u/RandomBoomer

Image 1 — Only the Merry-Go-Round is getting any traffic
Image 2 — Only the Merry-Go-Round is getting any traffic
Image 3 — Only the Merry-Go-Round is getting any traffic

Only the Merry-Go-Round is getting any traffic

The Merry-go-round gets a light but constant stream of riders, but the other two rides I've set up are a different story. The carousel, which isn't all that far away, got one or two riders at the very beginning, then nothing even though it's upgraded to Level IV. The Cheese Plume was really popular at first, but after the first upgrade, ridership just stopped.

Is this a glitch or am I missing something?

UPDATE: After several hours of playing, suddenly people returned to the Cheese Plume. The carousel is still dead, but I'll keep an eye on it to see if anything changes.

UPDATE #2: After reworking the entrance to the carousel, traffic is restored. Those entrance pathways are finicky!

u/RandomBoomer — 12 days ago

Items that don't go into Inventory (but should!!)

What is the logic behind taking the automated ticket stand out of Inventory to place it, but never being able to return it to inventory? Sometimes I reorganize my museum and need fewer ticket machines or just need to store them during the renovation, but the only option is just to sell them and rebuild them later.

Also, I've learned to be VERY careful during reorganizations because if I accidentally remove a wall with the Mudbury Festival sign, it disappears and I lose the sponsorship forever. If only it could go to inventory or if the sponsorship page had a "reactivate" button.

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u/RandomBoomer — 2 months ago

Sushi bar makes fish farming fun again!

I set up a building on Passwater Cove dedicated to farming fish and it was a spectacular success, very lucrative, but once I passed the $7million mark in assets... making more fish seemed rather pointless.

Until today! I finally got around to installing a sushi bar and learned how you can provide fish for the menu. Now I have a new destination for my farmed fish, and I'm trying out different fish to see how tasty they are for my museum guests.

So far, swordfish is a real favorite.

My only quibble is that there's no notification when the tank runs dry, so it's a high-maintenance item to keep track of.

Today's menu

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u/RandomBoomer — 3 months ago

Conundrum: The quest for more stars is ruining my museum

I finally earned my 7th star for Memento Mile, but I'm not happy about it. In my push to meet the high buzz requirement, I was forced to expand my marine life annex and then start an animal wildlife section as well; there simply wasn't enough buzz in Prehistory artefacts to reach the goal.

So now I have a mix of supernatural and science and marine life and wild animals on the land parcels around my prehistory and botany core. And honestly, I hate it. All these other themes are just a watered-down version of what I've already built in other museums. Instead of creating exhibits that enhance the museum's identity, I feel like I'm just repeating myself to meet the star requirements. And in the process, my museum's identity is blurring.

Am I doing it wrong? Or is this the only path to earning more and more stars? If the latter, then it's time to rip out the exhibits from other themes and declare myself done with that location. Am I missing anything (like unlocking new features) if I stop pursuing more stars?

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u/RandomBoomer — 3 months ago

We need a Staff retirement plan

Herbie Cloude has worked for Memento Museum for over 58 years. His skills are outdated (Who uses the old manual ticket systems anymore, right? They belong in a museum.... oh wait...) and management needs to trim costs. He has to go!!

But damn, who can fire an 80-year-old man who's been working at the museum his entire life?

Retirement should be an option for the oldest staff, which leaves room for younger staff to rise through the ranks. As a game mechanic, it would inject some challenges into the later stages of a museum's life cycle. Staff are aging out, taking their expertise with them. Better pay more attention to bringing in new blood, eh? And those retirement pensions are taking a cut out of profits, so who is going to hire the hit men increase monthly revenue?

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u/RandomBoomer — 3 months ago

NSFW: Dubious activity in the outdoor toilet

It's getting a bit crowded in this toilet, with someone who's lurking and staying inside as other people pop in and out. It's literally and figuratively the darker side of Netherworld.

r

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u/RandomBoomer — 4 months ago

My Wailan Lodge staffing is a complete disaster

Wailon Lodge isn't my favorite museum (it's fun, I like it, but I don't love it as much as other museums), so I didn't get back to it for the longest time, not until most of my other museums were at 7 stars.

Reviewing a 3-star museum was a real eye-opener for just how much I've learned since then. It was in serious need of an overhaul, but the worst part was staff training. Most of my experts were only at one or two training slots, and the choices I'd made at the start were... less than ideal. Then I carelessly lost a few of my best experts by sending them out on challenging missions too soon; I was too impatient, probably because I was accustomed to the expeditions in 7-star museums.

So now I have to start over almost completely from scratch. This is part venting and part asking for tips. I'm leaning toward just buying my way out of this by sending my new slate of experts to XP locations over and over again. Is there any other way to level them up quickly?

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u/RandomBoomer — 4 months ago

I'm kinda sorry I unlocked the Digiverse.

After posting about some missing animals in my Zooseum collection, I learned they were in the Digiverse map. So this morning I unlocked the Digiverse for the first time and...

I really really don't like it. The elements on their own are cute and amusing, but putting them into thmuseum world is jarring. I just dropped one of the Angry Birds into the grounds of my zoo/museum and the comic styles don't match aesthetically. The bird seems really out of place.

Fortunately, I made a backup of my entire game last night. So I could rollback the unlock entirely. Are there any cons to continuing to ignore this aspect of the game, other than a less than complete collection of items for each museum?

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u/RandomBoomer — 4 months ago

Where are the final Zooseum POIs hiding?

I've found the Painted Panda and earned 6 stars for the museum, and I've unlocked every POI that I can see on the Far Flung Isles map. I've checked off every task popup except for the one that leads to 7-stars. According to the Sticker book, however, I'm still missing two mammals and three birds.

Am I just impatient or have I missed something?

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u/RandomBoomer — 4 months ago

Bug or user error? Why doesn't my Air Commissioner III turn a room cold?

The Air Commissioner sounds good in theory, but so far I haven't been able to get it to work. Supposedly, the AC can turn a room hot or cold at the press of a button, but my cold setting isn't lowering the temperature enough to preserve my Frozen Finds.

I've selected Cold on the Temperature Control tab, but the equipment display shows the switch still at neutral, not at the Cold (blue) position.

https://preview.redd.it/zr4x9dthgy8h1.png?width=1238&format=png&auto=webp&s=96c2b53af49b2cf57408580795c1413ca69a4d0f

When I check the temperature coverage, the room shows neutral/yellow (rather than blue). And if I try to place a Frozen exhibit in the area, I get a warning that the Cold Temperature requirement isn't met.

https://preview.redd.it/2y61pykzgy8h1.png?width=1419&format=png&auto=webp&s=f6ca924cfb07b195e80b585434037656bed8bb9d

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u/RandomBoomer — 4 months ago

ELI5: Farflung Funishing event and Weed Walloper cargo

I've just started the Zooseum DLC and I'm slow to catch on to the nuances of POI Biodiversity.

If a Farflung Furnishing event is a good thing (happy face) that increases POI Biodiversity, why would I ever want a Weed Walloper to counter it? What possible advantage is there to lowering biodiversity?

https://preview.redd.it/d46qykvpv48h1.png?width=1029&format=png&auto=webp&s=601374583bade246294231405fbfafc4977420af

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u/RandomBoomer — 4 months ago

Is Silverback Swamp POI an in-game ad for DLC?

I've only purchased the base game and the Explorer Edition DLC. But there's a location on the Bone Belt map that requires me to hire a Wildlife Expert in order to unlock it. There is no "Wildlife Expert" in the Staff Hiring options, so is this an in-game teaser that is supposed to make me want to buy the Zooseum DLC?

If true, that would be very annoying, so I'm hoping I'm just confused.

https://preview.redd.it/6q6wss6pmq7h1.png?width=1337&format=png&auto=webp&s=a95d61acffc6078bcc3228c260b7fb3e69f5247f

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u/RandomBoomer — 4 months ago

How many fish of the same species do you display?

For some reason I've settled on three fish of each species when I mix fish in a large tank. For instance, I have a large temperate aquarium with four different species, three of each.

For larger species, like sharks, I'll usually put them alone in a tank, but up the number to 4 or 5 fish.

I'll completely fill the tank slots in all museum buildings, except for the fish nursery/farm. I have a separate building that is specifically for nurturing a newer species into breeding enough pristine individuals for the main exhibits. When I have the room to spare, I'll keep breeding for sale or analysis.

Are there any issues with this arrangement that I haven't considered?

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u/RandomBoomer — 4 months ago

Science museum: How do I resolve the green nursing sludge challenge?

Based on the narration for Bungle Wasteland, there's a solution to remove the electrified sludge that randomly appears on the ground of all my museums now. But I'm completely at a loss for how to do that.

My science museum is rated at 4-stars. I have robo janitors and robo security. The map appears to be complete, with no more POIs left to unlock.

I have only two tasks left to achieve a 5-star rating. Will getting to 5-stars clear up the sludge? Or have I missed something I was supposed to do earlier?

https://preview.redd.it/gw87qv1obh5h1.png?width=306&format=png&auto=webp&s=a4c15457c75c14f7001563d08c9c328fe3b465e8

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u/RandomBoomer — 4 months ago

Pebberley Heights Layout: How far will guests walk?

I'm itching to make some major changes to my building/platform arrangements, but I'm concerned that the distances will depress guest enthusiasm. Just how far can museum guests be expected to walk from one single spawn point?

Ideally, I'd like to move the Astral Anomalies exhibit to the platform on the right. That's a major chunk of the museum exhibits, which will leave the center platform a bit on the light side for interesting items. My hope is that the Astral Anomalies will lure them through the emptier area rather quickly, or they'll head to the top platform for the alien exhibits.

Any tips or advice?

https://preview.redd.it/hpthw575p45h1.png?width=1920&format=png&auto=webp&s=584cbe8d9253f095e582f32f4906acc31f0b31ee

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u/RandomBoomer — 4 months ago

I hate mixing themes in the same museum

Argghhh! The requirement to have a mix of themes in order to get another star is one of my least favorite aspects of the game. On the other hand, it does motivate me to focus on buying up adjacent properties so I can move botany out of my prehistoric exhibit building or move ghosts out of my ocean life museum.

Any other purists out there?

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u/RandomBoomer — 5 months ago

Do you display all versions of the same Custom Contraption?

Is there any benefit to displaying all three version of a contraption or is it better to just show the final updated version?

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u/RandomBoomer — 5 months ago