r/Cinema4D

▲ 132 r/Cinema4D+1 crossposts

𝘥𝘳𝘪𝘷𝘦-𝘵𝘩𝘳𝘶 (C4D/Octane/AE)

u/tw1zzle — 4 days ago
▲ 45 r/Cinema4D+1 crossposts

From a light strip to a floating waveform — an 8-second loop in Cinema 4D

It all started with a static reference of a music controller. As the project developed, a simple light strip turned into a glowing 3D waveform that lifts off the surface.

Made in Cinema 4D, rendered with Redshift. AI helped edit the scene through MCP. I set the visual direction and reviewed each iteration, while AI helped build and refine the geometry, materials, and animation.

There was some backtracking along the way. One attempt to bring the housing closer to the reference distorted the geometry, so I had to revert to an earlier version. After that, it was all about the details: toning down the secondary icons, softening the highlight on PLAY, and smoothing out the waveform’s rise and fall.

The waveform itself is an animated spline with a Sweep, so its shape and motion can be adjusted directly in the scene.

What do you think?

u/VadimFilipovich — 5 days ago

Xpresso reimagined

I’ve been working on this project for more than since 2020 on and off while I was learning C4D API.
It all started when I was annoyed with Octane material building manually, after that every time I’m frustrated with UX I try and find the way to elevate the workflow 😅

A week or so I figured out how RS injects Qt into native C4D UI and decided to give my Xpresso Mirror a go another time.
And… it works! It’s a headless node framework that works using Xpresso data inside the tag.
Still plugin has a long way to go, but I think community deserves a free Xpresso Node Editor alternative.

So far it mirrors the node editor data, nodes can be created, connected, repositioned and it fetches the attributes automatically. Attribute data can be changed inside the new node editor and it updates the Xpresso setup without any issues!
As for the workflow, I’m trying to use Houdini as the best way to handle node editing.

If you have any desired UX features inside the editor I’ll gladly take a note.

No AI, just pure rage from working with Xpresso.

u/Thodos — 5 days ago
▲ 18 r/Cinema4D+1 crossposts

Picture view of final render looks totally different after being exported

Anyone have any idea's?

u/Jantoje — 10 days ago
▲ 53 r/Cinema4D+1 crossposts

All I ask for is Dual licenses for Redshift and Cinema 4D

As much as I love Cinema 4D and Redshift, I still have some problems with how Maxon does it’s subscription business. With the rise of MCP in 3D softwares and Ai everywhere now, I really feel this should be the time for Maxon to open up a possibility for a dual license inside their Maxon One subscription. I can’t be the only one being annoyed of having to render something in Redshift, but then not being able to work on another project simultaneously on another computer. For this reason only, I am now about to move to Blender, as I believe the step towards learning a new software now with the help of MCP is a lot easier to do.. Anyone else feeling the same way?

reddit.com
u/pmidtvedt22 — 12 days ago

Any ideas what’s causing this glitch on render export?

Hey all,

I’ve just been doing some product renders using a file I’ve used for years. The only thing I ever change is the label of the product. I did a batch of 10 but one of them in particular, when I would save the render it would have this weird glitch over it. This is only shown when I view the image through Windows or in Photoshop. The top image is how it looks in the render export window before I save it. What’s interesting is the colour on the bottom image, to the left, is actually closer to the actual colour, the top one that’s in the render preview is way too dark.

I don’t have all the settings to hand at the moment but I’ve tried saving as multiple file formats, always at 300dpi and always using RedShift. Never had this issue before doing these sorts of renders for years so any help would be much appreciated!

u/PigeonHatPixels — 14 days ago

How to achieve the following texture in redshift?

Hi guys,
Just wondering how you could achieve the following texture? Specifically the metallic blotches.
I have been using a material blender with the base colour as the plastic and then the metal as the other layer with a noise as the blending colour but the mixing is too sharp with clean differences when I up the contrast on the noise.

u/Jantoje — 14 days ago