What, if you could, change about this game?
As the title asks, what would you change?
As the title asks, what would you change?
My favorite has to be Sand because it's one of the more consistent maps for SND. It has both long range and close quarters locations, most notably the hall at A, and it isn't as confusing as maps like Datacenter and Harbor
Least favorite has got to be Fairfax. Not just because of the map itself, but because it so often has kids screaming the new slur or insult they learned from their brother. The lighting outside is also annoying because you can't see shit in the bushes (Uh oh! Mr. UrethraMuncher is in the bush and turned your chest cavity into an open air biology diagram!). The basement with only one way to it is just a DB magnet. DB users LOVE this map because it has so many CQC camp spots. And, at least last time I played, there is some broken collision where you can slip a knife/grenade through (got hit by a knife through the floor on several occasions)
Personally, I think it's the PKP
For it's high cost, it can't be modded at all and it costs more than the m249, which is more modable, and it's irons are completely worthless.
For 3500, you get a gun that is less effective than a pistol just a little past shotgun range.
Yes, it shreds in CQC, but so do the shotguns. It deals pitiful damage past shotgun range and it has recoil bouncier than full autoing the AK-103.
What's yall's thoufhts?
Title
There are really only 2 weapons in this game that are really easy to use yet overly rewarding. I play SND the most, so this is ranked off that.
The barret. It being added to SND is just a bad idea as it has no counterplay. Armor is useless against it, as it's a one-tap no matter what. In TTT it being included is fair, as you only get one shot with it. But with SND, it gets unlimited shots. It's also ridiculously unbalanced, as it isn't hard to get. Just play 3 rounds, less if you get any kills or win, and you get it. I'm fine with the existence of the gun, just not it's inclusion in SND.
The knife. The knife is, in my opinion, the weapon the requires the least amount of skill in the game. Unlike the barret, it is really cheap yet extremely rewarding. Sitting in a corner with your thumb up your ass until someone walks by, who you then run at and stab, doesn't take skill. Throwing a knife, unless at really long range, doesn't require skill. Whoever decided that the knife should one-tap NO MATTER WHAT was definitely under the influence of countless drugs. I would get it if only backstabs were insta kills, since sneaking up on someone requires SKILL and can be countered by periodically checking behind you. The knife, like the barret, has little counterplay. Unless you have very fast reflexes, you can't kill them by the time they stab you with a melee barret.
I play on 1.3.15
After a while of fighting as mercenary for the southern empire I decide to become a vassal. Despite having been losing the war, Rhagea thought it was a good idea to declare war on the northern empire too.
And despite getting railed, pounded, and utterly shafted by an unlubed, girthy, spiked shaft she decides to declare war on the Khuzaits. So now we're in a war on three fronts with no feasible way to win. So, thankfully since I play with diplomacy with player diplomacy control on, I force peace, start a rebellion, execute Rhagea, take over as emperor.
Like, why not? You can already put party/army members with other banners in a formation as hero troops, so why not let them bear multiple banners? They already have a number for amount of bannerbearers in a formation, so why not let us use multiple banners. To an extent, of course.
It could even be a perk in leadership like "Standard Bearer" or something.
-Formations can carry up to 5 banners (Party Leader)
-Troops in your formation don't lose morale if Banner is still held (Captain)
I rarely see troops actually use spears. They always go nip to nip with the enemy and start swinging regardless if they have a spear or not. Spears are only used on cavalry, at least in my experience.
​
Spears, historically at least, are the most basic yet powerful weapon. There is little more to them beyond "Put point into enemy" and they are easy to make. Despite this, they were extremely effective since they were most often fatal, as stab wounds were hard to fix.
​
So why don't they have a higher priority on the use of spears? Is there a mod to make them more likely to use spears?
More specifically, the items for the ammo.
The last raid I did on resort, I killed 23 scavs in 17 minutes before I got killed in Hovalt. I kill 23 in a 35 minute Suburbs raid, and I did the same amount in 17 on Resort! I barely even left spawn (Spawned by Hovalt, only went between there and Apartments one time), and there were 23 scavs. Why? Anytime I kill a scav three more take their place. It's just annoying. I get resort is a small map, but why does every scav just dive on your location the second you fire a bullet? The scav numbers should reflect the small size of resort, not have the same amount of scavs as the bigger maps.
Also, some of the quests don't make much sense. Why am I putting sausages in dam? What is Igor planning?
Snipers in this game feel like a half-baked feature. In terms of effectiveness, theh are by far the worst. There are a lot of things to learn to be able to shoot at range. Bullet drop, range finding, and how to shoot moving targets. Thankfully, wind isn't a factor (snipers would be nigh useless if it was).
Sniping also requires you having a stock because of the lack of stability without one, even the slightest movement could take your eyes off of your target. One thing they could add is a bipod attachment for snipers, like Onward has.
The game isn't balanced around snipers/DMRs and it never will be, but that doesn't mean snipers shouldn't be able to be viable. A common AK outclasses any sniper almost any day. Versatility? AK. New player friendliness? AK. Cost effectiveness? AK (AKs and their ammo are cheap, effective, and very common). Raw Power? For once, snipers.
Do a trio but instead of running those heavy AK kits or DMRs, run something akin to a swat team's kits and actually play the game tactically (at least more than usual)
M4A1 or other modern gun with decent ammo, flashbangs, grenades, a T4/T5 chest rig (ideally the one with the phone), and a helmet with headphones.