▲ 7 r/archipelago_games+2 crossposts

Nightreign Archipelago Randomizer

Hi all! I’m a big fan of the Souls games, including Nightreign, and I’m also a big fan of the Archipelago randomizer.

I’m currently in my final year of studying Computer Science, so I’m quite busy at the moment, but this is a project I’d really like to start once I have some more time, perhaps towards the end of the year.

I know creating an Archipelago implementation for Nightreign would probably be a very long-term project, but I think it could be really fun to try and get something like this off the ground. I’d of course also want to make the whole thing open source so other people could contribute if they were interested.

For now, I mainly wanted to see whether there would actually be interest in a project like this, and to get some ideas from the community about what could work as checks/locations.

Some ideas I’ve had so far are:

Unlocking boss expeditions

Purchasable items from the Small Jar Bazaar

Items purchased from merchants during expeditions

Defeating specific Night bosses

Defeating each Night for each expedition

Possibly certain Evergaols, field bosses, or other map objectives

Other progression-related unlocks

There would obviously be a lot to figure out regarding what should be randomized, what should count as a check, and how progression should work without completely breaking the structure of a run.

I’d love to hear what people think. Would you be interested in playing something like this? And if so, what kinds of checks, progression items, or randomizer mechanics do you think would work well in Nightreign?

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u/R-Blaydee — 4 days ago