

▲ 8 r/archviz
Archviz Lighting Study in UE5 Path Tracer Looking for Feedback
First lighting study for my archviz portfolio.
Render engine: Unreal Engine 5 Path Tracer
Software: Unreal Engine 5
Output: Direct 8-bit PNG from Unreal Engine no color grading applied.
The goal was to create a warm, cozy residential dining atmosphere while keeping the lighting believable. The pendant lights are set to 2800K. I included both the clay and final material versions to make it easier to evaluate the lighting separately from the materials.
I’d really appreciate constructive feedback on:
- lighting and overall color balance
- whether the scene feels too warm/orange
- material realism
- composition
- anything that keeps it from feeling portfolio-ready
This is still part of my portfolio development, so any specific criticism is welcome.
u/Real_Oldshredderhand — 3 days ago