PvE Extraction Game Progress
this is 3-4 more days of progress. changes
- larger trees, more vegetation in natural generation patterns
- massive ai improvements, feeling more alive and dangerous including patroling, smarter alerting and spotting systems, strafing while shooting, collaborating and coordinating with other ai, sword wielding ai rush you while archers hang back and fire
- randomly generated guard camps
- basic inventory and looting (UI is very ugly right now)
a lot of fine tuning in these past days, game almost has a complete gameplay loop before I can start to really expand on specific parts of the game. The ai can all 2 shot you and they have deady aim which has really made the game feel amazing and a great challenge.
Like I mentioned I want to build out a full extraction loop in it's most basic form and then start focus heavily on the core of my game which I plan to be the "weapon grid system"
imagine every weapon you own had a structure of 1x1 cells that you could place items into that would give your weapon some increased stats. so if you have a level 14 weapon it would be a cell structure of 14 cells. Everytime you level your weapon the stucture grows a new cell in a random connected spot. you can place items and artifacts in these cells and if you make different structures with different artifacts so if you place certain items in certain patterns you get unique and interesting augments for your weapon.
*concept art in comments*
this would make a situation where players have to level weapons and hopefully grow cell structures that can accomodate a build that they want to go for. I also imagine some items that you could put in certain cells to increase the likelihood of the next cell growth spot being next to the cell the growth item is in. and then on the other side items like "clamps" that you can put in cells to decrease the chance that the next cell with grow adjacent to it. This makes it so players can develop cell structures like a bonsai tree to mold them into shapes that can accommodate cool and unique builds
I'm intruiged by this idea and want to spend the majority of my time developing this system as the core of my game. Imagine a system where the items and patterns you have made in your weapons determine all of your stats, like movement speed, health, and other things so the directions you can go in terms of builds can go in tons of directions.
if you are interested in the project and have ideas:
https://discord.gg/pRuEqnYRt