Image 1 — Team Principal, a 90s-Inspired racing management game, is on sale during Steams Summer Sale!
Image 2 — Team Principal, a 90s-Inspired racing management game, is on sale during Steams Summer Sale!
Image 3 — Team Principal, a 90s-Inspired racing management game, is on sale during Steams Summer Sale!
Image 4 — Team Principal, a 90s-Inspired racing management game, is on sale during Steams Summer Sale!
Image 5 — Team Principal, a 90s-Inspired racing management game, is on sale during Steams Summer Sale!
Image 6 — Team Principal, a 90s-Inspired racing management game, is on sale during Steams Summer Sale!
Image 7 — Team Principal, a 90s-Inspired racing management game, is on sale during Steams Summer Sale!
▲ 71 r/tycoon

Team Principal, a 90s-Inspired racing management game, is on sale during Steams Summer Sale!

Hi everyone!! TP dev here. This is sort of a tycoon-adjacent game, sort of a niche subgenre! I am a HUGE mega-fan of games like Gearcity and Railroad Tycoon, but my passion is in the racing management genre. I just wanted to quickly share with this subreddit my game with you all. It is in its first ever steam summer sale! I see a lot of other projects popping up here time to time, and they all seem super interesting - this has been my personal project for closing on a year now, with a fantastic community built around it now. With a recently implemented patch that fixed a LOT of bugs that were bothering me, I believe the base of this game is as stable and modular as ever! Of course, I must warn you, the game is not very intuitive, it has a fantastic community, and I am working on making accessibility better than ever.

Some of the newer features from last time I have posted include:

- Dynamic Driver-To-Driver relationships and Driver-To-Team relationships. Tight championship fights, constant collisions, and even team orders will deteriorate drivers likings to one another, which will result in MORE crashes between them. This has led to funny situations such as Estefan Ortiz REFUSING to be Ferdin Andros's 2nd driver in my Ashton Darting playthrough 😀.

- Driver styles/preferences. No two drivers want the same car balance, so players must balance the most optimal car setups in addition to factoring in whay theor driver desires.

- Expanded collision system

In addition to the below features present within my game that i have touched on in previous posts:

- Complete realistic physics model. Setups & wing levels impact cornering speeds, straightline speeds, etc!

- EVERYTHING is completely moddable through recently built roster and save editors. Regulations can be changed. Do you hate batteries? You can disable them, and have them appear organically later! Same with DRS, points systems, etc!

- Teams going bankrupt and exiting the sport after tough seasons

- Teams joining the sport and changing ownership throughout the seasons to ensure the grid is ever-changing.

- Do you want to buy a small struggling team and exploit them to use your junior drivers and engines? Well, you can! Cough cough, red boar racing.

- Varying grids, no limits on team amounts.

- In-depth weather system, and track temperature model, accompanying realistic physics

- In-depth negotiation system for tyres, parts, sponsorship, engines, drivers and personnel.

- In-depth development system for aerodynamics, chassis, driver aids, engines, even tyres. If you want to become a factory team who builds their own engines, you certainly can!

- Varying AI team development & financial strategies (will your competition develop now to beat you, or focus on next season?)

- Fully fleshed out car attributes, driver attributes, dirty air, slipstream, track rubber, etc!

- Fully editable sandbox game. Dirty air, tire wear, car performance modifiers, names, points anything.

- Safety Cars and intelligent AI pit strategy

If this is interesting to some, please do not hesitate to join my discord wherein any questions you have will certainly be answered! Thanks so much everyone.

https://discord.gg/2gvNZEjDJX

u/davidraptor11 — 10 days ago
▲ 371 r/F1Manager+1 crossposts

Team Principal is on sale for Steams Summer Sale!

Hi everyone!! TP dev here. I really dislike spamming other subs with promotional content, but just wanted to quickly share with this subreddit (again) my game with you all. It is in its first ever steam summer sale! I see a lot of other projects popping up here time to time, and they all seem super interesting - this has been my personal project for closing on a year now, with a fantastic community built around it now. With a recently implemented patch that fixed a LOT of bugs that were bothering me, I believe the base of this game is as stable and modular as ever! Of course, I must warn you, the game is not very intuitive, it has a fantastic community, and I am working on making accessibility better than ever.

Some of the newer features from last time I have posted include:

- Dynamic Driver-To-Driver relationships and Driver-To-Team relationships. Tight championship fights, constant collisions, and even team orders will deteriorate drivers likings to one another, which will result in MORE crashes between them. This has led to funny situations such as Estefan Ortiz REFUSING to be Ferdin Andros's 2nd driver in my Ashton Darting playthrough 😀.

- Driver styles/preferences. No two drivers want the same car balance, so players must balance the most optimal car setups in addition to factoring in whay theor driver desires.

- Expanded collision system

In addition to the below features present within my game that i have touched on in previous posts:

- Complete realistic physics model. Setups & wing levels impact cornering speeds, straightline speeds, etc!

- EVERYTHING is completely moddable through recently built roster and save editors. Regulations can be changed. Do you hate batteries? You can disable them, and have them appear organically later! Same with DRS, points systems, etc!

- Teams going bankrupt and exiting the sport after tough seasons

- Teams joining the sport and changing ownership throughout the seasons to ensure the grid is ever-changing.

- Do you want to buy a small struggling team and exploit them to use your junior drivers and engines? Well, you can! Cough cough, red boar racing.

- Varying grids, no limits on team amounts.

- In-depth weather system, and track temperature model, accompanying realistic physics

- In-depth negotiation system for tyres, parts, sponsorship, engines, drivers and personnel.

- In-depth development system for aerodynamics, chassis, driver aids, engines, even tyres. If you want to become a factory team who builds their own engines, you certainly can!

- Varying AI team development & financial strategies (will your competition develop now to beat you, or focus on next season?)

- Fully fleshed out car attributes, driver attributes, dirty air, slipstream, track rubber, etc!

- Fully editable sandbox game. Dirty air, tire wear, car performance modifiers, names, points anything.

- Safety Cars and intelligent AI pit strategy

If this is interesting to some, please do not hesitate to join my discord below wherein any questions you have will certainly be answered! Thanks so much!

https://discord.gg/2gvNZEjDJX

u/davidraptor11 — 10 days ago

Outage for close to 24 hours (FL)😅

Internet went out around 9pm last night, checked app, scheduled maintenance to end at 6am. Great! Should be done in time for my remote day today. Wake up at 8:30am, no internet, check app, service still down, no more ETA, and had to rush to a library since my hotspot wasnt cutting it. Called spectrum around 11 and they said they were working on site with no eta. 6 hours later no update 🙃🙃. Anyone know if there is other steps to take beyond just being patient? Would just love to know an eta even so i can plan my weekend. Fiber 2 gig plan. Figured routine maintenance wouldnt drag on for nearing 24 hours haha

reddit.com
u/davidraptor11 — 2 months ago