r/Cinema4D

I want to get into automotive advertising, is this a good technical showcase?

Hi, this is my favorite subreddit for 3D, so here goes my question:

i spent the last 8 months building my best work yet as a portfolio piece.

https://youtu.be/76UfxgtvBXg

(Not for self promotion)

I found a sponsor that could make it happen in high resolution, aiming to attract either car brands for commercial cinematic productions or major European studios.

I know it's faaaar from perfect and many flaws I had to leave; partly because a lot of my progress was lost due to system and software instability. But anyway.

Do you think it stands a chance in attracting high end clients? What would your strategy be for getting your name out there in front of these kinds of prospects?

Engagement on both Instagram and YouTube has been high, which shows people care. But is that actually going to get me noticed where it matters, or is it just internet noise?

Potential positions I'm targeting:

Technical Artist

Rigid Body Animator

Lighting / Shading / Look Dev

Houdini Artist / Generalist

Ideal clients include (but are not limited to):

Automotive brands

Brands with physical products (technology, mechanical, etc.)

Thanks for taking the time!

u/nofilmschoolneeded — 1 day ago

Zen -Garden Simulation

Hey everyone, maybe you can help me out with a problem.

I’m trying to simulate a „Zen garden effect“, but instead of sand or small pebbles, I want to use tiny cylinder objects to represent plastic granules. You’ve probably seen those videos where someone rakes through sand and leaves those cool patterns, I’d love to replicate that effect. The cherry on top would be having two layers of granules, so when the grooves are formed, you can see a second color hidden in the deeper layer.

I’ve already tried several approaches: with X-Particles, with the native Cinema 4D particle system (2026.1.2), and a simple Cloner spawning a massive amount of cylinders.

The Cloner has worked best so far, but the scene hits its limits very quickly; I’m getting constant errors during simulation and my PC keeps freezing up when I use too many objects. Good thing with the cloner approach is, that the cylinders are mostly laying still after spawning and don‘t move around (which is exactly what i need).

How would you guys generally approach this effect? I’m pretty stuck and feel like I’m either missing something or just don't have the technical depth yet.

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u/simp270991 — 1 day ago
▲ 4 r/Cinema4D+1 crossposts

SplinePatch v3.04.0 for Cinema 4D

I cannot find this plugin to purchase…

I think its ability to do spline patches is how I’d like to model some ship hull (like) objects.

Or is there an alternative?

Or do later versions (than my R21) have these kind of spine tools already included now? (examples please).

Thanks :-)

reddit.com
u/idmimagineering — 1 day ago
▲ 236 r/Cinema4D+1 crossposts

A little teaser I made for an upcoming project - Audi RS Q8

A small teaser which was developed with a purpose of testing art direction and general vibe. I also tried to do as less 3D work as possible to focus primarily on compositing - to see if I have enough skills and proper materials to work with.
The full project is still in development though..

info@rosokha.work
rosokha.work

u/frislok — 2 days ago
▲ 45 r/Cinema4D+7 crossposts

After shipping nonstop, we finally made a quick demo video for FrameRate

Hey everyone,

Over the past several months we’ve been building FrameRate.tv, a video platform focused on motion designers, filmmakers, editors, animators, and other video professionals.

Ironically, we’ve been shipping so fast that we never actually stopped to make a proper demo video showing what the platform does. 😅

So we finally put one together.

A lot of what inspired FrameRate was the feeling Vimeo used to have for the creative community. A place where presentation mattered, discovery felt human, and the work itself was the focus.

Some of the things we’ve built so far:

  • beautiful portfolio profiles
  • customizable embeds
  • frame-accurate review tools
  • live collaborative Sync Calls
  • showcases for pitching work to clients
  • collections and discovery features
  • community-focused feeds and curation

We’re still early, but the response from the motion design community so far has honestly been incredible.

Would genuinely love feedback from this community, both on the platform itself and the direction we’re taking it.

Thank you,
Tyler

u/framerate-tv — 3 days ago

The Quite Normal - Personal project ( Cinema 4D/octane) 🔊

- fluid sim was done in houdini(flip solver)

lots of effectors and octane scatter for plant growth.

u/NoBread3202 — 4 days ago

The lie and illusion of how 3D Generative Ai functions.

Most 3d Gen Ai model tools use the Objaverse data these basically comes from a ton of Sketchfab like websites. This is where the water gets murky. These 3D artists who uploaded their work to Sketchfab for instance were never informed that their data was collected to make profits from which isn't allowed under their licensing agreement but still they went ahead.

Objaverse XL contains more than 10.2 million 3d objects around 17.5 TB of data.

Sketchfab is just one of those main pillars here, most gen ai websites don't open up about how they get their models or training data and how legal it all is.

Just to take Sketchfab as an example here they were most web scrapped without them knowing it or allowing it and Objaverse just ran with it. They targeted models that artists had uploaded under the Creative Common Licenses (CC) which doesn't mean Take my stuff to train a multi billion dollar commercial entity.

Later in 2023 Sketchfab introduced a NoAi tag but even then there have been many samples still taken.

More of us need to be aware how these systems actually function.
The more you dig into it the more you understand that its foundations are based millions of taken 3D work of others without them ever seeing a penny for all those subscriptions.

No current ongoing lawsuits are taking place (other then Austin Beaulier) on these topics, Sketchfab or Objaverse I believe that to be the case simply because we are still heavily under the illusion that these Gen Ai Websites magically figure out a 3d model by itself without constantly referencing the output of the peoples work.

They never signed up for that, and never see a penny, they unwillingly contributed to their profitable tech to then sell it back to us as the next best thing.

Allenai.or / Objaverse is simply a massive data laundering pipeline for Big Tech.
[They call themself a non profit]

reddit.com
u/Downtown-Path-2477 — 4 days ago

How to create a pyramid with irregular triangular panels in Cinema 4D?

Hi everyone,

I'm trying to recreate this kind of faceted glass pyramid in Cinema 4D.

The main challenge is the geometry: the surface is divided into irregular triangular panels only (no quads or n-gons).

I first tried using Voronoi Fracture, but it generates a mix of triangles, quads, and polygons with more sides.

What would be the best workflow to create a pyramid with this kind of random triangular tessellation?

  • Remesh with triangles?
  • Delaunay triangulation?
  • Manual modeling?
  • Another technique?

I’m using Cinema 4D with Redshift, but my question is mainly about modeling the geometry.

Any tips or tutorials would be greatly appreciated.

Thanks!

u/Prudent-Singer-8234 — 3 days ago
🔥 Hot ▲ 5.1k r/Cinema4D+4 crossposts

𝘰𝘯 𝘰𝘶𝘳 𝘸𝘢𝘺 𝘩𝘰𝘮𝘦 (art by me)

u/tw1zzle — 6 days ago
▲ 350 r/Cinema4D+4 crossposts

Toyota Hilux personal motion project

Hi everyone. I decided to share my non-commercial project I worked on a few months ago, focusing on the story behind the Toyota Hilux. It’s sort of a fun “pseudo-advertisement.” It’s a hybrid project using animation, RS Render, and AI. What do you think about this work?

u/houseofjpg — 6 days ago

How to build and get this looks

Hello all, any ideas on how I can build this shape? I've tried with splines, bend deformers, shapes and it's never right.

u/goazu — 5 days ago

Watch RnD

Timex men’s MK1 Supernova Chronograph 42mm Watch with blue leather strap.
Full CGI! #3d #cgi #watch #productviz #studiolight

u/True_Brilliant7617 — 4 days ago

Beginner struggling to creating an account

Hello,

I am looking to try out Cinema4D for the first time, and coming from Blender this is quite a jump in price and I would like to try out their 2 week trial before I commit to a license.

My only problem is that I seem to not be able to create an account. I go through all the steps to complete it, get to the page where they say they'll send me a confirmation email and then that confirmation email ends up never coming. I tried for the first time two weeks ago, and today again but the issue still persists (yes I have checked my junk mail). I have tried to contact their support team but in order to log a ticket I need to have an account, which I can't confirm.

Is there any other way I can contact them or any other method anyone can suggest I can try to complete my account registration?

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u/luckyF1sh — 4 days ago
▲ 1.0k r/Cinema4D+3 crossposts

While I work with almost all industry-standard software throughout the pipeline, I have to say that Blender and DaVinci Resolve are my top choices over all of them.

After 20 years in the CG and VFX industry, these tools have proven to be the most efficient for my workflow. This reel features a collection of my work, including projects for clients like IMAX and Lenovo.

I’m currently available for full-time remote roles or project-based collaborations. I'd love to hear your thoughts!

u/SnooRobots9606 — 8 days ago

Cinema 4D 2026.2.0 renders are NOT overwriting anymore

I’m having a frustrating issue with Cinema 4D version 2026.2.0.
Until the latest update, when I render to the Picture Viewer and a file with the same name already exists, C4D asks if I want to overwrite it.

Now, it has started to automatically add a "2" to the filename instead of prompting me to overwrite.

Here’s what I’ve checked so far:

  • Preferences > Renderer: The "Auto Renaming" checkbox is UNCHECKED.
  • Render Settings: I’m not using any version tokens ($ver) in the file path.
  • Engines: It happens across all render engines I use (Standard, Redshift, Octane).

Even with "Auto Renaming" off, it keeps duplicating files rather than overwriting the existing one.

Has anyone else encountered this in the 2026 version? Thanks

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u/Slashdott — 6 days ago

Photo/CGI hybrid

i manage to test a lil' editing technique with CGI, i used C4D this time after i took that photo

u/DerickChanisBack — 7 days ago