Inquisitors after Upgrade Card Pack 2
Curious as to peoples’ opinions.
If you listen to competitive podcasts, Fifth Brother has been the worst unit in the game up until now, with Seventh Sister only marginally better because she has native Charge. I’m absolutely not a competitive player and I’m well aware that the opinions of said podcasters are skewed heavily towards competitive play, where taking something that isn’t ultra points-efficient is absurd and having fun is barely a consideration.
I’m running both Brother and Sister for the first time (outside of their squad upgrades) in a recon game this evening, and it feels like the new upgrades are quite a big boost to what’s currently on their unit cards. Hatred feels designed for Fifth Brother; you can drop a couple of wounds on the turn where it’s relevant, activate charge and Tenacity, and upgrade a couple of attack dice all in one go, turning an extremely mediocre attack into 3R3B with Ram 2. I’ve stuck Battlemind on Sister. Both have Stuck In to get them a free dodge token if they end their turn near a POI, which will at least let me use Block.
I’ve worked out that with their “You Would Question Me?” command card, if Fifth Brother ends his activation next to a POI for the free Stuck In dodge, Seventh Sister can take two aim tokens at the cost of an Immobilise token on Brother, which then immediately disappears because both Stuck In and the removal of Immobilise tokens have the same timing, meaning you can choose which one happens first. I *think* this is how it works, I have asked on the AMG forum to check, but it hasn’t been answered yet. Happy to be corrected.
So do other people think they may be at least decent now with what’s already on their cards? I suspect they still need a points drop (it’s pretty odd that Fifth Brother with the build above is 19 points more than a full Riot Control Squad with Imperial March), just maybe not as dramatic a one as they needed previously.