r/fromsoftware

â–˛ 9 r/fromsoftware

My first souls game (PS4)?

So I have a PS4 and I am not only completely blind to any fromsoft/souls games , I'm completely new to the gaming world (even though I'm 18) but I wanna ask ,

what is the best souls game to start with

Not just the easiest or the hardest or the newest

I want an order that'll give me the most enjoyment and feeling of progression without downgrades for souls games

Thank you

reddit.com
u/frdudemst — 3 hours ago
â–˛ 220 r/fromsoftware

I have thousands of hours of playtime in my favorite FromSoft games, yet I’ve never got 100% achievments on any of them, and I don't plan to change that. Am I the only one in this case? It seems like getting every trophy is a major goal for so many players, but for me, it's not really worth it.

As an illustration, a place that will give many players PTSD.

I want to clarify that this post is absolutely not a criticism of those who enjoy getting every trophy and don't mind spending hours farming enemies to do so. If you enjoy it, then go for it.

I’m just curious how widespread this trend is, because from my perspective, which isn't necessarily better than anyone else's oc, getting a trophy for picking up an item you’ll never use is far less rewarding than, for example, completing a challenge run that posed a genuine test of skill rather than just a test of patience.

u/Ananta-Shesha — 11 hours ago
â–˛ 947 r/fromsoftware+1 crossposts

[OC] I am drawing a Sekiro Fan manga for practice, This is the first chapter, Read from Right to Left, I hope you enjoy.

u/uditjain_yt — 22 hours ago
â–˛ 0 r/fromsoftware

Does Demon Souls ever become fun( in first playthrough)?

I have platnumed BB and the game genuinely becomes fun rather than a torture when you beat 4-5 bosses and figure out all the mechanisms like blood gems , parry, augur of ebrietas.

Do we have ever reach such a point with Demon Souls?

I have beaten 1-1,1-2,2-1 and 3-1 and all I got was torture level design and gimmick boss at end . I have died more times to traps and falling down then to enemies .

And the boss runback is awful. I am playing remastered version on PS5 and so far I have seen close to zero story as well

reddit.com
u/OkJudge5932 — 14 hours ago
â–˛ 0 r/fromsoftware+1 crossposts

Just finished DS1 and it was really deceiving

I’ve done several souls and dark souls is probably the one I disliked the most, not because it is bad but because it has really nothing special. As I started by doing the most recent games of this genre. I feel like a lot of gameplay elements are missing but the most deceiving parts is how bad the bosses felt, of course as I am experienced now i did not struggle at all with the game but I did not like most of them (esthetics, concept/attacks). However ambient and musics are really good and some areas in the game are great !

I’ve missed a bunch of optional bosses because I forgot about them and finished the story too early and for Artorias I did not find his arena when I was in his area.

Any thoughts ?

u/yumj_psd — 1 day ago
â–˛ 1.5k r/fromsoftware

Hidetaka Miyazaki Dislikes Being Filmed, Believing He Isn’t Knowledgeable Enough About Games

Katsuhiro Harada, the creator of Tekken, shared his impressions of Hidetaka Miyazaki:

From my perspective, Miyazaki is a rather unique, yet extremely serious game developer.

His career did not begin in the game industry. In fact, he didn’t become a game developer until he was almost thirty years old.

Even among developers of my generation (those of us born in the 1970s), I think it’s remarkable that someone who wasn’t even a game developer during the dawn of the polygon era eventually became one of Japan’s most representative game creators. (In other words, compared to the rest of us from the same generation—including myself—his career path is exceptionally unusual. Most notably, unlike many of us, he was not working at one of the major development studios that held a significant technological advantage during the early polygon era. That, more than anything else, is what makes his path so unique.)

Next, regarding my impression of Dark Souls.

People often focus on its difficulty as a game, but I believe Miyazaki’s true creativity shines through in the world he created. (By the way, I personally think Dark Souls has fairly simple action mechanics, and I don’t actually consider it to be an especially difficult game.)

If you look into my own career, you’ll see that I was personally involved with the Dark Souls series and Elden Ring as the General Manager overseeing both production and marketing (Just to clarify, I wasn't part of the development team itself. My involvement was simply as the General Manager of the publisher-side department overseeing production and marketing). From that perspective, I can say that Dark Souls didn’t suddenly become a massive success overnight. It was the result of everything Miyazaki and his team had built up through their previous titles.

Today, he receives offers from all over the world, but when I think back to the days when he and his team were struggling the most, many of those offers seem like they’re coming from people who only know who they are today. Some of them almost feel like complete reversals in attitude. Well, that’s just my personal perspective.

Personally, I had grown tired of people who would simply compare games by saying things like, “That title cost X billion yen to make and sold Y million copies,” and then use nothing but those numbers to judge them against other games. There were so many people who couldn’t appreciate the journey or the growth of the developers themselves. Anyone can look at the current numbers—they’re available to everyone. Whenever I heard those kinds of opinions, I always thought, “That’s exactly what you’d expect from someone who’s never actually developed games.”

What surprised me even more was that, even if people couldn’t properly evaluate that journey, almost nobody even seemed interested in trying to understand the process of how those developers gradually reached where they are today.

(I'm NOT talking about the fan community).

Now, going back to Miyazaki, there are two things about him that have always stayed with me.

The first was back when I was developing Summer Lesson for VR, around the time it was generating a lot of buzz.

One day, he came to try an early build of Summer Lesson along with people from several other game companies.

While everyone else was laughing, chatting, and having fun with it, Miyazaki alone played it with incredible seriousness. Then, after everyone had finished and started discussing their impressions, he remained completely silent, staring intently at the preview monitor, deep in thought.

Everyone became curious and finally asked him, “Miyazaki, what are you thinking about?”

He suddenly smiled and said,

“Oh… I got completely absorbed in thinking about what I would do if I were making this, and what kind of game I’d create.”

What he talked about after that was, in the best possible sense, completely insane.

It was one of those rare moments when I caught a glimpse of what I’d call his “mad scientist” side—his deeply serious, obsessive approach to creativity.

The other thing that left a strong impression on me was that he generally dislikes video interviews (including live streaming).

I once asked him about it by email, and he replied with quite a long explanation. After reading it, I completely understood where he was coming from.

Simply put, he doesn’t like watching himself moving around on video. (Psychologically speaking, it’s actually a bit more complicated than that.)

But there was another reason.

According to him, there are naturally many people in this industry who know games far better than he does. Whenever he listens to those people speak, he realizes that his own understanding is still shallow, and it makes him feel that he’s not yet in a position to be the one talking about games.

I mean… it’s common for well-known developers to say, “I still have a long way to go.”

But whenever someone like him says that, my reaction is always,

“Come on… if you say you’re still not there yet, then the rest of us won’t feel qualified to talk about games at all.” (laugh)

Anyway, that’s one of the reasons why video interviews with Miyazaki are extremely rare. And conversations with him on camera—especially long-form discussions with another developer—are even rarer. They almost don’t exist at all.

u/mdgy0816 — 1 day ago
â–˛ 5 r/fromsoftware

Bloodborne or Elden Ring?

I want to play a FromSoftware game, specially these two since they catch my attention the most.

Which one of these would you reccomend for a new player to play first?

(I’ve already played Elden a little bit [I left it] , and I want to try BB)

(Sorry if there was bad english)

reddit.com
u/Solid_MrL — 1 day ago
â–˛ 0 r/fromsoftware

fromsofts next game after duskbloods

would you want there next game to be open world like elden ring or more linear like bloodborne and the souls games.what kind of combat and lore would you like to see next.

reddit.com
u/arunejones — 1 day ago
â–˛ 92 r/fromsoftware

Do y'all like Armored Core ?

I've scrolled down the sub for a while now and all of them are about Elden ring , Sekiro, Bloodborne, Demon souls.

Despite the last installment of the AC series being such a good one, it unfortunately doesn't seem to be popular like other titles.

I was really hoping for AC7 or Sekiro 2 as I really love them, but unfortunately all we got is a nintendo exclusive.

reddit.com
u/Neutral_Sapien_17 — 1 day ago
â–˛ 4 r/fromsoftware

Should i convert my +5 halberd to divine halberd?

Hey yall so i just defeated moonlight butterfly and gave divine ember to andre, but when i try to convert my +5 halberd to divine halberd its damage gets reduced from 165 to 111, so what exactly divine halberd does and is it worth to sacrifice its damage, plz help me out!

u/Flimsy-Ad8945 — 21 hours ago
â–˛ 270 r/fromsoftware+3 crossposts

Lies of P’s studio announced they were looking for an AI artists…

u/MaleficTekX — 2 days ago