


Finally playtested my new systems in Trelane. No
Shared resource system of 10 resources, each player gets two at the start of their turn and they stay till spent. No blocking. Attack the location or enemy rested units. Rest to attack. Summoning sickness when put on board or moving. May move to a new lane. Locations have hp. Defeat all three to win the game.
So I started the match. The Borealis Kingdom vs the Woodlands.
Borealis went first and called a Celesital Bear to the Village. The woodlands collected their resources and passed.
The Bear invaded Mount Thryn and dealt damage. A horseman was called to the Dangerous Path. Next, a forest guardian descended from Mount Thryn armed and ready.
Another celestial bear was called to the Village to defend it but the forest guardian went on a rampage killing both bears and sacking the Village. The bears dealt him a grevious wound in return.
Letap saw a horseman burning the Woodlands and rushed to defend them.
And so on. The Woodlands were able to raise an army led by Sir Quirrel and defeat the Borealis kingdom.
The resource system feels tight. Both sides were trying to commit to the board asap. I need to work on the power scale better. I really wanted the story telling aspect to work and it appears so.