r/equestriaatwar

I'm Making Another Humans-In-EaW Mod, Where Should I Put It?

I'm Making Another Humans-In-EaW Mod, Where Should I Put It?

As the title says, I want to make another sub-mod that adds humans to EaW, I'm currently thinking World War Era USA, but I'm not sure where to put them. I want something that'll provide a unique experience, and I'm also a fan of the 'Zero to Hero' concept, so they'll likely start off small and decrepit and build their way up. I have prepared a map with marked regions, please cast your votes on which region you think would be best, I favor islands for this concept, also I'm leaning towards South Zebrica but I see great potential elsewhere.

If you had something else in mind, please tell me!

u/babamonk00 — 15 hours ago

Whats the most cursed path/thing you can do in current EaW?

Sometimes you get tired of being a goody two-shoe harmonist or winning your 10th civil war as a stern but fair leader.

Sometimes you just wanna do something horribly cursed and enjoy the wild ride to see how deep the rabbit hole goes and how far the writer is willing to go. I just wanna know some possible cursed stuff, can be of any sort but I really enjoy these secret borderline spooky paths sometimes. They might not be the most fleshed out or balanced ones out of the normal paths but fun is fun.

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u/OneEnvironmental9222 — 21 hours ago

The legions march on as the night grows ever stronger.

A Lunar Empire playthrough in the big '26! And my first WC since a friend asked me to do it

u/WilburOrus — 22 hours ago

I made a fully functional EAW version of Axis and Allies!

This whole project took about a week of collective effort, and I am fairly happy with the results.

The turn order and income are as follows:

1: Changeling Empire - 29 IPC

2: Griffonian Empire - 26 IPC

3: Equestria - 43 IPC

4: Staliongrad - 17 IPC

5: Pan Griffonian States - 19 IPC

6: New Mareland - 11 IPC

7: Zebrican Axis - 18 IPC

8: River Federation/ Aris - 25 IPC / 19 IPC

9: Aquileia - 11 IPC

The Pan Griffonian States are a stand in for China in base game A&A so they can only make infantry and artillery, but they can produce units anywhere in their territory. The minor factory in Wingbardy is for if the Griffonian Empire takes it they can produce units there.

Some diplomatic rules are as follows:

1: Staliongrad may not declare any wars until the beginning of round 4, if Canterlot has been taken or if they have been declared war upon.

2: River Republic and Aris both act on the same turn but have separate economies.

3: The River Republic and New Mareland may not declare on Griffonian Empire until Round 4 or until Aquileia falls.

Every nation also has national objectives which grant extra income if certain requirements are met.

Changelings:

  1. Economy of Conquest: gain a one time IPC bonus upon capturing key cities.

Vanhoover - 5 IPC bonus

Tall Tale - 5 IPC bonus

Las Pegasus - 10 IPC bonus

Bales - 5 IPC bonus

Crystal City - 15 IPC bonus

Manehattan - 15 IPC bonus

Baltimare - 5 IPC bonus

Staliongrad - 15 IPC bonus

Petershoof - 10 IPC bonus

  1. Canterlot Revenge: gain 25 IPC if Canterlot is taken.

Equestria:

  1. Deer Liberation: +1 IPC per turn for every liberated Olenian Territory controlled by Equestria

  2. Clear Seas: +5 IPC per turn if no axis submarines are operating within 2 naval zones of the Equestrian coast.

Staliongrad:

  1. Red Tide: +1 IPC per turn for every neutral or axis territory captured and held by Staliongrad.

Aquileia:

  1. Vive la République: +5 IPC income if any Griffonian state is controlled by Aquileia.

Griffonian Empire:

  1. Revenge: one time 20 IPC bonus upon capturing Nimbusia

  2. Our Race United: one time bonus of 30 IPC if all Aquileian and Pan Griffonian states are under Imperial Control

  3. Colony Restored: +5 IPC per turn if Weter is under Imperial Control.

River Federation:

  1. Evi Valley Secure: + 5 IPC per turn if all Evi Valley territories are under allied control.

New Mareland:

  1. Freedom Initiative: +10 IPC per turn if no Pan Griffonian Territory is under axis control.

Aris:

  1. The Great Coalition: +5 IPC if all pro allied neutrals in Zebrica are under allied control.

Zebrican Axis:

  1. Zumidia Triumph: one time bonus of 5 IPC upon capturing Zumidia

  2. Back to Seaquestria!: one time bonus of 20 IPC if the entirety of the Arisan fleet is destroyed.

  3. Fortress Zebrica: +5 IPC per turn if there are no allied units on mainland Zebrica.

If you have read this far TYSM and I hope you have found my creation cool or interesting in some way. I will now stare at this map for the next several days.

u/Prussian_Tsar44 — 1 day ago

Can't Imagine what the volunteer forces are thinking rn

"our reinforcements are here!"

*fking panzers show up instead*

Also Phymata is arguably one of the best generals in the game especially for mobile warfare, I dont care what the Roland lovers say.

u/RamondNoodals — 19 hours ago

Newly Updated Submods?

I was wondering if there are any new/newly updated submods that are currently compatible with the latest version of EAW, I've already tried looking through the wiki but most of the submods seem outdated. For context I've already tried Tales of Griffonia, Ghosts of Yore, and Project Phoenix.

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u/VeryEpikAndChill — 1 day ago

Meet Incompetent Queen!

Let me take liberty of Everyone on Equus

Let me Stand In a High Tower to Aurafarm

Let me go Insane And My Generals do my Work Because Im Incompetent

They call her 01.10k

0 wins in Timbucktu and First Equestria Invasion

1 time Still Led a Rapist General Roam Free After the war

10k amount of Ponies died To Love Extraction (Pony Collaborators gotta Be Sorriest Things In Existence)

Try to Get Actual Popularize Your Regime ❌️

Nuke your Own Subjects✅️ Let Ponies die to Love Extraction✅️ ACTUALLY arrest Rapist Hedonistic Bitch of a General Actia Pagala✅️ Hell Sent Everypony Foals Even to Labour Camps Or Death ✅️ (One of the Jachs Event has a Choice Sending Foals to a Labour Camp or Death)

u/Katophant — 2 days ago

It is done

The River Republic allied some of the remaining states. They were kind enough to hand some of them over, they should've handed all of them over.

Now it's time to start a proper election, if I care enough to get back to this save. A bit confused why I had zero interaction with Nova Griffonia, though. Feels a little off to have the griffon territory that's closer to Cloudbury than the seat of empire just ignored.

u/Zeraligator — 1 day ago

Unit animation question

I like the mod but I noticed that the attack and defend animation for the unit models is the SAME. Regardless of whether a unit is attacking or defending, the soldier model appears to be charging forward. This often makes it harder to tell what is happening for me and just doesn't feel good to look at.

So is that a bug or I'm missing something? Or is there simply no defend animation for the units in this game?

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u/Cardslinger69 — 1 day ago

Is the angriver regency focus tree done ?

Is the angriver regency focus tree done ?

I went with the fucked up one .... It was fun but there is more right ? I joined the civil war late and I didn't manage to do much I am now justifying to all the nations one by one

u/evaggeloskoune2l — 3 days ago

Sirenalia how?

(Spoilered just incase) Genuinely I have tried on like 10 different occasions to get sirenalia but every single time I go to the Mareiana trench the event to begin the rest of the event chain hasn’t triggered at all. Is it like a random chance or do I need to research or do something specific? Cause I am genuinely about to lose it. Hell I would not mind just being given the command to trigger it at this point.

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u/Opteuyidk — 2 days ago

Barony of angriver

Saw someone playing this nation and I wanted to try it because the flag looked nice but it has the basic focus tree .... Does it get one later??

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u/evaggeloskoune2l — 3 days ago