Venting: why do rulebooks still hide the actual rules in a wall of flavor and icons
I know this is an old complaint, but I hit my limit last night.
My partner and I finally had a quiet evening (rare Midwest weeknight where nobody is exhausted or dealing with family stuff), so we pulled a newer game off the shelf. Setup looked straightforward, the components were great, and then the rulebook showed up.
It felt like trying to sort our shared iCloud photo library, except the pictures are scattered across three devices and half of them are named "Important." Two pages of story intro, a full page of tiny-icon glossaries where the differences are almost microscopic, and then the actual turn structure is scattered across sidebars, callout boxes, and examples that introduce rules that never appear in the main text.
Nothing makes me feel dumber than finishing a section and still not knowing basic things like: what ends a round, when you replenish, whether action A can follow action B, what is mandatory versus optional, and what triggers scoring. We were 40 minutes in and still arguing about whether an effect was "once per turn" or "once per round" because the book used both phrases and never defined either.
I do not expect every game to ship with separate learn-to-play and reference books, although I love it when they do. I just want a clean, searchable structure: turn order, available actions, edge cases, and a one-page summary.
Do you have a personal threshold where you just say nope and put the game away? Or any tricks for powering through without turning game night into a rules law seminar?