
r/MotorsportManagerPC

What's new and what's changing in motorsports manager 2?
I read the steam page for motorsport manager 2, but I wanted to create this topic for future reveals of features and changes to the sequel of MM2PC
What happened here?
I started in 11th and 12th place; I looked away from the screen for a moment, and suddenly I was in first and second place, with the rest of the grid more than 180 seconds behind. What happened?
MMPC - How I make vanilla saves more interesting + Potential MM2PC ideas
Hi guys,
Something which has been very criticised among the community is the lack of variability (and therefore replayability) MMPC has, despite being a very pulished and beautiful game, something that encourages you to play 24/7... If only it offered you a bit more unpredictability each new save, not being able to always make the same clicks and succeeding by doing always the same. So, I made some rules for myself which I wanted to share with you, so at the same time we discuss about it to keep improving future games:
- In order to hire/renew drivers/staff with a higher reputation (being team reputation those stars seen on "Team" tag, having to add one star though, so 4 stars would be actually 5) than your team has (as long as they're interested), you'll need to persuade them via influence (5/10/15/20 influence for +0.25/+0.5/+0.75/1 stars above your team reputation)
- In order to hire drivers/staff under contract in another team, the driver must be considering offers due to lack of results, or, wheter the team must be going through a critic situation (TP under risk); in that case a clausure will automatically be trigered, which will allow them to leave their current team halfway through their contract
- You can always wait for the contract of your desired driver/staff to expire, but they will only be interested in entering into negotiations if their current team has a lower reputation to yours.
- You are only allowed to fire someone from your team via influence (half of months left)
- If it's expected for you to finish each race for that season in X position, if you finish in such position, you earn 0 influence. If you finish 1 position above, you earn +1 influence; 2 positions above, +2; and so on, being the limit on +5. Likewise for lower positions. Then, if it's expected for you to finish 1st, you'll earn +1 influence every time you win, since it's the maximum you can get (you cannot finish P0 lol). Also, finishing 10th when it was expected to finish 10th will substract -1 influence, earning +1 if you were the 9th team that weekend. The maximum of influence you can store is +20. You may also have negative influence due to a string of poor results, meaning a poor politic power.
u/PlaysportMatt if you're reading this, please consider all I exposed here (as long as you see it as a step forward), and transmit it to Playsport team. We are looking for REPLAYABILITY (and the nicest sandbox ever in this genre, something we'll get, for sure). MM Mobile 3 introduced that interesting and ingenious mechanic which, if it's true that mobile games are waaay simplified, it allows you to play every save in a different way, taking different paths. In fact, correct me if I'm wrong, but the cover art from the OG MMPC (that one with the pit wall screens featuring the conceptual idea from the game), features glimpses of what Christian West originally intended to do (making true a lot of those ideas, while leaving just as many on the cutting-room floor) and you can make out, in a few blurry pixels, that political dimension; though I'm not sure if it was meant to manifest trough influence or via other, even more interesting mechanics.
Sorry for writing such a long message, but man... I really really love this game. And I'll say this whenever I post something here, but... Thanks for making this game a reality.
Manager Motorsports Mobile 4 is super discounted
In case anyone is interested.
Someone help me.
Well, I'll explain what's been happening. This morning around 9:30 AM I bought Motorsport Manager. I've always been interested in the game and wanted to play it. I noticed it was on sale and bought it. Right after that, I organized things at home and left for work, anxiously waiting to get home and test the game.
I arrived at 8:00 PM, took a shower, and went to test the game with a 2026 mod to add the current teams, etc., but when I tried, this happened. I tried again and got the same result. I tried through the files and nothing. I removed the files and it was the same thing. I disabled the mod to play, after all, what's wrong with playing without mods, right? But this happened. I uninstalled the mod through the workshop and it was the same thing. I opened the files and each error added a folder with the current date number and the last 6 random numbers.
I don't know what to do or how to solve this, I'm just sad because I was really excited to play and I already got this slap in the face.
Additional information: I play on a Vaio Fe15 notebook with Windows 11, I don't know if this might be affecting anything in the game. I also don't speak English natively, so if anything seems confusing or strange, I apologize for my poor English.
The game will only be 16MB storage!
Obviously it's a typo, but the steam page says that recommended storage is just 16MB, when they meant to say 16GB
I created a long-term team from scratch, only to be fired within a few races.
How can I prevent this from happening? I want to improve over time, not trying to even pass 15th place. How can I prevent getting fired?
back to renegotiation? there is no pleaseing these people
i kinda wanted them but this is my last chance negotion lol
Team Principal is on sale for Steams Summer Sale!
Hi everyone!! TP dev here. I really dislike spamming other subs with promotional content, but just wanted to quickly share with this subreddit (again) my game with you all. It is in its first ever steam summer sale! I see a lot of other projects popping up here time to time, and they all seem super interesting - this has been my personal project for closing on a year now, with a fantastic community built around it now. With a recently implemented patch that fixed a LOT of bugs that were bothering me, I believe the base of this game is as stable and modular as ever! Of course, I must warn you, the game is not very intuitive, it has a fantastic community, and I am working on making accessibility better than ever.
Some of the newer features from last time I have posted include:
- Dynamic Driver-To-Driver relationships and Driver-To-Team relationships. Tight championship fights, constant collisions, and even team orders will deteriorate drivers likings to one another, which will result in MORE crashes between them. This has led to funny situations such as Estefan Ortiz REFUSING to be Ferdin Andros's 2nd driver in my Ashton Darting playthrough 😀.
- Driver styles/preferences. No two drivers want the same car balance, so players must balance the most optimal car setups in addition to factoring in whay theor driver desires.
- Expanded collision system
In addition to the below features present within my game that i have touched on in previous posts:
- Complete realistic physics model. Setups & wing levels impact cornering speeds, straightline speeds, etc!
- EVERYTHING is completely moddable through recently built roster and save editors. Regulations can be changed. Do you hate batteries? You can disable them, and have them appear organically later! Same with DRS, points systems, etc!
- Teams going bankrupt and exiting the sport after tough seasons
- Teams joining the sport and changing ownership throughout the seasons to ensure the grid is ever-changing.
- Do you want to buy a small struggling team and exploit them to use your junior drivers and engines? Well, you can! Cough cough, red boar racing.
- Varying grids, no limits on team amounts.
- In-depth weather system, and track temperature model, accompanying realistic physics
- In-depth negotiation system for tyres, parts, sponsorship, engines, drivers and personnel.
- In-depth development system for aerodynamics, chassis, driver aids, engines, even tyres. If you want to become a factory team who builds their own engines, you certainly can!
- Varying AI team development & financial strategies (will your competition develop now to beat you, or focus on next season?)
- Fully fleshed out car attributes, driver attributes, dirty air, slipstream, track rubber, etc!
- Fully editable sandbox game. Dirty air, tire wear, car performance modifiers, names, points anything.
- Safety Cars and intelligent AI pit strategy
If this is interesting to some, please do not hesitate to join my discord below wherein any questions you have will certainly be answered! Thanks so much!
We're Looking For Another Coder To Work On MM2
We're looking to hire another programmer to work on Motorsport Manager 2. You need to be able to work in the office in Guildford as it's a hybrid role. More details on this job posting.
Motorsport Manager 2 confirmed for 2027!
facebook.comWhat's the timeline for the play test? Has anyone started yet?
Signed up for it already, I'm wondering what the timeline of it is going to be!
MM1 vs MM2 Yokohama comparison
The upgrade is massive, I'd adjust a little bit the illumination in MM2 (maybe is a little bluish?), but the LOD is just perfect.
What do we want to see in Motorsport Manager 2?
A feature i'd love is the ability to switch between/run in multiple disciplines just like brands do in the real world. It would really flesh out the game and make championships much more dynamic as teams could enter and withdraw from series if they run out of the funds to compete.
MM2 on Steam : Screenshots and Specs
MM2’s Steam page with some early screenshots and specs
Is there any guide I can read for Motorsport Manager 4 on Android?
This is my first foray into series like this and I'm overwhelmed with every single decision I make since it is often not clear what are the implications of the decision I take.
The only other sport sim I ever tried is Umamusume lol, not even football manager or anything like that so my knowledge on the genre is quite limited to that one game.
Got the game at discount on playstore and I figured out I'd like to try the real sport sim game since I like the sports management part of Umamusume but I didn't know it can be this overwhelming
Couple of questions I have right now:
- Is there ending to this game or will it go on forever?
- I suddenly am tasked to manage country team in a race, England, for some reason. Why is it that way and why is it England? Is it because I pick Europe as starting point or something (out of US, EU, and China)?
- Is there general guide of what to do and what to avoid?
- I don't even know what I should be doing early on, what I should be focusing on?
How long should you exclusively upgrade engines for?
I know that the META is to exclusively upgrade ur engine for the most cost efficient performamce increase but at what point should you upgrade something else? For example when u have the best engine on the grid is it better tk extend the gap or upgrade other stuff