u/Prussian_Tsar44

Image 1 — I made a fully functional EAW version of Axis and Allies!
Image 2 — I made a fully functional EAW version of Axis and Allies!
Image 3 — I made a fully functional EAW version of Axis and Allies!
Image 4 — I made a fully functional EAW version of Axis and Allies!
Image 5 — I made a fully functional EAW version of Axis and Allies!
Image 6 — I made a fully functional EAW version of Axis and Allies!
Image 7 — I made a fully functional EAW version of Axis and Allies!

I made a fully functional EAW version of Axis and Allies!

This whole project took about a week of collective effort, and I am fairly happy with the results.

The turn order and income are as follows:

1: Changeling Empire - 29 IPC

2: Griffonian Empire - 26 IPC

3: Equestria - 43 IPC

4: Staliongrad - 17 IPC

5: Pan Griffonian States - 19 IPC

6: New Mareland - 11 IPC

7: Zebrican Axis - 18 IPC

8: River Federation/ Aris - 25 IPC / 19 IPC

9: Aquileia - 11 IPC

The Pan Griffonian States are a stand in for China in base game A&A so they can only make infantry and artillery, but they can produce units anywhere in their territory. The minor factory in Wingbardy is for if the Griffonian Empire takes it they can produce units there.

Some diplomatic rules are as follows:

1: Staliongrad may not declare any wars until the beginning of round 4, if Canterlot has been taken or if they have been declared war upon.

2: River Republic and Aris both act on the same turn but have separate economies.

3: The River Republic and New Mareland may not declare on Griffonian Empire until Round 4 or until Aquileia falls.

Every nation also has national objectives which grant extra income if certain requirements are met.

Changelings:

  1. Economy of Conquest: gain a one time IPC bonus upon capturing key cities.

Vanhoover - 5 IPC bonus

Tall Tale - 5 IPC bonus

Las Pegasus - 10 IPC bonus

Bales - 5 IPC bonus

Crystal City - 15 IPC bonus

Manehattan - 15 IPC bonus

Baltimare - 5 IPC bonus

Staliongrad - 15 IPC bonus

Petershoof - 10 IPC bonus

  1. Canterlot Revenge: gain 25 IPC if Canterlot is taken.

Equestria:

  1. Deer Liberation: +1 IPC per turn for every liberated Olenian Territory controlled by Equestria

  2. Clear Seas: +5 IPC per turn if no axis submarines are operating within 2 naval zones of the Equestrian coast.

Staliongrad:

  1. Red Tide: +1 IPC per turn for every neutral or axis territory captured and held by Staliongrad.

Aquileia:

  1. Vive la République: +5 IPC income if any Griffonian state is controlled by Aquileia.

Griffonian Empire:

  1. Revenge: one time 20 IPC bonus upon capturing Nimbusia

  2. Our Race United: one time bonus of 30 IPC if all Aquileian and Pan Griffonian states are under Imperial Control

  3. Colony Restored: +5 IPC per turn if Weter is under Imperial Control.

River Federation:

  1. Evi Valley Secure: + 5 IPC per turn if all Evi Valley territories are under allied control.

New Mareland:

  1. Freedom Initiative: +10 IPC per turn if no Pan Griffonian Territory is under axis control.

Aris:

  1. The Great Coalition: +5 IPC if all pro allied neutrals in Zebrica are under allied control.

Zebrican Axis:

  1. Zumidia Triumph: one time bonus of 5 IPC upon capturing Zumidia

  2. Back to Seaquestria!: one time bonus of 20 IPC if the entirety of the Arisan fleet is destroyed.

  3. Fortress Zebrica: +5 IPC per turn if there are no allied units on mainland Zebrica.

If you have read this far TYSM and I hope you have found my creation cool or interesting in some way. I will now stare at this map for the next several days.

u/Prussian_Tsar44 — 1 day ago