r/MotorsportManagerPC

Looking for a deep, zero Pay-to-Win motorsport strategy game? Try GPRO (and let me mentor you!)
▲ 0 r/MotorsportManagerPC+2 crossposts

Looking for a deep, zero Pay-to-Win motorsport strategy game? Try GPRO (and let me mentor you!)

Hey everyone,
If you are a fan of long-term strategic management games and tired of "Pay-to-Win" mechanics where money ruins the competition, you should check out GPRO (Grand Prix Racing Online).
Here is what makes it unique:
Zero P2W: Real money won't buy you speed or unfair advantages here. It’s strictly about patience, planning, and tactical decisions.
Long-term Progression: You start from the bottom (Rookie tier) and build a career strategy to work your way up to the elite tier over time.
Deep Strategy: You manage everything from driver training, car setup, tire choices, and pit strategies to sponsor negotiations and facility upgrades.
My Offer to New Players:
Getting started in a complex strategy game can be tough, so I’m offering full support to anyone who joins through my referral link:

  1. Full Starter Kit & Advice: I’ll share guides, setup tools, and step-by-step advice to ensure you don't waste your starting budget.
  2. Mentorship: I'll personally help you analyze your first few races to optimize your car setups and tire strategies.
  3. Alliance Opportunity: Once you get the hang of things, I can invite you to join my alliance so we can compete and grow together.
    If you enjoy slow-burn, highly rewarding management games that test your patience and mind, give it a shot:
    👉 https://www.gpro.net/?id=16B93B529FEF
    Feel free to send me a message here on Reddit or in-game after registering if you need any help getting set up!
gpro.net
u/Goodness1703 — 1 day ago

Need help

So i played vanila mm, on pc, i genuinely couldnt get out of f2, i even was in relegation zone at some point, how tf yall win championships in like 10 seasons? This is my 7th season rn, i was at f3 for 6 YEARS, its get to a point where game isnt fun, i have best suspension and tyre wear, i have good strategy i optimise my setups, like how are people developing their teams so fast?

Also which mods yall actually recomend?

reddit.com
u/Additional-Ant-2504 — 3 days ago

Green line

What is the green line under De Witt? It's driving me nuts because, unless I'm crazy, it's seemingly in different spots depending on the track. Hopefully someone knows the answer

u/Biggitty-Bop — 3 days ago

First kind of sport sim game. Good starting point?

Just a big fan of all sports in general and finally got a PC so thought I would sink my teeth into a good sports/rebuilding sim game. My first grab was Out of the park baseball 25, but that was an instant refund because it is a little too much for my taste. Wondering if this is better and not a full kind of spreadsheet that I will be looking at. I also don't know much about cars and racing and such, would that hinder my experience?

reddit.com
u/Legal-Engineering315 — 6 days ago
▲ 10 r/MotorsportManagerPC+1 crossposts

F1 Manager Fantasy First Two Seasons

Recently, I started playing this specific save on F1 Manager 24, with 17 races and 4 sprints, and I tweaked the starting driver lineups with a mix of 2024, 2025 and random driver possibilities (like Doohan and Colapinto alongside each other), Antonelli going to the ITALIAN RB team, rather than the GERMAN Mercedes team).

Meanwhile, I started the Volvo-GM team, with Magnussen and Sargeant driving for me (for reference the main constructor is Volvo, but GM is the only sponsor, and helps with car development, which is by choice, because I wanted to keep the car clean).

Then they fired me at the end of the season, and for 2025, I joined Alpine, where I planned to intercept the outgoing Carlos Sainz, just straight up getting rid of Doohan.

I'm currently in the summer break at Alpine, and I've looked ahead and there looks to be some tasty driver contracts for 2026.

This is my first post, and I can release the race results and championship standings for Season 1, and eventually, Season 2, which will explain some of the stories of the season. I would like to get at least 30 upvotes, before I post those. I'd also like to hear your thoughts!

u/FiliFerrari321 — 5 days ago
▲ 89 r/MotorsportManagerPC+2 crossposts

Here's a detailed look at Race Performance Manager

Hello everyone

Instead of writing a long post, I wanted to share this video to explain Race Performance Manager. Some of you might already know about it, while others are seeing it for the first time. Either way, in this video, I'm diving into a lot of technical details that I haven't shared before.

If you have a few minutes, I'd be incredibly happy if you could watch it. This community has a lot of experience with motorsport management games, so any feedback, criticism or suggestions would help shape the game's development.

One small note: to keep the file size manageable, I had to compress the video a bit, so the image quality isn't fully representative of the game.

Waiting for your feedbacks....

u/Hyaena81 — 9 days ago

Motorsport Manager 2, what can we expect from the customisability?🏎️🛠️

Since the announcement of Motorsport Manager 2 I’ve felt like there’s nothing better to do that chat about what the new game might look like. My post last week did pretty well discussing what the UI of the game might entail so I figured I’d start a new discussion!

Everything Playsports has said so far is indicating that there will be huge mod support for the game: this has left me thinking, will the tools that allow you to mod teams, drivers, championships, tracks etc be available in the base game (similar to the game editor in the mobile games) or will it be entirely up to our modding community to cover this?

I may be stupidly ambitious by saying this, but I would love a more up to date game editor allowing you to fully edit and create new drivers, new teams and ideally a track creator (maybe as a DLC).

Although this may be a completely unrealistic expectation I can’t help but feel like the game would genuinely never get old if the players had this much control over designing the game to fit their personal needs. The tracks are everything in a game like this so imagine having a fresh new track each season - I genuinely think I’d never put this game down!

Would love to hear your thoughts on this and also feel free to comment any ideas that you’d like to see in the new game in relation to the customisability!

reddit.com
u/Sure_Expert1702 — 7 days ago

On AI Driver 10 they still can't figure out driver times and have to make late driver changes

This seems to be a constant issue for the AI in endurance racing with a max 40% driving time rule. There is also usually at least one car per race that freaks out at the end and makes a bunch of pit stops switching drivers and losing time ending up with 11+ stops

This one is particularly egregious as the Navarro car was running 30 seconds in front with less than 15 minutes left in a 6-hour race and pulled off with soft tires that were definitely enough to end the race.

It's almost completely reliable that I can be running 15-30 seconds behind the leader or leaders in races after my last stop with about an hour to go and still win as long as my drivers don't explode and I don't screw up tire/fuel levels of the last shift

u/DyrrhachiumPharsalus — 8 days ago

Pitlane position question

Fairly longtime player, I just was wondering, when race weekend comes along, how is the teams position along the pitlane selected? Is it random? Is it based on ranking? Is it based on previous season standings? I know this seems trivial but I am quite curious.

reddit.com
u/el_pobby — 10 days ago

First season, finished P6 in F3. How did I do?

Just wrapped up my first Created Team season in F3.

- Unknown background

- No save games or race restarts

- No mods or gameplay tweaks

- Finished 6th in the Teams Championship

- Ended the season debt-free

Felt great about it, but I don't really have a benchmark for how good this is, so I'm curious how this compares to other people's first season runs.

u/Salt-Guarantee4887 — 13 days ago