PvE Extraction Game Progress

this is 3-4 more days of progress. changes

- larger trees, more vegetation in natural generation patterns

- massive ai improvements, feeling more alive and dangerous including patroling, smarter alerting and spotting systems, strafing while shooting, collaborating and coordinating with other ai, sword wielding ai rush you while archers hang back and fire

- randomly generated guard camps

- basic inventory and looting (UI is very ugly right now)

a lot of fine tuning in these past days, game almost has a complete gameplay loop before I can start to really expand on specific parts of the game. The ai can all 2 shot you and they have deady aim which has really made the game feel amazing and a great challenge.

Like I mentioned I want to build out a full extraction loop in it's most basic form and then start focus heavily on the core of my game which I plan to be the "weapon grid system"

imagine every weapon you own had a structure of 1x1 cells that you could place items into that would give your weapon some increased stats. so if you have a level 14 weapon it would be a cell structure of 14 cells. Everytime you level your weapon the stucture grows a new cell in a random connected spot. you can place items and artifacts in these cells and if you make different structures with different artifacts so if you place certain items in certain patterns you get unique and interesting augments for your weapon.

*concept art in comments*

this would make a situation where players have to level weapons and hopefully grow cell structures that can accomodate a build that they want to go for. I also imagine some items that you could put in certain cells to increase the likelihood of the next cell growth spot being next to the cell the growth item is in. and then on the other side items like "clamps" that you can put in cells to decrease the chance that the next cell with grow adjacent to it. This makes it so players can develop cell structures like a bonsai tree to mold them into shapes that can accommodate cool and unique builds

I'm intruiged by this idea and want to spend the majority of my time developing this system as the core of my game. Imagine a system where the items and patterns you have made in your weapons determine all of your stats, like movement speed, health, and other things so the directions you can go in terms of builds can go in tons of directions.

if you are interested in the project and have ideas:
https://discord.gg/pRuEqnYRt

u/PykeTheTitan — 15 days ago

Amazed At My Progress in 7 Days

This is a demo of the PvE extraction game I have been working on for just over a week. Everything you see is randomly generated. I bought an asset set from Vladimir Trofimov which I love, but eventually I'm hoping AI gets good enough for me to make custom assets, it's not quite on the par I'm looking for. I'm using only GPT 5.6 Sol on medium, very rarely using thinking level higher than that.

I have massive ambition for this game and I'm not even nearly close to what I have planned. I know ambition kills games but I'm having fun and it's not something I'm willing to sacrifice. All I have done so far is just basic combat with sword and bow and some basic map generation, but like I said this is not close to what I want this game to become.

In a world of people one shotting games, I think the true advantage of ai is how quickly you can iterate. I think the best art is made through thousands of iterations and pivoting throughout the process and that was my entire approach. To get to my current stage I have done hundreds of prompts over the past week, tons of bugs and fixes. I have videos of most of the iterations so I plan to make some videos in the future showing every iteration up to certain checkpoints.

So I have 2 repositories, 1 is an obsidian vault that holds all my thoughts. A big part of creating the game I have in mind is learning, so I talk to ai all the time. On my drives to work I just talk about stuff I have implemented, plans, systems, literally anything and everything. Then I have an agent that can ingest the conversations I have with ai and sort all my thoughts into a vault so my agent always understands my project and my vision. Ai is great at implementing things but it has no taste, that is the advantage humans have. All I am in this project is a taste director. I tell Ai to implement something, go off and do other stuff. I see what it implemented, and then I write down thoughts on the changes, what they did right, and what they did wrong, and tell it what direction to iterate. I have been doing this loop constantly for the last 7 days. I can do this during work because all I have to do is reivew the changes and give GPT a new direction to iterate in.

I want to put this into a browser soon so people can test and let me know their thoughts. Please let me know what you like and don't like about what i have so far. Obviously it is far from having a complete loop right now and the bots in the game are very dumb, but I'm going to get there eventually.

My next step is working on the movement animation, making it smoother fixing posture to feel less robotic. Please let me know your thoughts!

u/PykeTheTitan — 18 days ago

How to Generate Assets in This Style?

I really want to go for this low poly art style but ai just doesn't seem capable of creating these assets even tho I chose this because it should be easier to generate from these graphics. GPT 5.6 sol on ultra couldn't make the base character with no clothes, some of the online image to 3d model generators could make some pretty good stuff but weren't able to add the low poly triangles and just smoothed everything over. Do I just learn blender at this point?

u/PykeTheTitan — 22 days ago

Ai playing my game genuinely shocked me

Having used LLM a lot of the years I understood that the intelligence is up to par for whatever I'm trying to achieve, it is just a matter of the LLM having enough context, data, and tools to achieve what you are prompting for. Early on when developing player movement and combat systems, I had GPT 5.6 Ultra create a debugging system so that every time it made a change it could verify what those changes actually did in game and send data back to codex in various forms.

I didn't look to hard into what I set up until I saw it start the game in unity by it self and run through movements to capture the data. I know it is probably just running a basic pre made script to cover all the movement but still seeing it do that on my computer scared me a little lol

u/PykeTheTitan — 26 days ago

Patchwork placement

I got this patchwork sleeve and I absolutely love it but sometimes I feel like the placement of some of the pieces leaves a little too much room and the back of my arm and especially the space between the Raven and the mask. I eventually want to just get another piece to make the spacing more even. What are your thoughts on the spacing of the pieces overall?

https://www.instagram.com/p/DXHQag-kZXe/?img\_index=8&igsh=cWE5NTNrbTdnbHl5

u/PykeTheTitan — 28 days ago

One Shot Weapon System Testing Application (5.6 Sol Ultra)

So I have been spending time developing a game in concept using ai. I essentially have long conversations with ai while driving. I have constructed an agent that can then ingest those conversations and sort my thoughts into a large obsidian linked note network so I have an expert and growing knowledge structure to hopefully many years down the line be able to convert this game into a real thing once ai advances enough. I have made a bet that ai is going to remove all the big restraints that come with creating a big budget game and it is going to be the creatives who have spent time designing in concept the best most intruiging games that will have the advantage.

I had this idea for a weapon system where each weapon is paired with a 2d grid structed of connected square cells. A level 1 weapon will have a single cell and as the weapon is used and levels up, the structure grows with a new cell being added with each level. players will be able to place items in the cells that give some flat stats but as you form structures with items in the weapon grid you unlock unique abilities. I needed an application to test different ideas with this system so I one shotted the creation of this application with a basic react application.

this application allows me to simulate the growth of a weapon grid structure and test items and structure. every edge of an existing cell that has an unnoccupied cell space adjacent to it is a potential place for a new cell to grow on a level up. Every single eligable growth spot has an equal chance of being the next growth, and I can simulate it as you see in the video but also gave myself the option to make the structure manually to test things. the grid allows for items bigger than single cell to be place in the structure given there is enough space. I thought that having certain items you can place in the structure to increase the chance of growth in certain spots so players can attempt to grow a structure to accomidate a cool structure that will grant a fitting ability for a weapon kind of like a bonsai artist wiring a tree to make it grow a certain way.

Anyways I needed a sandbox to develop this idea and I was just amazed that it nailed every piece of functionality that I asked for and put in these starting items along with the growth node item. as well as structures that I can make. This process working with ai has been so fun and I'm excited to continue to develop a triple a level game one day

u/PykeTheTitan — 1 month ago
▲ 1.1k r/BetterOffline+1 crossposts

Generative AI is an Engineering Disaster - The Atlantic

https://www.theatlantic.com/technology/2026/07/generative-ai-engineering-disaster/687901/

This is the best written article from a major media source I've seen recently that is critical of AI in a novel way. Specially, it walks through how AI lacks "economies of scale," both in failing to reduce costs by serving more users (more users require more data centers, which in fact, become MORE expensive to build as demand sucks up the cheap memory, computers, etc...) and by failing to scale AI improvement by needing to add exponentially more compute for relatively little gain in abilities.

Here's a snippet:

>The problem with generative AI, in the industry’s own jargon, is that it does not scale. The cost of growing from, say, a thousand users to a million is a key factor that venture capitalists examine when they evaluate start-ups. They want to see that the cost of adding each new user decreases over time, so that the company can support millions of users and make increasing profits. This is achieved partly through the careful engineering of computer systems that can efficiently handle more users who want to post photos, hail Ubers, or stream music.

>With generative AI, the work of building efficient, scalable systems has not been done.

u/PykeTheTitan — 1 month ago

the case for Reddit (Anthropic CEO Dario Amodei opinion on future of Saas)

I know Reddit is not Saas but I think this argument still very much applies and Reddit as a stock has very much suffered because it is grouped in with that category. Reddit is positioned with real human attention and community like no other social media. A very key thing about reddit is that people come here for the communities primarly not the content and that positioning I believe is very strong for a company going into the new age with AI. I believe that a lot of saas will suffer in reality because as Dario says a lot of software companies moats were just the technology they provide and that isn't the case with Reddit at all. All this to say is to remind people that stock price is just speculation and doesn't reflect real value, I believe it has been dragged down in a "guilt by association" with Saas situation.

Full interview:
https://www.youtube.com/watch?v=x2VHFgyawPE

u/PykeTheTitan — 2 months ago

1 of 1 shirts for every species of bird (social media help)

Name of the brand is Aether Terra, I’m getting close to launch. My plan was to eventually get to the point where I’m daily auctioning a 1 of 1 t shirt for a new species (doing volumes of 20 at a time with a theme). People who bid will have to put a size as well and the shirt will be printed after a winner is determined. Obviously this is a pretty out there idea so I was wondering if people had suggestions when it came to the approach I’m taking and mostly how to get the social media setup. I have a fully custom website almost finish with a a custom auction system hooked up to Shopify.

I’m really looking for things that could potentially make this project fail and what I should focus on executing properly. I plan to start the auctions at $40 and each shirt costs me $20 to make. I don’t really plan to make huge profits off of the 1 of 1s since in can only sell one per day. My idea was to get exposure through this unique idea and start to eventually do regular drops along the 1 of 1 auctions. Let me know if you see holes in my model and any advice you potential have in aspect of this and running social media ads for it

u/PykeTheTitan — 3 months ago