199X Online - 24 hours until closed alpha program begins

Tomorrow, August 8th at 10am ET, I will open up the game for the first 25 alpha testers.

It's first come first served, no application process. I figure those that really want to do this will be there. 25 sounded like a reasonable and manageable number of players to help test and build out the game. I will have a private chat in discord where we can share bugs and ideas.

Just be ready at 199x.app tomorrow to get your seat if you want in.

The idea is to have a small group of people help get things tuned up well enough that the game is playable at a moderate pace. Should give me valuable feedback and time to build it out, location by location.

If I wait until its completely done to let anyone in, it will take forever and maybe never happen.

If i let everyone in now, im sure many will burn through the content quickly and it will be difficult to build fast enough to keep up.

Going to sequence it something like:

25 closed alpha testers. figure stuff out, identify weak points, plan to expand testing phase.

25 to 50 more testers in a month or 2. Test the stuff we figured out.

Once we have a good runway through at least half the game content, we call it an open alpha and let everyone in... knowing its still alpha phase and things will change.

When we are happy with the flow of the game through the world to the end game, thats when Id like to pause everything, clean up, reset it all, and start the game from the beginning for everyone at the same time. That should give me enough time to build out the end game before anyone gets to it.

All subject to change of course. Just the plan im working with right now to make sure the game continues to ship stuff for players and doesnt stay in develop forever and never becomes playable.

The dev team is just me and some ai tools. I have a lot going on in life so i cant commit every free hour to this game, but... EB is my all time favorite game and Ive always wanted to make this so I dont see myself ever giving up on it. Just might take longer than we want it to.

Thanks for believing in me and 199X online. Im building it for us. After all, whats an MMO game with no players?

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u/Reasonable_City — 13 days ago

199X Online - Closed Alpha Testing Begins

Hello, everyone! The time has come to get the first group of testers in the game!

This Saturday, August 8th, at 10am ET I will open it for the the first 25 alpha testers.

First come, first serve.

You just need to make sure you're registered on www.199x.app , authenticate your ROM, and enter your discord name so I can add you to our private tester chat in the ZZ Labs discord server.

Dont worry if you cant make it, I will be opening for more testers soon. 1 step at a time!

The closed alpha program will help vet the Onett area of the game and provide valuable feedback so I can tune it properly as we move on to Twoson.

Hope to see you in the Discord soon! Link is on 199X.app !

u/Reasonable_City — 15 days ago

EB Online Update --- 199X Online

Hey guys. It's me again. Building earthbound online, week by week.

I am happy to introduce the title of the game............ 199X Online!

Now I am ready to share the site with you all!

You can go to www.199X.app get a sense of the storyline and check out all the dev logs and even register your account. Discord link is there too.

I've been having an absolute blast building the game and writing the story. And all your comments have continued to fuel the progress. Thank you!

Back to building, see you next week or in the Discord!

https://preview.redd.it/s62nxm6z88fh1.png?width=707&format=png&auto=webp&s=deceba214e67bed294f2e3e821b90f7566fc5f83

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u/Reasonable_City — 26 days ago

EBO Updates - Week 6

GIF for attention, video file in comments below.

The project gets bigger and bigger each week. Makes me appreciate the game so much more as I take it apart and fiddle with all the pieces. Still cant believe EB is a 3MB game! 90s game dev constraints are beautiful in their own way.

Working on the action scripting and flag systems now to recreate the sequences in the game, like the cop meeting you outside the cave by the shack after you beat titanic ant. And creating multiplayer boss fight events. Anyone that gets inside the circle will join the boss fight event once it's triggered.

https://i.redd.it/trq3epz04fdh1.gif

So now you can beat Frank, get key to shack, beat ant, fight cops, and finally get access to Twoson. Mission complete.

Im sure you will notice lots of bugs in the video. There are plenty of them. Goal remains the same. Rough out all the systems, then polish details.

But all things considered, I am very happy with the progress so far.

For next week, I want to have the website up with dev logs and start working on battle items. Super excited about launching bottle rockets and throwing bombs.

That reminds me...

I am using a 5 point skill system. Every time you level up, you decide where to put your point:

Muscle
Mental
Knowledge
Speed
Spirit

So everyone's character will not only look different, but play different too.

You will need big knowledge skills to handle the powerful Jeff weapons. Mental grants PSI skills, spirit makes you tough and hard to take down. Muscle and speed, self explanatory.

Let me know if you guys want any other details.

Website and discord n stuff soon!

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u/Reasonable_City — 1 month ago

EBO - Week 5 Updates

Longer video update in the comments below.

Didnt get anything done over the holiday weekend but focused available time on tooling features.

Scene stuff, flag system so players can progress from beating Frank to getting key from Pirkle to access the shack and cave, to titanic ant boss fight which allows player to fight the cops at the police station etc etc..

Also started working on the website so I can start a dev log there to keep everything in 1 place.

I believe that once I have Onett and Twoson content complete, that will be a good time to start opening it up for first test players. It should have everything to test all features I will need to build out the rest of the game.

u/Reasonable_City — 1 month ago
▲ 228 r/earthbound+1 crossposts

EBO weekly updates - week 4

Spent this week trying to squeeze the remaining content out of the rom and into the mmo game.

Stuff like status conditions so players and enemies can make each other cry, diamondized, nauseated, etc.. Mushrooms will mess your controls up and worsens over time, getting possessed takes control of your character intermittently

PSI moves for players and enemies to use.

Getting all items/weapons/equip-ables outlined

Some tuning to the game editor so I can make custom rooms where the game never let you in the door, adding doors to buildings that had no doors, etc.

Added yellow stamina bar to players and a run feature. stamina decreases when you run and use physical attacks.

I feel like the foundation is almost there. Got some weird tile bugs I gotta figure out that causes issues with depth sorting. But I am at the point where I think its safe to start working on game event features like multiplayer boss battles and control point battles.

I think I can post mp4 files in the comments so I am going to try that today.

u/Reasonable_City — 2 months ago

EBO - Earthbound Online Updates

Week 3 updates. Not a whole to show. Focused mainly on the netcode and tooling this week. Added projectile weapon, slingshot shown in this GIF. GIF shows some battling, level up modal, buying slingshot and getting a burger from a corrupt cop.

Been thinking of a name for the game that doesnt use any nintendo IP. I want to get a website up soon so I can post devlog updates and better videos there. Seems I can only post short GIFs here. Also working on the storyline of this online game, and I am very happy with how it connects with the other mother games. I expect the title will come out of that somewhere..

I still have a lot of work to do on the netcode to ensure the game feels the best it can for players around the world. And lots of work to do with the game editor tools. Those 2 big pieces are the foundation for the game.

I tested the 'use your own rom' feature and its working great. It just checks your rom you submit to play the game because it proves you own the actual cartridge. you wouldnt have the rom otherwise, right? Doesnt upload anything, just uses your rom to build your client for you and once it passes the check that its an authentic rom, it allows you to connect to the server.

Anyways. Lots to do to make this come to life. Back to work! See ya next week.

u/Reasonable_City — 2 months ago

Earthbound Online - EBO - Updates

Here's my progress since last week on Earthbound Online.

Can I post youtube video links here? Would be better than GIF with no sound, I think. I cant record much with GIF and be < 100MB

u/Reasonable_City — 2 months ago

EBO - Earthbound Online

EB is my favorite game of all time since 1996. I always thought it would be crazy if the game was not only multiplayer but also real time hack n slash combat.

I really like what pokemmo did with requiring a rom to play. I am writing some software that uses your rom, because you own the real game, and grants you entry to the online world.

My goal is to recreate Earthbound as an action mmo game. Would you log in and play?

If theres enough interest, I will make update posts as I build it.

https://i.redd.it/igdkutg3ki6h1.gif

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u/Reasonable_City — 2 months ago