r/homemadeTCGs

Image 1 — 24 hours left! Eikonic TCG is launching on Kickstarter TOMORROW! (Here is a suite of or campaign-exclusive variants in one place for you to see)
Image 2 — 24 hours left! Eikonic TCG is launching on Kickstarter TOMORROW! (Here is a suite of or campaign-exclusive variants in one place for you to see)
Image 3 — 24 hours left! Eikonic TCG is launching on Kickstarter TOMORROW! (Here is a suite of or campaign-exclusive variants in one place for you to see)
Image 4 — 24 hours left! Eikonic TCG is launching on Kickstarter TOMORROW! (Here is a suite of or campaign-exclusive variants in one place for you to see)
Image 5 — 24 hours left! Eikonic TCG is launching on Kickstarter TOMORROW! (Here is a suite of or campaign-exclusive variants in one place for you to see)
Image 6 — 24 hours left! Eikonic TCG is launching on Kickstarter TOMORROW! (Here is a suite of or campaign-exclusive variants in one place for you to see)
Image 7 — 24 hours left! Eikonic TCG is launching on Kickstarter TOMORROW! (Here is a suite of or campaign-exclusive variants in one place for you to see)
Image 8 — 24 hours left! Eikonic TCG is launching on Kickstarter TOMORROW! (Here is a suite of or campaign-exclusive variants in one place for you to see)
Image 9 — 24 hours left! Eikonic TCG is launching on Kickstarter TOMORROW! (Here is a suite of or campaign-exclusive variants in one place for you to see)
▲ 26 r/homemadeTCGs+3 crossposts

24 hours left! Eikonic TCG is launching on Kickstarter TOMORROW! (Here is a suite of or campaign-exclusive variants in one place for you to see)

Eikonic is less than a day away from launch!

We wanted to take this moment to thank everyone who has supported us along this journey and can't wait to show what we have in store for you!

The basic rundown: Eikonic is a Tactical JRPG-style Trading Card Game where players take on the role of a powerful Eikon, build their forces, and battle it out with their opponents to see whose influence will shape the world.

It features positional mechanics, movement, and our unique "Combat Compass" that shows each unit's area of effect on the battlefield, and allows players to strategically combine their units' power to take on enemy forces.

Eikonic was heavily inspired by games like Final Fantasy Tactics, Fire Emblem, Unicorn Overlord, Jeanne D'Arc, Naruto, and Duelists of the Roses.

We're really excited to see what you all think of this exciting experience and can't wait to find out which of you will become the ultimate Tactician!

Thanks again for your continued support and we'll see you all again during the campaign starting tomorrow! (8/20/2026)

https://www.kickstarter.com/projects/eikonictcg/eikonic-trading-card-game

Until then,

-The Eikonic Development Team

u/4thOrderGaming — 23 hours ago

Would this playing field design work in irl play?

So the game I'm making is heavily inspired by Tetra Master (Final Fantasy IX). Basically, it's a game where left-right and the direction of cards matter A LOT because the whole battle system relies on directional arrows each cards have. Not only that, cards would flip ownership many times. But when I playtested it by myself, I ran into a major problem. People usually play TCG facing each other, thus each player's left and right are different.

The first playing field I came up with is Picture 1, which doesn't work because placing cards with different direction would break the game. So I came up with Picture 2 which would solve the left-right problem because the main playing field is now separated and rotated to work universally.

What do you think?

I appreciate any advice, thoughts, and ideas! Thank you in advance.

u/reishitaira — 24 hours ago

Would you walk the Unhallowed Paths?

Hi All! I'm working my way through my game 'Unhallowed Paths'. It is a hybrid miniatures and card game. Opponents face off against each other laying a path to victory with cards from their deck, flipping the cards to benefit from their effects. If you ever step foot off the path you will be DOOOOMED.

I've playtested a bunch of times and am having fun with it, there is still work to do. The cards aren't all structured the same way - I liked the idea of each one being somewhat unique. Please let me know your thoughts.

u/to1v1 — 2 days ago

What Program Do You Recommend?

Hello Everyone, I have been making basic mock up designs for my game for gameplay testing in google slides but I feel it is now time to move on to actually getting a good design for my card layout. What programs do you all recommend?

reddit.com
u/No_Cap_7825 — 3 days ago
▲ 34 r/homemadeTCGs+2 crossposts

First graded OMG card!!

As some of you might know I’ve been on the journey of creating my original TCG. The game came from a combination of passion for playing with my family and friends, supporting and directing the creation of real art, and my love for printing. I wanted to make a game that feels like there are unlimited possibilities while existing within a simple structure. Seeing a chase card from my game with the art from an artist I deeply admire feels like true success to me. If the game grows in time to be something more global it would be cool, but really being here now experiencing it on the ground level with all my friends and new friends as it comes to life is one of the most amazing journeys I’ve ever been on. I have to thank the artists, designers, my apprentice and his brother (the mvp) for helping make this game into a real tangible gradeable playable thing. Special thanks to the lead UI designer HZ19ART and the product designer Jose.Design. Thanks to the amazing artists Chris Metzner, thomdrower, Color Reaper, Sunohara, Benjutsu, Austyntnwk, Kevin Muniz, Yoshi K, Aladdin, tighesammy, karasu bijutsu and Boru D. Brian for their epic creations. The game came out of my brain but without the combined effort of my crew around the globe I wouldn’t be able to make this game with my own hands. I dream one day that it will be something that many more people can enjoy, but for now holding it in my hands is more than I could ever truly imagine. I am so excited to start sharing the card designs for my next set OG02 Rising Son - dedicated to the greatest adventure of my life that I will soon be embarking on. The Yokai, Kami, and Warriors will be coming (planning for 12/6/26 release)

u/lil-joh — 3 days ago
▲ 52 r/homemadeTCGs+6 crossposts

Eikonic launches on Kickstarter in 3 days! (8/20/2026) Here's a quick suite of card previews for your viewing pleasure

Eikonic launches in 3 days on Kickstarter!

What is Eikonic?

It's a Tactical JRPG style TCG. (Think Fire Emblem, Final Fantasy Tactics, Jeanne D'Arc, Triangle Strategy, Etc)

Players take on the role of a powerful Eikon, build their forces, and go to battle in an all out war to see whose influence will shape the world 🌎

Combat focuses around using your units in tandem to fight as a party, as well as our unique "Combat Compass" (top right of the card) that shows each unit's area of effect on where they can attack enemy units, or assist friendly units in battle.

We can't wait to show you what else we have in store, so make sure to follow us on Kickstarter so you don't miss out on our amazing campaign exclusives! https://www.kickstarter.com/projects/eikonictcg/eikonic-trading-card-game

Let us know what you think!

u/4thOrderGaming — 3 days ago

Full Art Concept for Court of Jol. 12 x 16 oil on canvas. My artist is INSANE.

Text will look different for readability, but the frame and shape are mostly locked in. Effect, flavor text, name and card type are all lorem ipsum. What do you think?

u/SeatReasonable8955 — 3 days ago
▲ 7 r/homemadeTCGs+2 crossposts

My first time creating a card design. Thoughts please.

Hi! I'm currently a 3rd-year college student, and my professor tasked us with creating a hybrid tabletop game. I chose to join the arts team, even though I don't have any background in it. Yaps aside, here's my first attempt at making one — I'd love to hear your reactions, tips, and guidance on how to improve my craft. TYIA!

Btw, I made the pixel art in Aseprite, and I used Illustrator for the text and overall quality. (Sorry for the ugly fonts — Illustrator's font library isn't great.)

Additionally, I chose to do pixel art because I thought it would be the easier option — and I still stand by that choice compared to the other card designs.

u/Otherwise-Emu-6276 — 3 days ago
▲ 67 r/homemadeTCGs+1 crossposts

First Test Prints for Dinosauria TCG

Sorry for the bad picture quality, my phone is a potato.
I'm really happy with the look of these for the most part, and I think that I am very close to my final version.
Some things I noticed:
- The back is off-center
- the backgrounds look a bit off, I'll tweak them
- The text is a bit too small/blurry

u/-Dinosauria_TCG- — 4 days ago
▲ 15 r/homemadeTCGs+3 crossposts

Super happy the way my trailer came out!

Not an editor at all but with some stock effects in CapCut and a voice artist I found via Fiverr I was able to put together a quick trailer!

youtu.be
u/dreamdiamondgames — 3 days ago

First time making a TCG, decided to start with the rules. What are your first impressions? (WIP Obviously)

This is a repost since I forgot to add the image of the game board to the first post. I am hoping to find some second opinions on the rules I have made so far. Some zones don't have any written rules yet, but I have ideas about what I want each to do.

u/ItzBraden01 — 3 days ago

I have a question about my card set

A while ago I started making a set of playing cards and I made nene and hanako as queen and king of hearts but I stopped because of a lack of inperation and I went through a time of not drawing at all due to hating everything I drew and I'm wondering if I should continue. Please tell me if I should

u/AdDesperate3692 — 3 days ago

Mana and health system for my TCG

For my tcg your health is tracked by the amount of cards within your deck. And your mana is tracked by the amount of cards within your graveyard.

I am now designing the system for this. I need advice on any “red flags” that might come of the system I have made and if you know how to mitigate it.

decklife system:

Your health is equal to the amount of cards within your deck, when you take damage from an opponents unit or spell, u exile the amount of damage from the top of the deck face up (skipping the grave). I have made it skip the grave to not punish the player for attacking too much by giving the opponent more mana to work with.

When you have 0 cards in deck, you only lose when you attempt to draw. When a card is exiled it is not a check for if you lose.

Grave Mana system:

For your first turn u will mill one card from the top of ur deck to allow for plays. To play a 1 cost unit, u have to exile 1 card from your grave and for a 2, cost two card, etc.

I’m hoping with a simple system like this I can more easily balance the game. But if there is anything that straight away seems to be an issue please let me know.

reddit.com
u/QuadoraTCG — 5 days ago

I'm making a homemade tcg for trick or treaters, I have some questions about my mechanics as I haven't had a chance to playtest my first two decks yet.

Keep in mind I'm still trying to fill in the blanks.

Basically, there's 10 cards in each deck. Each player starts with 4 cards in their hand. There's two prize cards laid out* and 3 monster cards per deck.

Each player can take up to 3 actions per turn, each card has 2 actions, and each card can only act once.

There's monsters, objects, and tools.

Monsters can attack and be defeated for prize cards. They work in sets of matching monsters that have abilities that compliment each other. (Example: if you sacrifice Dr.Frankenstein from play, you can add a ton of extra health to his Monster)

Objects can do things like heal, boost attack, or let you draw cards. Some objects can deal small amounts of damage.

Tools are held by monsters and are discarded when a monster is defeated.

Aside from the occasional card that does something powerful if you sacrifice it, the discard pile gets shuffled back into the draw pile when you run out of cards to draw.

The goal is to defeat two of your opponents monsters to win.

There's also three cards classes, pumpkins, skulls, and candy.

Pumpkin cards typically encourage drawing lots of cards to keep cycling the deck. Skull cards focus in on boosting the powers of certain monster combos. Candy doesn't have any monsters attached to the class and it's made up of objects or tool cards that don't fit either category.

Does that seem simple enough while covering the bases? I'm gonna make a little rule book zine to go with the tcg when I hand it out too.

*edit two prize cards per player

reddit.com
u/NerbPrincess — 4 days ago

Just Posting a Tiny Milestone.

I've been working on a Yu-Gi-Oh clone for about 8 months now. Progress is VERY slow and I got overwhelmed because I kept expanding the scope of my project. But I'm back on track and focusing on getting a barebones Minimum Viable Product together for a demo that can be playtested online.

Anyway, here's a sneak peek at one of the first 5 Deck Masters that will be available for the Demo. Card template isn't completely done yet but there's not much left to figure out either. Shout out to the goats on Fiverr who helped me get to this point 🐥 idk I'm just rambling

u/TainoSunriser — 5 days ago

Drafted a rough concept almost a year ago, today I'm printing proxys for playtesting!!

It was so fun and rewarding to finally print these cards!

I started working on a card game idea about a year ago, picking it up from time to time. Part of me wishes I had more time to finish it earlier, but at the same time, going back to the game after a 2 or 3 month pause really helped me put things into perspective and approach the design anew every time I'd resume work.

I'm really stoked to start playing.

u/GabeMalk — 5 days ago

How much lore have you put into your TCG?

As the title says, yugioh, mtg and riftbound for example, all have varying degrees of importance on the lore for the game. I was wondering for my own tcg the level of importance it has to the game and how much others value it as a core part.

how detailed is the lore within the cards?

and

how do you convey your lore through the cards?

reddit.com
u/QuadoraTCG — 5 days ago
▲ 21 r/homemadeTCGs+1 crossposts

Hacker/cyber style hTCG Update 4. Made some adjustments regard the card designs

Hello again.

After my last post showing off cards, many of you wanted a more distinct / boxed off sections for the different stats and parts. I also tried out adding a reminder text for some of the effects.

Regarding the language of the cards, I am currently deciding to not simplefy it to plain english, as I feel that would completely ruin the theme of the game. I will rather work on making a easy to understand explenation.

There are 2 "main designs" for the card tamplate, as alot of the artwork is more vertical then horizontale, so I wanna try to accomodate both designs.

Which ones is your favorite? Any suggestions on changes?

In advance, thank you for taking the time :)

u/ScriptBattleTCG — 5 days ago