u/Primary-Tomorrow-899

Image 1 — 007 FirstLight shader issue seems fixed
Image 2 — 007 FirstLight shader issue seems fixed
Image 3 — 007 FirstLight shader issue seems fixed

007 FirstLight shader issue seems fixed

In my situation MacBook Air M5 15 inch 24G, CrossOver 26.3 + MacOS 27 beta6 + GPTK4 beta 2. The annoying shader compile issue is gone, now the shader compile finishes normally and no memory leak is found. I think it's fixed by MacOS 27 beta6, because last time I tried on 27 beta 5 it's not fixed. Or perhaps just the game itself updated.

I finished the first chapter, with all low settings + balanced dlss, the frame rate is between 24 to 40, it's not good, and the sound is glitching. With frame gen on the frame rate is stable above 40, but input is still lagging and sound is glitching too.

Perhaps someone can try 007 to see if the shader issue is really fixed and the framerate is better or not.

u/Primary-Tomorrow-899 — 11 hours ago

Did any one try TLU part 1 on gptk4

In my MacBook Air M5 24gig, it still runs like crap. Despite the low fps, it stutters a lot, and memory leak is severe, climbs rapidly to 20gig after about 5min play. That's really a shame.

reddit.com
u/Primary-Tomorrow-899 — 2 months ago

Uncharted 4 memory leak is fixed in gptk4

MacBook Air m5 15 inch, 24gig memory.

After quite a long test, I think memory leak is fixed when playing game. Minor leak still exists when shader compiling, but when it's done, memory usage is almost steady at 16gig. I'd say Uncharted 4 is quite playable now. With all low settings, texture medium and dlss set to balanced, fps mostly is 60, and seldom drops below 30, no strange lag found. I'd say it's a great progress.

But sadly I found that Uncharted 4 is not that interesting comparing to Uncharted 1-3, some times I even felt a little bit boring.

PS. You can update gptk4 according to this post https://www.reddit.com/r/macgaming/s/fxkinFHg4E, or what ever tutorial you found.

https://preview.redd.it/cjiqeix17h6h1.jpg?width=3420&format=pjpg&auto=webp&s=3c4874799e4b471ae108fd62c0f17000a5798431

reddit.com
u/Primary-Tomorrow-899 — 2 months ago

Uncharted4 memory leak on gptk4

My scene using m5 10gpu MacBook air, with all low settings, texture medium, dlss set to balanced.

After a short test, it seems the memory leak on Uncharted 4 is fixed or partly fixed. The frame rate seems to be a little bit more stable now.

--------

After a longer test about 40min, it seems there is still some minor leak, the memory usage raising to about 20gig. But in gptk3 it rushes to 30gig after launching, and it keeps growing. The growing of mem usage I'd say it's acceptable now.

In the scene when they stealing the cross, the gptk3 fps is quite low, some times even lower than 10, but in gptk4 is almost playable 24-30.

u/Primary-Tomorrow-899 — 2 months ago