Getting there!
I’m using an optical encoder then translating movement to a virtual controller axis for those of you wondering how. I need to play around with the shaft connector and add more inputs.
I’m using an optical encoder then translating movement to a virtual controller axis for those of you wondering how. I need to play around with the shaft connector and add more inputs.
I have been working on fine tuning the code to get it to match the game as much as possible. We have spent so much time just sailing around on a galleon it’s fun and relaxing 😂. Kickstarter is now live and I’m focusing on making it as assessable as possible with all off the shelf parts and not too much work. (You will still need a 3d-printer). For those of you wondering how it worked it uses an encoder and code to emulate a controller axis. And while force feedback would be amazing you would have to be able to read the game’s data for wheel position which sounds like an instant ban to me unfortunately. Cheers!
If you’re interested
https://www.kickstarter.com/projects/wayfinderone/wayfinder-one
I spent the last few weeks developing this prototype to play SoT with a real wheel. This early code and set up actually ended up working really well so I wanted to share. I’m also thinking about making a video documenting my process as well as making a kick starter to try and develop this into an easy diy build where everything can be bought/3d-printed. Any interest?
Update: I’ve gotten it to be more accurate and have been sailing around for the last half hour
Update 2: wow a lot of people really loved this. I will definitely work on a video and kickstarter!