
I INTRODUCE... TRAP MASTERY IDEA!!!
If it wasn't obvious, the whole MASTERY is inspired by "The Hag" from the popular 4v1 asymmetrical horror game "Dead By Daylight". If you actually play or know about DBD, you'd probably wonder why I didn't use "The Trapper" for the "Trap Mastery".... umm.... yeaah, anyways
MASTERY UPGRADE EXPLANATION:
1: You'll gain a second ability called "Teleportation". when your prey lands on a trap, there is going to be a BOOM that only the trap user can hear and see. When said BOOM happens, you can press Teleportation and be, of course, teleported to the player who is trapped.
2: When someone lands on a trap, you'll get a small speed boost. Not too fast where it's unfair, but not too slow where you can't tell the difference. Maybe like defaults boost, but longer and slower.
3: Technically can put infinite amount of traps. If we include the Buffs of the mastery, we'll have an unbalanced mess on our hands (not like that's anything new). But I the 8 or maybe 7 is the sweet spot. If it was less, then it would end up like voodoo mas, if we added more, all hell would brake loose.
4: so you know how you can just place traps all Willy nilly? Well now that's gone. Instead of just pressing E and go, you actually HAVE TO PLACE YOUR TRAP DOWN. as it says, 1.9 second cooldown. In these 1,9s you can be vulnerable to attacks. Imagine Glovel's Dig ability, and how it makes you vulnerable at the start.
As a thank you for reading, here's a pro tip on how to best use Trap. Instead of placing trap every, try placing them on ½ or ⅓ of the Main island. You'll have better trap value and be able to get kills.
My name is Kawaii Gumbo, and that was my Trap mastery idea!