u/Puzzled_Spray_9693

MMPC - How I make vanilla saves more interesting + Potential MM2PC ideas

Hi guys,

Something which has been very criticised among the community is the lack of variability (and therefore replayability) MMPC has, despite being a very pulished and beautiful game, something that encourages you to play 24/7... If only it offered you a bit more unpredictability each new save, not being able to always make the same clicks and succeeding by doing always the same. So, I made some rules for myself which I wanted to share with you, so at the same time we discuss about it to keep improving future games:

- In order to hire/renew drivers/staff with a higher reputation (being team reputation those stars seen on "Team" tag, having to add one star though, so 4 stars would be actually 5) than your team has (as long as they're interested), you'll need to persuade them via influence (5/10/15/20 influence for +0.25/+0.5/+0.75/1 stars above your team reputation)

- In order to hire drivers/staff under contract in another team, the driver must be considering offers due to lack of results, or, wheter the team must be going through a critic situation (TP under risk); in that case a clausure will automatically be trigered, which will allow them to leave their current team halfway through their contract

- You can always wait for the contract of your desired driver/staff to expire, but they will only be interested in entering into negotiations if their current team has a lower reputation to yours.

- You are only allowed to fire someone from your team via influence (half of months left)

- If it's expected for you to finish each race for that season in X position, if you finish in such position, you earn 0 influence. If you finish 1 position above, you earn +1 influence; 2 positions above, +2; and so on, being the limit on +5. Likewise for lower positions. Then, if it's expected for you to finish 1st, you'll earn +1 influence every time you win, since it's the maximum you can get (you cannot finish P0 lol). Also, finishing 10th when it was expected to finish 10th will substract -1 influence, earning +1 if you were the 9th team that weekend. The maximum of influence you can store is +20. You may also have negative influence due to a string of poor results, meaning a poor politic power.

u/PlaysportMatt if you're reading this, please consider all I exposed here (as long as you see it as a step forward), and transmit it to Playsport team. We are looking for REPLAYABILITY (and the nicest sandbox ever in this genre, something we'll get, for sure). MM Mobile 3 introduced that interesting and ingenious mechanic which, if it's true that mobile games are waaay simplified, it allows you to play every save in a different way, taking different paths. In fact, correct me if I'm wrong, but the cover art from the OG MMPC (that one with the pit wall screens featuring the conceptual idea from the game), features glimpses of what Christian West originally intended to do (making true a lot of those ideas, while leaving just as many on the cutting-room floor) and you can make out, in a few blurry pixels, that political dimension; though I'm not sure if it was meant to manifest trough influence or via other, even more interesting mechanics.

Sorry for writing such a long message, but man... I really really love this game. And I'll say this whenever I post something here, but... Thanks for making this game a reality.

reddit.com
u/Puzzled_Spray_9693 — 5 days ago

MM2 Official Discord proposal

Addressed to the (best ever) community and, in particular, the Playsport Games staff.

Hi,

Well, first of all, I don't know if I'm doing the right thing by posting this, here, and now, but I just wanna clarify that I'm not writing this with any intention of pressuring or compelling anyone from the Playsport staff since, simply, all I wish for this game—with all the love in the world—is for it to turn out as well as possible and for an entire community's dream to become a reality.

I'll try to get straight to the point. As seen in many indie games, which have a Discord server with several channels to discuss about the game, proposing ideas for potential updates, and with the official staff keeping us up to date, I don't see a better game than MM2 to have an official Discord server.

Why? Well, this game is made with all the love and passion that Playsport Games has (they, you, don't need to prove that, is more than proven), and specially, as reflected in Aarava's video, is MADE FOR THE COMMUNITY. So, having an official Discord server where everything is centralised, would basically ease every aspect a lot: community proposals, dev logs, general discussions, etc. We are not in 2016 anymore; we are in 2026, with a game set to be launched in 2027. Times have changed a lot, and now we (you) have the opportunity to sow a seed that sprouts the largest community seen in the genre.

It's OK to have an official subreddit and Steam community; in fact, they are more than necessary, but both can easily coexist alongside the Discord server, which would open the doors to many people to enter this wonderful community (upstanding people —naturally— but as for those who do nothing but stir up trouble: buyout clause and goodbye).

You might have your motives to create or not create an official server (and you don't need to give explanations to me nor ANYONE). Maybe it was something already in your plans, and I'm just someone who is too impatient, I don't know. But again, as I said in the introduction, I'm not writing this to force anyone.

I wish you all the best in the game development :)

EDIT: Thanks for replying guys, you're all absolutely right! After reading your replies, you changed my mind, having a Steam community and an official subreddit is more than enough, since not being a close environment like Discord, it's open and accessible for everyone.

reddit.com
u/Puzzled_Spray_9693 — 10 days ago

MM1 vs MM2 Yokohama comparison

The upgrade is massive, I'd adjust a little bit the illumination in MM2 (maybe is a little bluish?), but the LOD is just perfect.

u/Puzzled_Spray_9693 — 11 days ago

What features would you realistically think MM2PC will have?

I'd literally write a Bible, but I'll just sum it up in two points:

- Influence system seen on mobile games but in a more complex way, escaping from those arcade mobile games but keeping the same idea: making questionable movements will cost you political power, and as a result each game will be completely different

- A more dynamic racing engine, so applying the exact same strategy might not guarantee you success, needing to read more variables and not just focusing in tyre percentage and the lap you need to stop to make the optimal strategy

Basically, what I'm seeking for is to have more replayability. Once you know every game mechanic in OG MMPC, it becomes monotonous and even boring sometimes.

Man, I just CANNOT WAIT for tomorrow!!! Which new mechanics would you be most excited to see in the game?

reddit.com
u/Puzzled_Spray_9693 — 13 days ago

LEAKED: the post we'll get on Wed 24th

Aborted start lol

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P.D: As the tag says, take it as a bit of humor... I'm the first one who wants THAT announcement (yeah, you know... 💻✌🏼)

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P.D 2: Let's get into it: what do you think the announcement will be? My bet is MM Mobile 5. Why? Well, 5 lights... MM Mobile 5... Enough clues... (Or not lol). Maybe some of the mechanics will be worked on more deeply in that (hopefully) released PC 1.6 patch in a near (or not that near) future

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#dreamingisfree

u/Puzzled_Spray_9693 — 14 days ago