
How to create a pyramid with irregular triangular panels in Cinema 4D?
Hi everyone,
I'm trying to recreate this kind of faceted glass pyramid in Cinema 4D.
The main challenge is the geometry: the surface is divided into irregular triangular panels only (no quads or n-gons).
I first tried using Voronoi Fracture, but it generates a mix of triangles, quads, and polygons with more sides.
What would be the best workflow to create a pyramid with this kind of random triangular tessellation?
- Remesh with triangles?
- Delaunay triangulation?
- Manual modeling?
- Another technique?
I’m using Cinema 4D with Redshift, but my question is mainly about modeling the geometry.
Any tips or tutorials would be greatly appreciated.
Thanks!