Issues with Archer

Don't get me wrong, archer can be a very powerful and annoying class if used well, but only if used well.

I love playing archer, but it has several issues, like how the class is more about luck than skill in some cases. Especially at range, you can't consistently predict your shots due to the enemies often erratic movement. Even at close range, all it takes is someone zig-zagging towards you for it to make the shot near impossible to land.

Yes, a skilled archer is a pain to deal with, but those are rarer than a level 1000 with a sense of humor.

Another issue is that they rarely have anywhere beneficial to shoot from. Most maps don't have spots where archers can do something impactful. Archers are severely hindered by maps with cramped objectives, short sightlines, and minimal high ground spots. However, they are much better on maps with wide open spots, place where Archers have the high ground, and long sightlines.

They also are generally hated by both sides because "The game is meant for just melee!" or "Learn to fight coward!" or even "Archer requires no skill!" No joke, these are things actually said to me in game chat.

There are still more issues with archer than just these, but these are some major ones I thought of.

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u/RainbowWatermelon203 — 13 days ago

What class do you think has the most wasted potential?

It 100% has to be the Engineer. He has only three options for placables, those being the Barricade, Spike Trap, and Bear trap. He could've gotten so much more.

He could've gotten something like a ramped barricade (just a Barricade with a ramp, similar to a barricade with a spiketrap behind it), a reinforced barricade (just the barricade but much more resistantant, only two can be placed at a time), or a mounted crossbow (has 10 shots before it breaks). His special could've been different, like a portable resupply crate.

Which class do you guys think has the most wasted potential and how would you fix it?

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u/RainbowWatermelon203 — 2 months ago

What do you think is most imbalanced weapon(s)

Personally, I have to say the Dane Axe, as it is just too fast and deals too much damage.

What are your thoughts? Do note that the weapon can be extremely weak or extremely strong, not just one of the other.

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u/RainbowWatermelon203 — 2 months ago

Which weapon(s) feels underwhelming to you

Personally, I think it's the Goedendag. For being the final weapon in the footman's kit, it just doesn't fit the footnans role as a jack of all trades. It only has high damage to one target. The Halberd and Polehammer have high damage and reach, the Spear has high reach, Halberd and Glaive have decent crowd control, and the Glaive and Quarterstaff swing very fast. The Goedendag is the nearly the shortest primary in the Poleman's kit and feels rather weak in the Engineers kit. It doesn't bring any other advantage than high damage. It can't hit more than one person (sometimes an upside, sometimes a downside) and one of it's bonuses is that it's super effective against horses, which are in one gamemode (40s).

Overall, it feels super underwhelming in his kit. It just doesn't fit in.

I just love how only one person has actually answered the question. Yeah, totally.

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u/RainbowWatermelon203 — 2 months ago

What are you most and least favorite maps? (Modded/Vanilla)

My favorite has to be Sand because it's one of the more consistent maps for SND. It has both long range and close quarters locations, most notably the hall at A, and it isn't as confusing as maps like Datacenter and Harbor

Least favorite has got to be Fairfax. Not just because of the map itself, but because it so often has kids screaming the new slur or insult they learned from their brother. The lighting outside is also annoying because you can't see shit in the bushes (Uh oh! Mr. UrethraMuncher is in the bush and turned your chest cavity into an open air biology diagram!). The basement with only one way to it is just a DB magnet. DB users LOVE this map because it has so many CQC camp spots. And, at least last time I played, there is some broken collision where you can slip a knife/grenade through (got hit by a knife through the floor on several occasions)

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u/RainbowWatermelon203 — 2 months ago

What do you think is the worst weapon(s)

Personally, I think it's the PKP

For it's high cost, it can't be modded at all and it costs more than the m249, which is more modable, and it's irons are completely worthless.

For 3500, you get a gun that is less effective than a pistol just a little past shotgun range.

Yes, it shreds in CQC, but so do the shotguns. It deals pitiful damage past shotgun range and it has recoil bouncier than full autoing the AK-103.

What's yall's thoufhts?

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u/RainbowWatermelon203 — 2 months ago

The two "no-skill" weapons in the game

There are really only 2 weapons in this game that are really easy to use yet overly rewarding. I play SND the most, so this is ranked off that.

  1. The barret. It being added to SND is just a bad idea as it has no counterplay. Armor is useless against it, as it's a one-tap no matter what. In TTT it being included is fair, as you only get one shot with it. But with SND, it gets unlimited shots. It's also ridiculously unbalanced, as it isn't hard to get. Just play 3 rounds, less if you get any kills or win, and you get it. I'm fine with the existence of the gun, just not it's inclusion in SND.

  2. The knife. The knife is, in my opinion, the weapon the requires the least amount of skill in the game. Unlike the barret, it is really cheap yet extremely rewarding. Sitting in a corner with your thumb up your ass until someone walks by, who you then run at and stab, doesn't take skill. Throwing a knife, unless at really long range, doesn't require skill. Whoever decided that the knife should one-tap NO MATTER WHAT was definitely under the influence of countless drugs. I would get it if only backstabs were insta kills, since sneaking up on someone requires SKILL and can be countered by periodically checking behind you. The knife, like the barret, has little counterplay. Unless you have very fast reflexes, you can't kill them by the time they stab you with a melee barret.

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u/RainbowWatermelon203 — 3 months ago

Why is the AI so dumb when doing wars?

I play on 1.3.15

After a while of fighting as mercenary for the southern empire I decide to become a vassal. Despite having been losing the war, Rhagea thought it was a good idea to declare war on the northern empire too.

And despite getting railed, pounded, and utterly shafted by an unlubed, girthy, spiked shaft she decides to declare war on the Khuzaits. So now we're in a war on three fronts with no feasible way to win. So, thankfully since I play with diplomacy with player diplomacy control on, I force peace, start a rebellion, execute Rhagea, take over as emperor.

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u/RainbowWatermelon203 — 3 months ago

Why don't banners stack in formations?

Like, why not? You can already put party/army members with other banners in a formation as hero troops, so why not let them bear multiple banners? They already have a number for amount of bannerbearers in a formation, so why not let us use multiple banners. To an extent, of course.

It could even be a perk in leadership like "Standard Bearer" or something.

-Formations can carry up to 5 banners (Party Leader)

-Troops in your formation don't lose morale if Banner is still held (Captain)

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u/RainbowWatermelon203 — 4 months ago

Why are spears so unused?

I rarely see troops actually use spears. They always go nip to nip with the enemy and start swinging regardless if they have a spear or not. Spears are only used on cavalry, at least in my experience.

​

Spears, historically at least, are the most basic yet powerful weapon. There is little more to them beyond "Put point into enemy" and they are easy to make. Despite this, they were extremely effective since they were most often fatal, as stab wounds were hard to fix.

​

So why don't they have a higher priority on the use of spears? Is there a mod to make them more likely to use spears?

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u/RainbowWatermelon203 — 4 months ago

Why are there so many scavs on Resort?

The last raid I did on resort, I killed 23 scavs in 17 minutes before I got killed in Hovalt. I kill 23 in a 35 minute Suburbs raid, and I did the same amount in 17 on Resort! I barely even left spawn (Spawned by Hovalt, only went between there and Apartments one time), and there were 23 scavs. Why? Anytime I kill a scav three more take their place. It's just annoying. I get resort is a small map, but why does every scav just dive on your location the second you fire a bullet? The scav numbers should reflect the small size of resort, not have the same amount of scavs as the bigger maps.

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u/RainbowWatermelon203 — 5 months ago

Let's talk about snipers

Snipers in this game feel like a half-baked feature. In terms of effectiveness, theh are by far the worst. There are a lot of things to learn to be able to shoot at range. Bullet drop, range finding, and how to shoot moving targets. Thankfully, wind isn't a factor (snipers would be nigh useless if it was).

Sniping also requires you having a stock because of the lack of stability without one, even the slightest movement could take your eyes off of your target. One thing they could add is a bipod attachment for snipers, like Onward has.

The game isn't balanced around snipers/DMRs and it never will be, but that doesn't mean snipers shouldn't be able to be viable. A common AK outclasses any sniper almost any day. Versatility? AK. New player friendliness? AK. Cost effectiveness? AK (AKs and their ammo are cheap, effective, and very common). Raw Power? For once, snipers.

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u/RainbowWatermelon203 — 5 months ago

A challenge for any video makers

Do a trio but instead of running those heavy AK kits or DMRs, run something akin to a swat team's kits and actually play the game tactically (at least more than usual)

M4A1 or other modern gun with decent ammo, flashbangs, grenades, a T4/T5 chest rig (ideally the one with the phone), and a helmet with headphones.

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u/RainbowWatermelon203 — 5 months ago