u/QuietExtractionYT

Scott's Post Decoded 🤔

Hey everyone, Quiet here. You all know for the most part i run data analysis and system stress tests, so I thought I would put myself to the test and try to decode Scott's message myself. Here's what I came up with

011108DDFB0AB4210011601011060A

This is the code Scott posted to the discord on the 13th. Breaking it down as a hexadecimal code leaves you this.

01 | 11 | 08 | DD | FB | 0A | B4 | 21 | 00 | 11 | 60 | 10 | 11 | 06 | 0A

Moving in order of groups from left to right

In standard coding logic, the 01 and 11 at the absolute beginning of the string are called Protocol Flags.

Ill try and break this down as simply as I can

08 - corresponding Month Vector

DD - represents a double 13 ( either Scott wanted to double confirm 13 or add the 2 together for the 26th) coincidentally this was yet again posted on the 13th. Historically wipes have always been on Wednesdays.

In hexadecimal notation, single numbers only go from 0 to 9. Once a value reaches 10 or higher, it switches to letters: A = 10 , B = 11, C =12, D = 13

FB - here we have another possible instance of 26 represented. F =15, B = 11, added together 26

0A - translates directly to the integer 10 in decimal. This sits right at the front of the tracking block to anchor the exact hour the server script needs to execute: 10:00.

B4 - translates to 180, A 3-hour window is the exact historical deployment timeline Combat Waffle Studios uses to take down live game servers, scrub databases across PvE and PvP, deploy the major patch files, and spin the server framework back up for the community.

21 and 00 - In hexadecimal structural design, whenever you see an active parameter paired directly with a double-zero , they are operating as a boundary terminator.

21 - translates to 33 , currently working on what this could be...

00 - digital divider wall, cleanly separating this backend database tracking metric from the rest of the operational sequence.

11 - translates to 17 - This possibly represents the total number of major directory asset bundles or data packets being pushed to the live server node to update the game maps. (File Clusters)

60 - translates to 96 - An integer of 96 in decimal often functions as a network buffer code or bit-rate multiplier to lock the dedicated PvE/PvP server network traffic to a highly stable, high-performance tick-rate profile during peak wipe day logins

10 and 11 possibly represent the underlying infrastructure build sequence index.

06 - possible patch version steps or pre wipe day sequence

The final 0A - yet again 10:00 am possible wipe start time.

These are all educated guesses.I had to do alot of research to figure this out. I enjoy breaking down systems and analyzing things. Don't take what I say as pure fact on this but im pretty sure were looking at wipe on Wednesday the 26th at 10 am with wipe events starting either Wednesday the 19th at 10 am or thursday the 20th at 10 am. 🤷‍♂️

Stay Quiet. Extract Clean.

reddit.com
u/QuietExtractionYT — 4 days ago

I've ran Matka Miest 42 out of 200 times so far for a loot system stress test and found a completely undocumented Pristine Collector spot in the Graveyard. Absolute masterclass by the Combat Waffle map devs.

 

Hey guys, I’m the creator who documented and pushed the fix for the Pristine Nikolai figurine bug a while back.I've spent the last few days locked in a heavy data loop, running Matka Miest 42 times straight to track down precise item drop rates and unknown locations. During run #42, I found a brand new, completely hidden spawn for the Pristine Collector Figurine tucked away inside the Graveyard.I have already updated the official node pins over at TaborMaps.com so you guys can find it visually. Whoever on the Combat Waffle dev team hid this one—seriously, massive props. It is easily the sneakiest, cleanest placement I’ve seen on this map so far.I dropped a quick 10 second clip showing the exact visual path. I also found during run #31 an undocumented TDVR Milk location in graveyard that is also already up on Tabormaps.com and my channel.

I am wrapping up the final edits on a 42-run data sheet showing the exact drop percentages for every single keycard on Matka with 100% video proof. That full guide goes live on my channel at 5:30 PM today. I'm not stopping at 42 just trying to post as I go before wipe hits! Trying to get to 200 runs for the entire test. If wipe hits first I will post all the spawn rates for everything I've tracked up to wipe day.

Let me know if anyone knows more Pristine locations or even a 5th location for a purple or orange keycard. Im convinced there's more than 4 of each !

https://youtube.com/shorts/lY-e\_kMCyd0?is=CJDniddMpkCgzu4k

reddit.com
u/QuietExtractionYT — 8 days ago

CRITICAL BUG: 1 Million Korunas Lost to 0-Value Kiosk Sell Bug After Crash

The Issue Breakdown

What Happened:

A Friend was loading 1 million worth of gold bars into a Ragnar backpack when the game crashed.

____________________________________

The Recovery Fail:

Upon logging back in, the gold successfully routed to the kiosk as expected from a crash recovery, but when attempting to sell it, the items registered at 0 value, instantly wiping 1,000,000 Korunas.

____________________________________

Why It Matters:

This is a devastating economy-breaking bug for players, especially with high-tier currency items like gold bars.

____________________________________

I’ve previously helped get multiple critical bugs tracked and fixed via this community so I'm hoping this reaches u/Chevron and the team.

We need eyes from the dev team on this specific kiosk valuation error post-crash. If item recovery states default to zero value instead of maintaining item meta/value tags, it defeats the entire purpose of kiosk crash safety.

____________________________________

Things Needed:

Gold value checks on all counts

Kiosk recovery value checks on all in game items

QoL Suggestion:

Perhaps a better “bar” system introducing silver- 50k, gold - 100k, platinum- 250k for high level players and traders to make the player trader economy easier and less time consuming. (It can take hours just to trade for a few million)

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u/QuietExtractionYT — 30 days ago

[Data / Analysis] 200-Run Mall Loot System Stress Test: Exact Spawn Rates & Post-Patch Telemetry

Hey everyone, Quiet here.

Following up on my work helping diagnose and resolve the Pristine Nik bug a while back, I wanted to take another structured, programmatic look at how the Mall loot system is behaving under sustained pressure.Over a few weeks I conducted a 200-run dynamic loot system stress test on Mall. I tracked every high-tier spawn to map exact distribution percentages. A massive anomaly occurred during this test: the Pristine Nik figure patch dropped right as I hit game 178, allowing me to capture live telemetry on the exact moment the loot pool adjusted.

Here is the exact empirical data from the 200-run stress test:

🎬 Streamer Items

Ayoo Henry's Microphone: 26 spawns (13% run probability)

Arty's Gamebord: 17 spawns (8.5% run probability)

Metasukiya's Knife: 9 spawns (4.5% run probability)

💳 Keycards

Orange Keycard: 33 spawns (16.5% run probability)

Purple Keycard: 15 spawns (7.5% run probability)

OneShot Keycard: 6 spawns (3% run probability)

🧸 Collector Figures

Damaged Nik: 23 spawns (11.5% run probability)

Damaged Tatra: 21 spawns (10.5% run probability)

Pristine Tatra: 9 spawns (4.5% run probability)

Pristine Nik: 3 spawns

(Note: This item was introduced to the live build exactly at run #178. While it sits at a 1.5% overall run probability across the entire 200-run history, it maintained a remarkable 13.6% spawn probability over my final 22 runs post-patch).

💎 High-Value Loot

Flares: 20 spawns (10% run probability)

Jewelry Box: 8 spawns (4% run probability)

Poker Plaque: 1 spawn (0.5% run probability - The rarest pull of the entire test)

Key Takeaways for the Economy Engine

The Post-Patch Injection:

Seeing the Pristine Nik drop 3 times in just 22 runs right after the hotfix shows the deployment code successfully forced the item into existing spawn pools immediately without breaking adjacent probabilities.

The Poker Plaque and Heart Bottleneck: At a 0.5% pull rate over 200 full clears, the Poker Plaque currently sits as a massive statistical bottleneck compared to other high-value items. Of course the Heart is another massive bottle neck, never being found in any of the 200 tests.

Keycard Consistency: The roughly 2:1 ratio of Orange to Purple cards across a 200-game sample size shows the target distribution curve is holding incredibly stable. Ive noticed this same ratio in all other maps.

I wanted to put this telemetry out there to give the community a clear, mathematical picture of what Mall runs look like on paper right now.If anyone on the Combat Waffle engineering or design team catches this, I’d love to know if these empirical stress test numbers line up with your internal targets for the map's economy balancing! I know 200 games is only a small scale test but I think its enough to have accurate percentages for most items.

Let me know what your pull rates have been looking like lately.

Stay Quiet. Extract Clean. 🤙

reddit.com
u/QuietExtractionYT — 1 month ago

Cracking Mall Spawns: 26 Figure Locations Mapped + the rule of 5 spawn theory explained

Hey everyone, Quiet here.

Most of the community currently operates on the knowledge that there are roughly 10 total figure spawn locations on Mall. Over my recent loot system stress test runs, I’ve mapped out a total of 26 distinct figure spawns across the map.

Based on tracking these specific locations, I have a working theory regarding the map's exact loot pool caps per instance, which I'm calling the Rule of 5 ( I've posted this theory before). Here is how the high-tier loot distribution breaks down based on my findings so far:

* **Pristine Figures (Cap of 5 each):** Confirmed by finding 5 Pristine Tatras and 3 Pristine Nikolais so far.

* **Damaged Figures (Cap of 10 each):** Currently sitting at 9 found for both.

* ** Metasukiya's Knives. 5

* **Arty Gameboards:** 3 confirmed, actively hunting/testing locations for 4 and 5.

* **Keycards:** 5 Purple Cards and 5 Orange Cards.

*Note on the Orange Cards:* My master route tracks 4 of them. The 5th is intentionally omitted from standard routing because it spawns inside of red vault requiring a keycard that the average player will not have access to every raid.

To make sure this data benefits everyone immediately, I have updated all 26 verified locations directly to the live site on Tabormaps.com (the team has given me direct edit access to update item locations). You can cross-reference the live map right now.

Because text bullet points don't accurately convey exact sightlines, verticality, or safe approach vectors on Mall, I put together a comprehensive layout guide video showing every single one of these 26 locations, keycards, streamer items, the routing, and the exact spawn geometry.

If you want to maximize your Mall runs or finish your collections before the next wipe, you can check out the full visual guide here:

👉 https://youtu.be/V1wvl4sFTe0?is=DXsA2TjlsXeN2iYt

Let me know if you guys have spotted a 4th or 5th Nikolai or Arty board in spots not covered on the interactive map yet. Good luck out there. And...

Stay Quiet. Extract Clean.

u/QuietExtractionYT — 2 months ago

PvE players: what keeps you playing if wipes are removed ?

I understand why many players want no wipes in PvE. Losing months of progress can be frustrating, especially for casual players.

​

My concern is what happens 6-12 months later.

​

If everyone eventually has max traders, millions of Korunas, vaults full of gear, and every collectible, what becomes the long-term goal?

​

One thing I enjoy about Ghosts of Tabor is that wipes create new reasons to hunt items, complete quests, and rebuild.

​

Maybe the answer is more endgame content, seasonal objectives, or prestige systems. I'm just curious what other PvE players think keeps the mode healthy long term without wipes.

​

What am I missing?

​

​

reddit.com
u/QuietExtractionYT — 2 months ago

Did the devs leave a clue about Mall figure spawns?

​

I've been tracking figure spawns this wipe and Mall is the only map that doesn't seem to follow the same pattern as the others.

Current confirmed Mall figure locations:

Tatra:

- 7 damaged

- 3 pristine

Nikolai:

- 9 damaged

- 0 pristine found so far

Compare that to maps like Island and Silo where the distribution appears much more balanced.

Then I started paying more attention and I noticed something strange.

A paper asset in Mall titled:

"A Role for Parasites in Stabilising the Fig-Pollinator Mutualism"

It's a real scientific paper. A friend i sent a picture of it to sent me a link to it.

The basic idea of the paper is that a stable system does NOT necessarily require equal distribution. Uneven distributions can still create stability.

That immediately made me think about Mall figures.

Every other map seems to fit the "Theory of 5" pretty well:

- 5 streamer item locations

- 5 keycard locations

- roughly balanced pristine/damaged figures

Mall doesn't.

Instead we're seeing a heavily skewed figure distribution.

Do you think the paper is:

A) Just a random asset

B) An Easter egg

C) A clue that Mall uses a different figure-spawn system than the rest of Tabor

Curious what everyone else has found for Nikolai and Tatra locations.

reddit.com
u/QuietExtractionYT — 2 months ago

Does Mall Use a Different Figure System Than Every Other Map ?

A couple days ago I posted my Rule of 5 theory.

Since then I've spent most of my time running Mall and my figure counts have changed quite a bit.

Current confirmed Mall figure locations:

Tatra:

- 7 Damaged

- 3 Pristine

Nikolai:

- 9 Damaged

- 0 Pristine

What's interesting is that every other map seems to follow a much more consistent structure.

Island:

- Rare loot repeatedly lands at 5 locations.

- Figures appear split between damaged and pristine pools.

Silo:

- 5 Damaged Krtek

- 5 Pristine Krtek

Mall is the first map where the figure data is behaving completely differently.

At this point I'm beginning to think Mall uses a different figure-spawn architecture than the rest of Ghosts of Tabor.

The biggest mystery remains Nikolai.

I've now confirmed 9 damaged locations and still have zero evidence of a pristine spawn.

Has anyone else been tracking Mall figure locations?

reddit.com
u/QuietExtractionYT — 2 months ago

The Rule of 5: A Rare Loot Theory

I've spent the last few months mapping rare loot across every Ghosts of Tabor map and I've started noticing something that I can't unsee.

I'm calling it the "Rule of 5."

Examples:

ISLAND

- 5 Pot of Gold

- 5 Toast

- 5 NOLLIC TP

- 5 Alpha Bros Dumbbells

- 5 Proxy Bombs

- 5 Purple Keycards

- 5 Orange Keycards

MATKA

- 5 Pancake Mix

- 5 Notebooks

- 5 Milk

- 4 Grim Reaper Bobbleheads found so far (still searching for #5)

- 4 Purple Keycards found

- 4 Orange Keycards found

UNDERGROUND

- 5 Timeless Watches

- 5 Red Keycards

- 3 Burritos found so far

SILO

- 5 Twiejk's Cheese

- 4 Purple Keycards found

- 4 Orange Keycards found

- 5 Damaged Krtek Figures

- 5 Pristine Krtek Figures

MALL

- 5 Ayoo Henry Microphones

- 5 Metasukiya Knives

- 3 Arty's Gamebords found so far

- 5 Purple Keycards

- 5 Orange Keycards

The interesting part:

The Rule of 5 has repeatedly led me to missing locations that the community didn't have documented yet.

When I find 4, I start looking for the 5th.

When I find 3, I start looking for the other 2.

And more often than not, they end up existing.

The only thing I've found so far that appears to break this pattern is Mall figures.

Current Mall data:

- 8 Damaged Nikolai locations

- 6 Damaged Tatra locations

- 2 Pristine Tatra locations

- 0 Pristine Nikolai locations

So now I'm curious:

Has anyone else noticed a recurring 5-location structure for rare loot?

Or am I slowly losing my mind staring at spawn maps?

reddit.com
u/QuietExtractionYT — 2 months ago

Has ANYONE found a confirmed pristine Nikolai figure this wipe? (Possible spawn issue)

I’ve been mapping streamer item and Figure spawns heavily this wipe and have noticed something interesting:

damaged and pristine appear to use separate spawn pools but the websites say they share for the most part.

I have never personally found a pristine item in a damaged spawn location or vice versa.

multiple players have reported damaged Nikolai finds

but I still cannot find a single confirmed pristine Nikolai find this wipe

At this point I’m wondering if:

-the pristine Nik spawn pool was accidentally removed

-its spawn chance is bugged extremely low

-or the community simply hasn’t discovered the pristine locations yet

If anyone has:

screenshots

clips

or confirmed pristine Nik locations

Please post them below.

reddit.com
u/QuietExtractionYT — 3 months ago

Found these tonight and haven’t seen either listed anywhere yet. Both are different from what most guides say about where Krtek figures spawn.

  1. Pristine Krtek figure (sewers):

Sewer spawn room — first left corner when you walk in, behind the box. It’s really easy to miss unless you’re looking directly for it.

  1. Damaged Krtek figure (upstairs):

Krtek spawn room upstairs — lower area, on the box immediately to the left when entering.

From everything I’ve seen, people say pristine and damaged share the same spawn locations, but this didn’t line up with that at all.

Curious if anyone else has seen these or if there are more spots like this.

I posted a video of the pristine on YouTube if anyone wants to literally see where it is. Haven't made a video for the other yet but that one is pretty easy to see.

reddit.com
u/QuietExtractionYT — 4 months ago