen food decor comes around. It took a lot of Gilnean Fences lol. I love that we can add pets, because magical brooms of course lol.

Notes on the build:

There are two rooms, L shaped Room and Small Square Room.

Castle Kitchen-266 Decor Points

Kitchen Hallway-130 Decor Points

u/Previous-Attempt9816 — 2 months ago

Homage to Frank Lloyd Wright's Falling Water

I love FLW. I have visited many of his houses, his office in Chicago and Taliesin West. There is something so modern and serene about his builds and I was very inspired to try to recreate that vibe.

This home pays homage to his organic architecture using only neighborhood vendor items.

The budget is a full 350.

If you are on a open plot like mine (#33) you will need to hide the back and can certainly exchange boulders for something else, however if your plot abuts a mountain or have no backyard neighbors, you can reduce the cost to 320 and use that budget to decorate to your taste and just hide the back.

If you use or modify my design, tag me on Instagram or find me on Patreon! I would love to see what you do with the build.

Blueprint code: AgQ7YhJ7RGhFApd2r8eHe9bd

Budget needed: 350

Neighborhood: Alliance

Type of house: Human small

Colors: Horde Red, Stormheim Grey, Bone White, Black

Items needed:

  • Bel'ameth Small platform
  • Elwynn Whitebrush
  • flat boulder
  • hilltop boulder
  • large wooden wall tile
  • outer banks large garden cluster
  • Razorwind fountain
  • round top boulder
  • short square wooden column
  • Silvermoon beam platform
  • Silvermoon large platform
  • Silvermoon small platform, square woolen rug
  • tall square wooden column
  • wide wooden staircse
u/Previous-Attempt9816 — 2 months ago