

Decklife revamped with attack system changed
(I am using a riftbound template to create playtesting cards with random images on the internet. These are not my assets or custom riftbound cards)
I have gotten a lot of feedback from people about my decklife system and player opinions on this idea. I am still looking into how I can improve it and I still would like to play test with ideas people have given me. (Thankyou for the advice (:
Players obviously want to play the cards that they put into there decks. (This is pretty obvious). A decklife system means that players won’t be able to play every card they put into there deck. Although in my game at the moment this still will happens I want the player who is being attacked to still feel like there cards can/have had the chance to do something.
First of all from the examples above I’m going to introduce this “security” keyword. What is means is if it is going to be exiled from the deck, from ur opponent attacking the effect is applied. This means from deck building standpoint players “can build to be attacked” and means that there are cards that no matter what will have an impact on the game.
The second thing is adding a new system for how damage is checked on the deck. The new system is:
- A unit is attacking a player
- the power is checked for how many cards will be ‘checked’
- the top card will be flipped of defending player
- if the power of the card flipped is the same or greater the attacking card is destroyed and the flipped card is sent to the discard pile instead.
- if the power of the flipped card is lower than the attacking card or is a spell then the card exiled and the attack checks continues till it fails or has no more checks left
This system works well for 3 things. It means that even if a high power unit is sent to the discard pile it could have destroyed an opponents unit. When u need to have a low power to be destroyed to be sent to the grave, u can attack ur opponent directly to have it destroyed. Finally ur “bigger units” have a better chance of being sent to the grave where they can be retrieved more easily.
I know this doesn’t “fix the issue” but I think it’s a step in the direction.
With that being said, if there is anything that this particular change in the system may need changing or the cards please let me know. Or if u have any ideas.