Has anyone read Centuria?
Picked up this manga a couple months ago, and recently decided to catch up to it, and holy shit was it one the best decisions I've ever made. It scratches the "bloodborne itch," that I've been looking for since platinuming the game.
UNINTENTIONAL ISSHIN HITLESS
Ok the title is kinda misleading. I took chip damage from the Isshins redirection, but it still counts as hitless if were just talking about physical damage, yes...?
Best places to buy a ps3
Want to get more into trophy hunting, and I want to experience older gen games to see what made them so special.
Is my playstyle "minimalistic?"
Me and my friend were discussing topics relating to sekiro, and I decided to send a video of me facing Isshin, and they called my playstyle "minimalistic." Because I don't use anything besides the shuriken prosthetic, and no consumables. I can agree with the part about the shuriken prosthetic, i use it most of the time since i find it to be one the most versatile tools. Consumables are scarce so i don't really like to rely on them to much.
Made ya click didn't i you this was gonna be another one of those countless rants you see all the time huh. About how are these bosses even considerd fair, which I often wonder about myself. Well, it's the opposite. I heard so much about sekiro being the hardest souls game, yet am beating bosses that take people weeks or even months to defeat. Am not saying the game is easy, and neither is this a post degrading sekiro. It's actually the opposite, I haven't had this much fun since playing bloodborne. I dont know how, but I managed to not only beat the corrupted monk, but also the Guardian Ape and Great Shinobi Owl all within the same day (best fight in the game in my opinion). Am also starting to understand why people call sekiro a rhythm game, there's always a different way to approach a boss, slowly adapting to them. But anyways, i hope this post made sense to express how this game makes fee, because am typing this out from sheer enthusiasm, and excitement for what challenge is to come next.
Concept: An Adaptive Souls-like Boss that "Learns" the Player
I’m not a game designer, but after a Dark Souls-induced dream, I started thinking about a boss concept that feels truly impossible. The core idea is a boss that evolves in real-time based on your specific playstyle. The Mechanics: Dynamic Learning: The boss constantly analyzes your movement and attack patterns. As the fight progresses, it adjusts its strategy on the fly, forcing you to switch tactics constantly. Scaling Difficulty: The lower the boss's health, the more aggressive and complex its counter-maneuvers become. The Loadout: To keep it simple, the boss doesn't need fancy magic—just basic type gear and hits that feel like a freight train. A Fresh Slate: On every retry, the boss resets its memory of you, ensuring you can't "break" its AI over multiple attempts. Community Evolution: The boss saves the movement and skills of the top 10 players who dealt the most damage, temporarily adding those tactics to its global move set. When someone new breaks into the top 10 the lowest damage dealer info gets kicked.