How the Pity System works, and what it means for the future of Phobies
Alright, as of the Fuller Discloser Update, we now have the Pity System in the form of Vendy Bucks (Or Vbucks as I'll call them) and Vendy Packs. You can hold 300 Vbucks and 200 are needed to open a Vendy Pack, which guarantees a Rare or Ultra Rare, or just an Ultra Rare if you have all Rares. Oh also there's a TL;DR at the end if you want to skip all of this.
The formula for gaining Vbucks is as follows:
100 Coffee = 1 Vbuck
Vbucks are only earned if you get no new Phobie from the pack
This applies to ALL coffee packs, including the ones in the VIP Pass. Keep in mind this does not apply to Tear Packs. The Pity System is also accumulative, not losestreak dependent. Lets take Dreadfuls for example. Failing to get a Phobie in 10 Dreadfuls will get you enough Vbucks to open a Vendy Pack. Keep in mind, it doesn't have to be back to back to back. If you get a Phobie on your 8th Dreadful while the previous 7 didn't give you one, your Vbucks don't disappear, they stay.
Before the update, you'd average 1 new Phobie every 10-13 Dreadfuls, but now the Pity System cuts that in half as you're guaranteed a new Phobie at 10. This mans the new average is one new Phobie every 5-6 Dreadfuls(not exact but the math is being worked on).
With the price of a Rare/UR now being placed at 200 bucks, the 100 dollar offers with coffee look more enticing. It also gives steady progression to get new Phobies if luck is not on your side. The Pity System benefits EVERYONE, so that's good.
Now let's address a huge problem: Coffee is still really hard to get! The average F2P gets about 12 Dreadfuls every year, so they may only use the Pity Pack once per year! They're still benefitting from it as I said with the odds before, but that is some real slow stuff.
I also have to bring up a sentiment some of us players have come to conclusion on WHY the team isn't making it "easy" to get the Rares and Ultra Rares: F2Ps aren't gonna be able to get every single Phobie. This is not a bad thing, if you could get everything for free, how's the game supposed to make money? That is not very sustainable. And very often, the F2P just want a system that gives them free Phobies, which is not good. Not good at all.
WIth all that said, the Pity System is still good for everyone. F2Ps have a light at the end of the tunnel, big spenders can spend 100 dollars on pack offers or coffee and have increased chances of getting Phobies. The Pity System exists to help those who have consistently gotten nothing from packs. Yes it may benefit spenders more, but it's not a "rich gets richer poor gets poorer" situation, everyone gets richer!
This is a good step from the team to make Phobie progression not feel like ass, cause be honest, it sucks so hard. We still have the problem of Coffee being really hard to get, and while you are getting 40 coffee daily, its not really enough. The resource caps also need to be lifted, as this punishes grinders. Why do we even have those still?
We are heading towards some good times, even if the changes we want are taking a while to come. Remember, the team is currently composed of like 6 people with only 1 programmer! Their heart is in the right place, even if some of the things they do are actually really useless(I'm looking at you Tick, whose HP got nerfed from 1300 to 1250), but still the right direction!
TL;DR Devs are listening to the community this system is good for everyone still have some problems like not enough ways to get coffee ingame without outside sources, changes are happening slowly but surely