
New Ability: First Impuse
Idea/concept: everybody knows that person who does things without thinking, whether it’s a stupid stunt, a bad bet, a terrible investment, or rushing to fight while unprepared off of impulse. These pokemon are impulsive rushing into a fight due to anger, arrogance, or foolishness, forget to take a second and consider their strategy.
Ability effect: Pokemon forgets their held item for a turn, held item effect is ignored for first turn on the field and on the first turn after switch.
Interactions:
Choice items - the effects of choice items will be ignored once per switch in, meaning you can select a move without being locked in, until the following turn, this also means you won’t receive the boost from the choice item. after the first turn on the field (meaning both the first turn of the game and the first turn after switching in) the items effect will return, being locked in to one move and also receiving the item effect.
Assault vest: items effects are ignored the first turn on the field , you can use a non attacking move for the first turn in the field, item effect reactivates the following turn.
Berries: item will not activate until even if conditions for activation are met the first turn on the field, if activation condition is still active (and Pokemon is alive + has item still) berry will be consumed.
Healing items (leftovers, black sludge, shell bell) - items effect will be ignored for the first turn on the field, in the case of black sludge item damage (provided it’s not a poison type) will also be ignored.
Toxic/flame orb - item will not status Pokemon for the first turn on the field.
Focus slash - item will not work the first turn, you can die in one hit while holding focus slash until the following turn.
Mega stones/ items that work like mega stones: ability does not work on these items, you can still mega evolve on the first turn.
Effect on meta: item essentially allows the user to phase a turn of restriction or benefit of an item and do something they couldn’t normally do while holding the item. These users also hide their items and its effects for a turn
Infernape: with access to numerous setup moves including nasty plot and agility, infernape can run specs/scarf with a setup and become a sweeper. Infernape still struggles with poor bulk, and is walled by bulky ground/fire types, still being one shot by most ground types or a strong water attacker. Not having its item effect active during the first turn might be detrimental. I’d say it rises to RU and maybe gets banned.
Primeape: poor base stat total, poor bulk and middling speed, and lacking access to setup moves that could be valuable combined with a band/ scarf primeape does not make very good use of this ability. Remains in ZU.
Bisharp: the current evolite set is strong and it is completely outclassed by its evolution. I can see a niche set with a swords dance choice band/ or just a regular choice band set. Remains in RU
Granbull: generally a shitry pokemon suffering from gen 2 syndrome, it does learn bulk up and has serviceable Hp. I can see a niche AV bulk up set that can make it a decent damage sponge as well as attacker. Hard to see it making it out of ZU, maybe a ban if it’s lucky.
Zangoose: honestly one of the better users, decent stats all around with attack and speed standing out, with access to both agility and swords dance it can run either band or scarf to become a fast strong attacker, rises to NU and maybe gets banned.
This ability might fit better on other Pokemon, any recommendations drop them on the comments and as to why it might work. If I missed the mark on my analysis let me know as well.
Edit: yes granbull does not fit, it used to be one of my favorite mons and I’ve been trying to make an ability it fits with to no avail. I had the picture ready on canva so I just slapped it on here. Don’t worry about it too much 😂
Edit edit: thanks for the praise everyone, didn’t think this ability would interest so many people, and yes I spelt “impulse” wrong three different times, I apologize 😭