

Offering Services
As many of you know, we stopped service offering services a while ago.
As of now, we are allowing services to be posted again, with some changes. Due to rampant scam reports in modmail, we have decided to personally approve certain people to offer services. Only approved users can offer any service. You can apply below:
https://forms.gle/XwWjSN5LSET1hWDH8
Please give me up to 24h to review your application before forwarding it to modmail.
Thank you all!
To view all offered services (all cost tokens, no real-world currency) you can filter posts by “Approved Services” on the subreddit homepage.
Since everyone is calling everything slop, here is my syncslop.
Maybe an easy/medium demon, should I finish the layout?
Predicted moon times
Join Aura Discord for stock prediction and moon prediction (credits for predictors, me!)! There are tools and tips for all! Thanks for being part of the r/GrowAGarden2 subreddit! Other weather predictions coming soon!
Seed Time Predictions
Times are in CST, convert to your own time zone here: https://dateful.com/time-zone-converter
Times that I post (both here and in Aura Discord) will be accurate until the developers change the seed stock algorithm.
Join Aura here: https://discord.gg/dkDy2RHuH
Odds Leaks (Plant Restock/Weather Odds)
Plant and Restock Odds Data
Plant Name | Restock Chance (%)
| Carrot | 100 |
| Strawberry | 100 |
| Blueberry | 100 |
| Tulip | 100 |
| Tomato | 90 |
| Apple | 52.63 |
| Bamboo | 80 |
| Corn | 35 |
| Cactus | 16.668 |
| Pineapple | 12.501 |
| Mushroom | 9.092 |
| Green Bean (Variant 1) | 15 |
| Banana | 9 |
| Grape | 6.668 |
| Coconut | 5.001 |
| Mango | 5.001 |
| Dragon Fruit | 4 |
| Acorn | 2.942 |
| Cherry | 2.274 |
| Sunflower | 1.787 |
| Venus Fly Trap | 1.43 |
| Pomegranate | 0.927 |
| Poison Apple | 0.533 |
| Moon Bloom | 0.35 |
| Dragon's Breath | 0.275 |
| Ghost Pepper | 0.533 |
| Poison Ivy | 0.533 |
| Baby Cactus | 0.533 |
| Glow Mushroom | 0.533 |
| Romanesco | 0.533 |
| Horned Melon | 0.533 |
| Gold | N/A (Mutation Seed) |
| Rainbow | N/A (Mutation Seed) |
| Green Bean (Variant 2) | 0.533 |
Also some plants have ["RestockShop"] = false, haven’t played enough to know what that means but probably just they aren’t in the shop or just will never restock until they change it: Green Bean (Variant 2), Rainbow, Gold (I know rainbow and gold aren't plants but they were in the files anyway lol), Horned Melon, Romanesco, Glow Mushroom, Baby Cactus, Poison Ivy, Ghost Pepper.
All plants have a property ["PrimeTime"], which I am assuming is the time of day they restock most often (or even guarantee restock) mushroom for example has ["PrimeTime"] = 360, (I believe 6am UTC?)
| Time Cycle Weather Odds Data | Time Phase | Weather Event | Chance (Odds) |
| Day | Day | 100% |
| Sunset | Sunset | 100% |
| Night | Moon (Standard) | 79% |
| Night | Goldmoon | 13% |
| Night | Rainbow Moon | 6% |
| Night | Bloodmoon | 2% |
My understanding is that whenever it is night, it randomly selects one of the night weathers
Weather Event Parameters
| Weather Event | Parameter 1 (Weight) | Parameter 2 (Duration in Seconds) | Description |
| Rain | 300 | 120 | X2 Growth Speed! |
| Lightning | 300 | 90 | Chance for shocked fruit |
| Rainbow | 300 | 60 | Boosted rainbow luck! |
| Snowfall | 150 | 30 | Chance for frozen fruit! |
| Starfall | 150 | 30 | Chance for starstruck fruit! |
Let me know if there is anything else you want me to find!
Discord Stock Notifications
For those looking, Aura Discord Server offers stock and weather alerts for both GAG1 and GAG2.
If you are wanting to be notified, just join the server and select your roles! More information will be posted by the owner at a later time, just thought it would be helpful to share this server with everyone!
Happy gardening!
Subreddit Moderation Survey
It has come to the attention of the mod team that there is some upset regarding how the subreddit is ran/moderated.
You can leave replies to this post voicing your opinion (with no risk of being banned) or you can anonymously fill out the form linked to this post. We will be reviewing the submissions and will make changes based on how the average user answers the questions.
Reminder that ban appeals need to be handled through modmail.
GAG2 Release Announcement
I made an announcement about this a few weeks ago, however, since GAG2 is officially releasing tomorrow, I will repost:
/r/GrowAGarden2 has been created to separate GAG1 conversation from GAG2 conversation. From this point forward, all content, leaks, and conversation regarding the sequel is to be shared in its dedicated subreddit (in other words, you don’t have to use this new subreddit, but said content will not stay here).
There will be a no exceptions.
TLDR; use /r/GrowAGarden2 for GAG2 related content. Posts regarding GAG2 will be removed. Repeat offenses will result in a ban. Thanks.
Edit: I have already banned 4 people since my previous announcement, please stop posting GAG2 content here.
Do you disagree with how this subreddit is moderated? Let us know here!
Subreddit Moderation Survey: https://forms.gle/FvsEhxssj3ayFmxn7
[FULL] Event Mega Guide
I (for one) just started playing this event yesterday and am extremely confused. I know I am not the only one, so with the help of a Dex Explorer, Gemini, and function dumper, I present to you a massive event guide that might help you along the way. This guide includes information about upgrades, eggs, bees, enchants, abilities, hostile swarms, and even some layouts!
I. The Skill Tree
Primary progression occurs within the Skill Tree. Currency (Honey Coins) is utilized to upgrade base plot statistics or acquire specialized combat abilities.
| Upgrade Name | Operational Function | Max Level / Tiers |
|---|---|---|
| Bee Capacity | Increases the maximum volume of units a player may deploy simultaneously. | 8 Tiers (Levels per tier: 1, 3, 3, 3, 3, 3, 2, 2) |
| Bee Speed | Increases baseline flight velocity for all swarm entities. | 4 Tiers |
| Compressor Capacity | Upgrades the Honey Compression Machine to hold more harvested plants. | 4 Tiers |
| Compressor Speed | Increases the conversion velocity of processed agricultural assets. | 4 Tiers |
| Extra Honey Coins | Increases the amount of Honey Coins received when processing the harvest. | 4 Tiers |
| Damage | Scales unit baseline physical attack damage values. | 5 Tiers (Costs: 400, 1200, 3000, 8000, 20000) |
| Critical Chance | Increases the probability of critical strikes on enemies. | 5 Tiers (Costs: 500, 1400, 3600, 10000, 24000) |
| More Health | Increases the maximum health capacity of deployed units. | 5 Tiers (Costs: 600, 1600, 4000, 10000, 24000) |
| Faster Respawn | Reduces the chronological duration required to respawn after death. | 3 Tiers (Costs: 600, 1800, 5000) |
| Lifesteal | Heals units for a percentage of the total damage dealt per strike. | 3 Tiers (Costs: 1000, 3000, 8000) |
| Looting | Increases the statistical chance of rare loot drops from defeated enemies. | 3 Tiers (Costs: 800, 2400, 6000) |
II. Hatching Eggs & Drop Odds
Entities are acquired through a randomized purchase system dictated by hatch durations, currency costs, and internal probability weights.
| Egg Type | Cost / Hatch Time | Bee Drop Percentages |
|---|---|---|
| Common Egg | 10 Coins / 5 Mins | Bee: 44.12%, Swift Bee: 22.06%, Pollen Bee: 22.06%, Clockwork Bee: 7.35%, Baby Bee: 4.41% |
| Rare Egg | 100 Coins / 30 Mins | Busy Bee: 40.54%, Rumble Bee: 40.54%, Merchant Bee: 13.51%, Jester Bee: 4.05%, Panic Bee: 1.35% |
| Mythical Egg | 500 Coins / 1 Hour | Royal Bee: 40.54%, Turbo Bee: 40.54%, Treasure Bee: 13.51%, Princess Bee: 4.05%, Illusion Bee: 1.35% |
| Transcendent Egg | 5,000 Coins / 2 Hours | Necromancer Bee: 44.30%, Chaos Bee: 25.32%, Chrono Bee: 25.32%, Overlord Bee: 3.80%, Genesis Bee: 1.27% |
III. Full Bee Statistics Manifest
Every acquired unit features distinct core metrics governing movement, combat efficiency, and agricultural output.
| Bee Name | Rarity | Core Combat & Farming Stats |
|---|---|---|
| Bee | Common | Speed: 10, HP: 15, Dmg: 1, Heal: 0.5, Crit: 0.1, Cooldown: 2s, Quality: 1, Rate: 1 |
| Swift Bee | Common | Speed: 15, HP: 8, Dmg: 1, Heal: 0.5, Crit: 0.1, Cooldown: 0.5s, Quality: 0.5, Rate: 2 |
| Pollen Bee | Common | Speed: 8, HP: 18, Dmg: 1, Heal: 0.5, Crit: 0.1, Cooldown: 2s, Quality: 2, Rate: 0.5 |
| Clockwork Bee | Rare | Speed: 10, HP: 20, Dmg: 2, Heal: 0.75, Crit: 0.1, Cooldown: 0.75s, Quality: 1, Rate: 1 |
| Baby Bee | Rare | Speed: 8, HP: 5, Dmg: 1, Heal: 1, Crit: 0.1, Cooldown: 1s, Quality: 0, Rate: 0 (CanPollinate: false) |
| Busy Bee | Rare | Speed: 12, HP: 18, Dmg: 2, Heal: 0.75, Crit: 0.15, Cooldown: 1.5s, Quality: 1, Rate: 2.5 |
| Rumble Bee | Rare | Speed: 6, HP: 30, Dmg: 4, Heal: 0.75, Crit: 0.1, Cooldown: 2.5s, Quality: 2.5, Rate: 1 |
| Merchant Bee | Rare | Speed: 12, HP: 20, Dmg: 2, Heal: 0.5, Crit: 0.1, Cooldown: 2s, Quality: 0.5, Rate: 0.75 |
| Jester Bee | Rare | Speed: 16, HP: 25, Dmg: 3, Heal: 0.75, Crit: 0.1, Cooldown: 1s, Quality: 2, Rate: 5 |
| Panic Bee | Rare | Speed: 5, HP: 17, Dmg: 2, Heal: 1, Crit: 0.1, Cooldown: 0.5s, Quality: 1, Rate: 1 |
| Royal Bee | Mythical | Speed: 12, HP: 25, Dmg: 2, Heal: 0.5, Crit: 0.2, Cooldown: 1s, Quality: 5, Rate: 1.5 |
| Turbo Bee | Mythical | Speed: 20, HP: 10, Dmg: 1, Heal: 0.5, Crit: 0.05, Cooldown: 0.25s, Quality: 2, Rate: 4 |
| Treasure Bee | Mythical | Speed: 7, HP: 30, Dmg: 3, Heal: 0.5, Crit: 0.1, Cooldown: 2s, Quality: 1, Rate: 1 |
| Princess Bee | Mythical | Speed: 8, HP: 15, Dmg: 3, Heal: 1, Crit: 0.5, Cooldown: 1.5s, Quality: 5, Rate: 2 |
| Illusion Bee | Mythical | Speed: 10, HP: 25, Dmg: 25, Heal: 0.75, Crit: 0.3, Cooldown: 0.5s, Quality: 3, Rate: 3 |
| Necromancer Bee | Transcendent | Speed: 8, HP: 20, Dmg: 2, Heal: 1, Crit: 0.15, Cooldown: 1.5s, Quality: 4, Rate: 4 |
| Skeleton Bee | Common | Speed: 15, HP: 5, Dmg: 1, Heal: 0, Crit: 0.1, Cooldown: 1s, Quality: 1, Rate: 1 |
| Chrono Bee | Transcendent | Speed: 20, HP: 30, Dmg: 2, Heal: 0.35, Crit: 0.05, Cooldown: 0.25s, Quality: 1, Rate: 8 |
| Chaos Bee | Transcendent | Speed: 15, HP: 30, Dmg: 6, Heal: 0.66, Crit: 0.25, Cooldown: 2.5s, Quality: 3, Rate: 3 |
| Overlord Bee | Transcendent | Speed: 10, HP: 40, Dmg: 10, Heal: 0.77, Crit: 0.3, Cooldown: 4s, Quality: 6, Rate: 2.5 |
| Genesis Bee | Transcendent | Speed: 10, HP: 35, Dmg: 8, Heal: 0.5, Crit: 0.2, Cooldown: 3s, Quality: 5, Rate: 2 |
IV. Power Up With Enchants
Enchantments apply mathematical multipliers directly to an entity's baseline statistics.
| Enchantment Name | Rarity | Mathematical Modifiers | Optimal Deployment |
|---|---|---|---|
| Power I | Rare | 1.4x Damage, +10% Crit Chance | Starter setup for early-game damage. |
| Sword | Mythical | 3.0x Damage, +30% Crit Chance | Illusion Bee, Chaos Bee, Busy Bee. |
| Shield | Mythical | 3.5x Max Health, 2.0x Healing Rate | Overlord Bee, Rumble Bee, Pollen Bee. |
| Spear | Mythical | 2.2x Damage, 1.75x Speed | Turbo Bee, Jester Bee, Swift Bee. |
| Crown | Mythical | 1.5x Speed, 2.5x Pollination Quality & Rate | Chrono Bee, Treasure Bee, Bee. |
| Bee Shard | Transcendent | 2.5x Multiplier to ALL stats, +20% Crit Chance | Genesis Bee, Royal Bee, Necromancer Bee. |
V. Combat Tree Branch Caps & Abilities
Reaching the final node of a Combat Tree branch unlocks specialized active modifiers that trigger under specific parameters.
| Ability Name | Branch Target | Trigger Interval & Effect Details |
|---|---|---|
| Sting Burst | Critical Chance Cap | On attack, an 8% chance to instantly attack a second time. |
| Pollen Shield | More Health Cap | When attacked, an 8% chance to completely negate damage. |
| Berserker Instinct | Damage Cap | On slaying an enemy, gains +50% damage and attack speed for 6s. |
| Last Stand | Respawn Speed Cap | On fatal damage, a 4% chance the bee survives with 25% health. |
| Bee's Bond | Lifesteal Cap | On attack, a 5% chance to heal the lowest health bee by 5%. |
| Bee Greed | Looting Cap | On hit, 10% chance to yield Coins equal to base damage, 1% chance for Royal Jelly. |
| Clockwork Windup | Clockwork Bee Asset | Every 30s, grants +20 Speed to 2 random bees for 10s. |
| Jester Foolish Blessing | Jester Bee Asset | Every 60s, increases pollination quality of the lowest rarity bee by +4 for 15s. |
| Panic Mode | Panic Bee Asset | Every 60s, multiplies Speed, Quality, and Rate by 6x for 10s. |
| Princess Royal Blessing | Princess Bee Asset | Every 60s, increases pollination quality of the highest rarity bee by +4 for 15s. |
| Illusion Copy | Illusion Bee Asset | Every 60s, creates an illusion duplicate of a random bee for 20s. |
| Necromancer Summon | Necromancer Bee Asset | Every 80s, summons 3 Skeleton Bees for a 20s duration. |
| Chrono Acceleration | Chrono Bee Asset | Every 80s, grants +15 Speed and +15 Pollination Rate to 6 bees for 15s. |
| Chaos Surge | Chaos Bee Asset | Every 60s, multiplies a random core stat of 3 bees by 10x for 15s. |
| Overlord Command | Overlord Bee Asset | Every 100s, Mythical and lower bees gain +2 to Speed, Quality, and Rate for 25s. |
| Genesis Pollination | Genesis Bee Asset | Every 4 minutes, instantly upgrades a random plant to the "Godly" tier. |
VI. Hostile Swarm: Wasp Enemy Manifest
Hostile entities maintain fixed target radiuses (10m Guard, 15m Alert, 4m Attack) during plot invasions.
| Wasp Name | Rarity | Combat Profiles & Special Mechanics |
|---|---|---|
| Wasp | Common | Speed: 10, HP: 30, Damage: 5, Cooldown: 1.5s (Standard combatant). |
| Razorsting Wasp | Rare | Speed: 20, HP: 30, Damage: 7, Cooldown: 1.0s (Fragile, high-velocity). |
| Acidwing Wasp | Legendary | Speed: 12, HP: 130, Damage: 9, Cooldown: 1.5s (Venomous, active DoT). |
| Bloomvein Wasp | Legendary | Speed: 8, HP: 100, Damage: 7, Cooldown: 2.0s (Ranged healer). |
| Warsong Wasp | Mythical | Speed: 8, HP: 150, Damage: 5, Cooldown: 1.5s (Ranged chanter, buffs allies). |
| Hiveburn Wasp | Mythical | Speed: 13, HP: 180, Damage: 10, Cooldown: 1.5s (Launches area fireballs). |
| Thunderbuzz Wasp | Mythical | Speed: 18, HP: 210, Damage: 11, Cooldown: 1.25s (Chains lightning across bees). |
| Dreadhorn Wasp | Mythical | Speed: 6, HP: 350, Damage: 40, Cooldown: 2.0s (Inflicts stuns and slows). |
| Juggerhorn Wasp | Divine | Speed: 4, HP: 700, Damage: 55, Cooldown: 4.0s (Launches stun shockwaves). |
| Wasp King | Divine (Boss) | Speed: 7.5, HP: 1000, Damage: 15, Cooldown: 1.0s (Supreme event boss). |
VII. The Absolute Best Meta Swarm Layouts
The game's structural economy utilizes percentage-based multipliers across its equipment framework, meaning absolute numerical gains are dictated entirely by baseline statistics. To achieve maximum operational output in either combat or agricultural tasks, equipment must be assigned strictly to units possessing the highest corresponding baseline parameters, effectively standardizing a mathematically optimal layout.
Dungeons & Fighting Layout
| Bee Name | Best Enchant | Theoretical Performance Optimization |
|---|---|---|
| Illusion Bee | Sword | Spikes its 25 base damage to 75 damage per hit. |
| Overlord Bee | Shield | Transforms its 40 health pool into 140 HP for top frontline tanking. |
| Chaos Bee | Sword | Multiplies single-hit burst damage to 18 to balance a 2.5s base cooldown. |
| Turbo Bee | Spear | Maxes out velocity at 35 to complement a rapid 0.25s attack speed. |
| Princess Bee | Sword | Multiplies its massive 50% critical rate with deep burst numbers. |
Agricultural & Harvest Farming Layout
| Bee Name | Best Enchant | Theoretical Performance Optimization |
|---|---|---|
| Chrono Bee | Crown | Multiplies its top-tier 8 pollination rate to an overwhelming 20 speed. |
| Overlord Bee | Bee Shard | Multiplies its top-tier 6 pollination quality to a rich 15 grading. |
| Royal Bee | Bee Shard | Scales its baseline 5 pollination quality to an elite 12.5 asset tier. |
| Necromancer Bee | Bee Shard | Locks both its core 4 Quality and 4 Rate stats at a top-tier rating of 10. |
>Pro Farming Tip: Baby Bees have a unique trait: CanPollinate = false. They will not pollinate plants directly, but having them in your plot makes all hive eggs hatch 1.5x faster. Keep them safe with a Shield enchant!
Wasp Dungeon Megathread
Looking for a team of 4 to help you complete the dungeons? Here, you’ll be able to find other players to join! We will use this Megathread for the duration of the event in order to limit the number of duplicate posts searching for a team.
This thread will be pinned within the Community Home section on the front page of the subreddit.
Let’s help each other out! Good luck!
Hint: sort comments by NEW to find people faster!
Regarding GAG2 Content
Hey guys, it’s me, Puzzle.
As most of you have heard, Jandel is planning on releasing a sequel to GAG. The clear consensus within this subreddit tells me that most of us are not interested in this sequel, subsequently I will be removing any and all posts/discussions surrounding this sequel from r/GrowAGarden.
We had a large influx of posts regarding Garden Horizons when it was gaining traction, and the creation of its dedicated subreddit helped to aggregate all unwanted content into its own subreddit, away from Grow A Garden.
I have decided the same course of action is in order here. r/GrowAGarden2 has been created for this reason. From this point forward, all content, leaks, and conversation regarding the sequel is to be shared in its dedicated subreddit (in other words, you don’t have to use this new subreddit, but said content will not stay here).
There will be a few exceptions, we will allow posts and content that come directly from Jandel himself (TikTok posts, X posts, etc.), however this will be approved at moderator discretion. If something has previously been posted, it will not be approved a second time.
TLDR; use r/GrowAGarden2 for GAG2 related content.