u/Red_JJNun

Jumps Where You Self-Insert a Canon Charater

I noticed a lot of Jumps with detailed SI options. Is there any I missed? They are not exactly organized, but here is a few I known.

Also what have your Jumper done when they were SI as a canon character?

Generic Potential Man Jump (JJK Megumi SI)

Jujutsu Kaisen: The Disgraced One (JJK Sukuna SI Gauntlet)

Out of Context: Hercule Satan Supplement (DBZ Hercule Satan SI Supplement)

Fate - The First Hero (Fate Gilgamesh SI)

Dead by Daylight – The Entity Jump (Dead By Daylight Entity SI)

High School DxD: The Red Dragon Emperor Jump (DXD Issei SI)

I Have No Mouth And I Must Scream – Allied Mastercomputer Jump (IHNMAIMS AIM SI)

Avatar – Eywa Gauntlet (Avatar Eywa SI Gauntlet)

Sentry Jump List (Almost Every Jumps Scenarios)

Generic Worm Fanfiction (Worm Taylor SI Scenario, Jumper Hebert Scenario)

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u/Red_JJNun — 2 days ago

Fiat Loyalty Companions

What jumps let you all buy companions with Fiat-Backed loyalty. I remember seeing a few but can’t rember the names except for this one. Mainly because of the level of their loyalty.

Misfit of Demon King Academy

Demon King/Queen (500/1000Cp): For 500Cp I will make a King/Queen for you at 50% of Anos’ Level for you. They get Unique Source and Legendary Weapon for free. For 1000Cp I will make a King/Queen at full Anos’ Level for you. They get Unique Source, one extra Source and Divine Weapon for free. No matter what you pay, they will be Absolutely Loyal and Devoted to you. Not even your Benefactor/Jump-Chan could change this. You decide their Origins, Age, Looks and Relation to you. For example; Your Brother/Sister you never knew you had or Your Daughter/Son from the Future. You can buy them things with your own CP to give to them yourself at a 1:1 ratio.

u/Red_JJNun — 13 days ago

Pushing the Strongest Drawback to its Limits

We should all know about strong perks in Jumpchain, but what about a strong drawback? As in a drawback that actually makes can easily you stronger, for example Gotta Work For It from Generic RWBY Fanfic Jump. I personally believe the strongest drawback (Not including infinite CP Exploits) is quite well known, 3,402,193,822,311 Years from Medaka Box Abnormal.

Now the question is how would you push 3,402,193,822,311 Years to its limits to get the most from it. Please try to a follow the theme of power only due to the passing time, aka passive growth and not actively training DBZ style.

Anshin'in from Medaka Box Abnormal

  • Roughly 10 new powers every day, 3,779 per year. Powers increase in potency and magnitude as you grow older.

Abnormal Growths (Capstone Boosted) from Medaka Box Abnormal

  • Powers grow stronger with time and their drawbacks are slower removed; less cost, less strain, and limitations removed.

Gotta Have Power To Get Power (Capstone Boosted) from Medaka Box Abnormal

  • For any form of power you have will then cause you to gain any form of power even quicker

Fast Growing from Invincible: The Viltrumites

  • Powers that grow with age have a 20x rate.

Viltrumite Physiology from Invincible: The Viltrumites

  • Stronger with age

Age In Dragon Years from MLP Palaververse

  • Powers that grow with age have a 100x rate.

Cancer from Cells At Work

  • Limits removed, slow passive growth, and powers grow more versatile. Also roughly 1-2 new powers per jump/10 years.

Chilling Hibernation from Dragon Ball AF

  • Once per Jump you can choose a time period to hibernate, and during hibernation you will undergo vast improvements far beyond normal training.

Hyperbolic Time Chamber from Dragon Ball AF

  • A undetectable lookout, with a time chamber time inside that moves separately from the time outside at a rate of 1 day outside equaling 1 year inside.

Black Swan from The Record Of A Fallen Vampire

  • Can fly, high speed, and can nullify magic. Mainly large growth with time, even doing nothing you will surpass the previous year’s version of yourself by quite a margin.

I’m Not Like You from Generic Potential Man

  • You have a slot that gives a passive growth to whatever you put into it, an ability, a skill, knowledge, etc. The growth is dependent on you, your growth perks, and will act as though you are focused and dedicated to said training.

Shattered Limiter from Worm Alternative World

  • Your powers will double in strength every year, half that time if you did intense training. If your powers involves a fixed number of slots, charges, lives, etc. then double the starting number, and add one (one a day for charges) each time your power doubles.

The plan is to use I’m Not Like You on Anshin'in, then go into the Hyperbolic Time Chamber with using Chilling Hibernation for 3,402,193,822,311 years. With the 120x passive ability boosters, 365 days per normal day, and various growth perks in both potency and versatility will cause rapid massive boost in time. Shattered Limiter will also effect the number of slots from I’m Not Like You and Anshin'in sooner or later due to Abnormal Growths (Capstone Boosted). I can barely think about how strong you would get from this.

Feel free to add your ideas with perks/items and the jumps they are from. I'm sure I missed some but these were what I could think of in 1 hour. Please follow the theme of power only due to the passing time.

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u/Red_JJNun — 19 days ago

How to get this ability

Memetic Sensitivity

You possess a continuous awareness of all entities that hold information about you. You can perceive their presence, whether they be written records, individuals, or even organizations. This awareness acts as a radar, alerting you to their existence and allowing you to discern the depth and nature of the information they hold about you.

Additionally, you gain insight into any and all entities proportional to the volume and specificity of the information they possess about you. The more extensive and detailed their knowledge, the greater your awareness of them grows.

=-=-=

Are there any perks or abilities like this in Jumpchain. I assume there might be one in SCP jumps. Though I should have sworn to see something like this in the Dead By Daylight - The Entity Jump but can’t find it. Would this work on as a Noble Phantasm?

=Edit=

Found the perk in the Dead By Daylight - The Entity Jump.

Forbidden Knowledge (400): As old as you are it is no surprise that within you are things that break the mind. At will you can make all of you perplex the mind and burden one's conscience, information glimpsed from looking at you a danger to the consciousness. Beyond that you have a perfect grasp on what is currently known about you by who and where information of you can be found. All the better to cover your tracks with... or set traps.

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u/Red_JJNun — 23 days ago

Dragon Ball Super: Broly Jump W.I.P.

Dragon Ball Super: Broly Jump W.I.P.

You ever try to focus on something and then your brain goes:

HEY REMEMBER HOW COOL THIS WAS! LETS FOCUS ON THIS NOW! COME ON YOU WATCHED LIKE TWO YEARS AGO BUT IT WAS AWESOME!

So now my first Jump is going to about Broly movie. I have a few ideas, mainly using the Dragon Ball Super: Super Heroes V1 by Sentry342 as a base. Three origins, at least the Human, Namekian, Saiyan, and Frost Demon races, and a Mutant perk giving you what is the Mutant versions or at least theories on what the Mutant version of their race would be.

I will clean it up later, but for now does anyone have any ideas for perks, items, drawbacks, etc. Basically any idea.

=Edit=

Just added an ability to comment. Feel free to leave any ideas.

u/Red_JJNun — 26 days ago

Power Collecting

Some of us Jumpers are greedy, especially for powers. How does your Jumper collect them? Maybe take them with All for One, perhaps use your Majin Buu powers to absorb them, copy them with The End.

One of my Jumpers prefers using his God Tree and Perfect World items, from the Naruto - Otsutsuki Clan Jump, just to make sure he got everything and if he missed some his God Tree can just grow more. Also get new variations from using both items together.

So tell me some interesting stories or cool perk usages for collecting powers.

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u/Red_JJNun — 28 days ago

Making Collecter Even Better

AKA Need help making a Celestial Inventory/Summoner's Sanctuary Hybrid

I was looking for perks to fuse to create a combination of Celestial Inventory and Summoner's Sanctuary. AKA Collector from Oasis of Fantasy pushed to ridiculous levels.

https://cyoa.ltouroumov.ch/viewer/

=Celestial Inventory=

You gain access The Celestial Inventory. This power allows you to summon from your own Gate of Babylon analogue and wield with absolute mastery of ANY Item. Be it mundane, supernatural to the Metaphysical, you can summon any item in the known Omni verse.

You have a mental search bar that can be used to help locate a certain type of items from catalog. When looking at an item in your inventory or out in the real world, you will get a description of what it is, what it can do, how powerful it is, and what restrictions it has as well as side-effects. To summon a Item, you must know what the item's name is, so you can summon it out of the Inventory. Your Inventory will also "Refill" up a item, if you lose it. So do be careful you don't leave a Reality Gauntlet lying around. You can also place certain items as favorites to always be remembered. Please do note you can only have 5 Favorites at a time. Also some Items should not be used without great caution, respect and wariness as some may cause the Apocalypse, cause universal destruction or summon a Eldritch God like Cthulhu. Please wield responsibly.

=Summoner's Sanctuary=

You gain access to the Summoner's Sanctuary, a power that allows you to summon anyone from any timeline or dimension. You have a mental search bar that can help you locate a specific individual from your catalog. When summoning someone, you will receive their complete profile, including their strengths, weaknesses, and abilities. You can summon people with specific skills and knowledge to help you, whether it is for combat or for obtaining information. All you summon will be loyal to you unless you specifically choose a disloyal one. Once you summon someone, they will remain until you dismiss them.

Fate/Legends – Oasis of Fantasy

Collector - Automatically collects every one of humanities creations in every world you go to. Stores them, recollects them after use, repairs them, able to use any requirement having items and having none of the original negative effects when inside the vault for the owner, and can repair damaged/destroyed items after a few days. However one time use items are not recovered

Note: I not a hundred percent sure but when reading Collector it seemed as though it only allows for compatibility and ignore negative effects when inside the vault.

Germanic/Norse Mythology Jump

Rétt-ligr (Capstone) - To allow Collector to not only effect humanities treasures but all races treasures.

Akame ga Kill! Jump V1.1

The True Owner (Capstone) - To be compatible with all weapons and be loved by them. This often increases power and gives special abilities, along with lessening drawbacks.

Note: I'm sure there are better compatibilities perks and perks to completely remove any drawbacks to items, I just can't think of any right now.

Generic My Hero Academia Fanfic V2

Twin Creation (1000QP Version) - Can make copies of anyone. Possess all of the knowledge, skills, powers, and everything else that the original did whilst being just as strong. All beings created by this are loyal. And can customize them within limits. Maybe you want to copy the quirk someone had, but give them a different appearance or alter their personality a bit.

Note: Said quirk is based on Twice meaning contact is needed to allow to make copies off others. Need to record all people as soon as entering Jump, or at least thats the goal. Can store people inside of Collector. Also once merged with the vault I will assume all copies come from the vault thus once they return, damaged or destroyed the vault will restore the original versions of them. Ultimately need better for of copying and editing both people and items.

+99 Reinforced Wooden Stick 1.1

Divine Skill: Probability Manipulation - On the title, can manipulate all probabilities. Check notes

Unbound Hammer (Item)- Can massively boost a items power, up to +99 which doubles two random qualities

Notes: The plan is to use the perk below to remove limits on items and to allow this hammer to be used on people. Then use the perk below to allow the decreasing of strength, finally with Probability Manipulation to control what is upgraded and what is weakened. Mainly need to find a way to integrate said Hammer into the Collector itself.

Wreck-It Ralph

Beyond The Code - Can push beyond certain limitation, which increase in scale and applicabilities with willpower. One of the examples are reversing the special effects of hammers.

Note: This should theoretically work on the Unbound Hammer, to create -99 modifiers. In theory with a infinite willpower perk we should also allow the limit of modifiers to be increased infinitely.

=Needed=

Better perks to worthy to any item and ignore negative effects when said item is outside vault.

Better perks to include people/living beings. Perhaps akin to the Throne of Heroes, or one that records all living beings (Or similar things like anyone) to summon. We can likely dismiss them into the Collector's vault.

To allow infinite amount of the same items. I feel like Beyond The Code won't work on this it feels very vague, but if you disagree please give your reasoning in the comments

To let one time use items have infinite uses. Though the perk above might help, infinite items means infinite uses.

To make edits to the people/items

To remove limits on items. I still am still unsure if Beyond The Code would work and will like a perk that expresses the removal of limitation for items then this vague perk.

A good infinite willpower perk

To make Collector sentient and loyal (Maybe make it a Manas from Tensura?)

=Main Note=

I don't expect the Collector to gain all the objects/people in the Omniverse, however one that removes most of the limitation, actually have infinite of the same item, and allows us to freely increase/decrease in strength would be nice. The plan is for it to gain all objects/people in each jump once entered. Maybe I will fanwank and say it would gain everything in the Omniverse post-Spark. Finally any other ideas to improve Collector that I didn't think about are also welcomed.

Also Essence of the Infinite Treasury gave me some of the ideas, though I don't know how I would add the hivemind for sentient items and how that would effect the people created. I'll probably ignore the hivemind part.

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u/Red_JJNun — 1 month ago

A Chain of True Equals - Companions who Scale to the Jumper

For who is equal to someone like you? You whose growth is limitless and beyond comprehension. Because in the end you will be truly alone due to power. To know everything, to do everything, to stop everything. NO, for in a chain of endless possibilities you can find true equals! Never to be alone again, argue with them and bond with them. They are not Jumpers, even if they were based on yourself. They are Companions, unique individuals, just as you are a Jumper they are someone just as strong without a Chain. They will be something you can't control, thus you can make a true connection with them.

Here are some examples:

=OC Companions=

A Wild Last Boss Appered! - ‘Alovenus’ [-300 CP]: Well, if you really want to take the ‘Author’ of this world, and can pay for it, I’m sure something can be arranged. Taking just a tiny fragment of the Goddess Alovenus shouldn’t pose much of a problem. Unlike Dina, this version of Alovenus is the genuine article. However, she is not at full power, instead being a full avatar of the Goddess Alovenus, similar to the one that Ruphas would make after their final battle for her to walk around Luna and Midgrad. Somehow, this exciting new character coming from a world not of her design has caught her attention, so much that she now wants to go to explore the bigger multiverse with you. The Goddess wants to give you a ‘balanced’ and ‘fair’ experience, this companion can only access powers at the same level as yourself.

Besides gaining a powerful good for nothing, don’t expect much else coming from this inept author.

Dead By Daylight - The Entity - Miss Entity (Free/100/200/400/600/800): The apotheosis into an evil spidergod can be quite challenging and disorienting. Your benefactor understands that and has seen to it that you have someone that can guide you, if you want her too. Who would be better for this than The Entity itself?

Mind you this is not THE Entity as much as it is a 1:1 copy of her. Or perhaps an alternate omniverses version of her that has been beaten into the ground and made a deal on her deathbed. The specifics might not be as important as what she is here for.

She is wearing the humanoid form of a woman and has been tasked with keeping you company and guiding you on your development. As a small benefit for herself your own emotions of all kinds satiate her more than even a million trials run at the same time and so she is quite content feasting on you and remaining like this. Don’t worry this will not hurt your soul in any way.

There are different layers to this companion however. For Free she is practically powerless except for her agelessness and emotional eating. Beyond that she has the same tiers that the Killer option has, each one granting her the appropriate power back. For the final tier of 800 IS she can downright be made to scale to your own progress and growth.

Fate The First Hero - Your Treasured Friend- 500: An existence like yourself is wholly unique in this world. How could anyone relate? How could anyone be your friend? The Gods answered the plea of the people you tyrannized and perhaps your own silent one. A mirror image of Enkidu or perhaps even the very same, is at your side. Sporting all the power to reshape their own clay and commune with the world, they are your perfect equal in power. Their raw strength seems to be capable of matching you even in future worlds no matter how much you grow.

=Another You?=

Undertale Multiverse - Swap (100 CP): As you take your first step into a wider multiverse the first being you find is... you? Well not exactly you, somehow you have discovered an alternate version of yourself. They possess the opposite of the powers that you have gained in this jump, so say you are a deity with a domain of Death then they would be a deity with a domain of Life. In what way they are different to you is left to your discretion, are they more violent than you? More of a pacifist? For that matter, are they a different gender? A different race? You decide what their appearance is and what their beliefs are, but keep in mind that they will bear some similarities to you in some manner and their powers will be your opposite. You will be able to choose their Race, Base, and Soul type yourself, and will have 200 CP to work with for that. In terms of perks, if you choose Destroyer as your origin, then they would have the Creator origin. Let’s say you choose to take both the 100 CP perks, one of the 200 CP perks, one of the 300 CP perks, and the 600 CP perk from the Destroyer perk tree. The Swap would receive both the 100 CP perks, one of the 200 CP perks, one of the 300 CP perks and the 600 CP perk of the Creator perk tree. The same is true if you choose the AU Resident Origin, they would get the Guardian origin. Items work the same way, though they would have the same selections from the magic section as you. Should you pick a perk from what they would have as an origin then they would get a perk of the same value from your origin. From this point onward, they will gain opposing powers to what you have each time you both enter a new jump.

Dragon Ball - Fission [300]​ - You’ve certainly grown in power, haven’t you? Can you feel it? Your ego swelling as your power and ability does? Is the temptation too much to bear? Or is your conscience holding you back? Whether the burden became too great to bear or your body too imbalanced to reconcile the difference, half of your ego has split off into its own identity - an almost identical twin of yours, possessing your Race and all of your abilities and techniques. Typically, one half is ‘pure good’ and the other is ‘pure evil’, but this version of the technique is a bit less severe...if your other self is ‘evil’, it will mostly be to an extent you can tolerate, being more grumpy and reserved instead of megalomaniacal (though still very vicious towards others). If your other self is ‘good’, then they’re more gentle and kind-hearted than you normally are, but are fully capable of making aggressive choices or decisions on their own.

Whatever this other half is, they’re loyal to you (being that you’re the same person and all) and count as a companion. Unusually for this technique, you can both re-unite at will back into a single being, and this will combine your respective powers for a tremendous boost in power that lasts until you divide again. They only count as a companion when independent and de-fused from you, otherwise they’re just ‘you’. That said, there is a downside...if one meets a final death, the other follows immediately after. Your life force is explicitly linked, so if your other self dies while separate from you and has no way to survive or cheat death, you will die with them. Try not to forget that.

Dragon Ball Super - Jumper White- 200: Why do the alternate versions of you always have to be bad? Why is it always Jumper Black and never Jumper White? Perhaps they were all hiding in this option. Taking this companion has you come to meet an alternate version of yourself quite quickly into your time here. They possess the same form as you, as well as all your abilities, gear and powers. They’re not exactly identical however, as you may choose to have them take on minor differences. Perhaps their colour scheme is different to yours or they have a different personality to you, though with the same memories. They’re not totally loyal to you but they do know you’re the main jumper here and try to work with you, depending on what kind of people you two are like.

Dragon Ball GT - Jump Fighter- 500: With how awesomely awesome you are, is it any wonder that people wanted to create their own, more pliable versions of you? Thankfully the one successful attempt escaped and met up with you. They’re a bit on the naïve side, having just been born, but you can already see yourself in them. Makes sense given they’re a perfect Android clone of you. They’ve got all of your powers and abilities, along with the innate traits of an Android, and even share many of your personality traits. That said, they’re still developing and unless you specifically guide them towards being the same as you, they’ll likely end up as being similar but a little different. They definitely look up to you as the original though and desire your guidance and care, becoming a companion for future worlds. They do have a quite unique power though. They’re able to fuse with you to become Super Jumper, a being where you are the dominant personality but possess a larger, more matured and far more powerful form. While in this state, they will not take up a companion slot but may still talk to you from within. You may freely separate from this state when you wish. As the copy of you is linked to you on every level, they will also grow stronger as you do, though this is only in overall power levels rather than gaining every individual ability that you do. Purchasing this option and choosing to start fused will also increase your power in other respects, boosting the power of any 600CP perk that you have bought previously in this jump. You will retain this boost if you later defuse. You may choose to withhold perks and powers from this clone but they will lose out on power, including the power you gain when fused, depending on how much you hold back.

=Note=

This is mainly to talk about Companions who scale to the Jumper, not creations by the Jumper to be equal or stronger then themselves, nor to scaling enemies. I noticed these scaling Companions and was wondering if I missed any, my personal favorite is the Swap from Undertale Multiverse. If I were to use these Companions I won't import them and use them as other individuals who can keep up with the Jumper's ridiculous levels of power (With House Rules as need in certain situations). I wonder if someone made a Chain with only eight Companions who are equal to the Jumper.

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u/Red_JJNun — 1 month ago

How to give my Jumper Antagonist Creation?

I wanted my Jumper to use Annihilation Maker and slowly turn it into Antagonist Creation.

The Jumper will start in DXD and also have the 3 Minute Cup Noodle Gauntlet. Its to use it Let's Mix Something Up, and have Antagonist Creation be a mega-perk. With Annihilation Maker being the first of eight, could I have suggestions on how to make this mega-perk? Obviously one needs to be a loyalty perk and one being a overmind perk, but I haven't found any good overmind perks and I was hoping the loyalty perk would be on the same level as the Nazarick NPC's from Overlord.

https://preview.redd.it/552brirlpxbh1.png?width=1500&format=png&auto=webp&s=14613ce36644be7f3536ffba1bccb7a4558c1d7a

Antagonist Creation

Cost: 55 SP

There can be no happiness without a bit of suffering, and life cannot be called life without some struggle. It seems that such thoughts are the ideology behind this power. This is a power that allows you to summon an entire species of antagonistic beings—'demons' or other hostile races—targeted against specific individuals or groups.

These beings are irresistibly compelled to oppose and attack the spell’s target, which could be a person, a town, a city, a nation, or even an entire species. They will always be superior—whether in personal power, abilities, intelligence, and/or numbers—compared to those they were summoned to terrorize. Their primary purpose is to provide the spell's target with a true challenge, after all.

You may freely customize their appearance, characteristics, gender, and more. However, no matter how they are shaped, they will see you as their creator and their god.

You can choose whether they vanish after completing a set objective—such as the defeat of their leader or the subjugation of their entire race—or whether they remain, even evolving in strength, numbers, and abilities to adapt to new targets over time.

From the moment you gain this power, you're capable of spawning races strong enough to threaten entire nations. With time and training, you can expand their scope and potential until they become capable of threatening entire galaxies and beyond—whether through their magic, technology, abilities, or otherwise.

=Oh, My King=

Required: Overmind, or Loyalty Insurance

Your will has been deeply integrated into the hearts, minds, and very self of your creations.

Now, you command absolute loyalty and control not only over your creations from Antagonist Creation, but those that were summoned and were resurrected by you or your creations.

This affects races/species that are descendants, derivatives, or mutations of your creations. Regardless of their origins, they'll never forget their roots.

Any such being will not only gladly follow any of your commands, regardless of what it may be, but will also be completely incapable of harming you. Some of your smartest creations may be convinced to ‘attack’ you if they are utterly sure that the chances of them actually hurting you are zero.

As another bonus, you also form a telepathic link with those under your control, capable of sending orders through telepathy instantly, regardless of the distance between you and your creations, even if you were to be in a different dimension. With training, you may even use this link to share the feelings and senses of your troops, allowing you to see through their eyes, hear through their ears, and feel what they feel regardless of where you are.

Note: You may choose to not enforce any of the aforementioned effects if you want, but this must be done upon the moment of their creation.

Comes from this CYOA: https://cyoa.ltouroumov.ch/viewer/

3 Minute Cup Noodle Gauntlet: https://drive.google.com/file/d/1BISBiDVWL6FtvdAVc3uv5DxEHH4bbCQp/view

Let’s Mix Something Up [400] (Discount Mr. Noodles Brand): What good are powers and perks if you can’t mix and match at will? That’s silly. The best thing about soup is that you can toss pretty much anything into and, hey presto, it’s still soup... unless you add too much starch, at which point you might have batter... or dough... anyway. You may now combine up to eight perks, abilities, or powers into a single mega-perk... and you may create as many mega-perks as you have abilities to combine. The exact details of how they combine is up to you.

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u/Red_JJNun — 1 month ago

One of my favorite Essences

A Essence balanced enough not to immediately be Omnipotent and have True Immortality but also has enough potential to one day reach that level of power.

Essence of the Abnormal by SleepyWriter

By drinking this blue and red Essence, you gain the powers of Abnormals/Minuses from Medaka Box.
•You develop a perfected version of Medaka Kurokami’s Abnormality, The End. The End allows you to learn and completely master any ability or skill you see, are subject to, or even just hear about (whether hearing a detailed description of it, or working off word of mouth). No matter how inherent or unique the power or talent, no matter if it’s from biology, technology, the mind, or the soul, the End will copy these abilities and perfect them, allowing you to use them to their fullest potential without any of their weaknesses, and even further beyond that. The End also increases it’s users’ natural learning ability to insane levels, allowing them to learn any skill quickly, from relatively simple skills like baseball talent and chemical sciences to impossible powers like acausality and reality manipulation. However, The End explicitly cannot replicate the effects of other Essences. But, perhaps you could find a way around this....
•You also develop a version of Multi-Skill User, the power of Najimi Ajimu. Ajimu’s Multi-Skill User allows her to hold and use over thirteen quadrillion separate powers, ranging from more minor skills like counting large amounts of items, to more godlike powers such as reversing causality. Of course, you do not have this level of strength yet. You will start off with only a thousand powers, which can range anywhere from slightly more flexibility to even the incredible All Fiction. Every month (approximately 730 Earth hours), you will gain a thousand more random powers, and will keep developing more and more as long as you live. These powers, although random, will tend to follow your desires or needs at the time they form, such as developing a healing power when your allies are on death’s door.
•You also gain the knowledge and ability to use Styles, the ability to use the idea of “communication” as a weapon. Styles are on par with the powers granted by The End and Multi-Skill User, and were in fact created to combat such Abnormalities. Manipulating the idea of “oneself”, sealing opponents into cards, even cancelling out narrative reality, Styles seem to be just as varied as the Abnormalities they were created to combat. While the original Styles were only temporary in nature, the ones granted by this Essence are not. In fact, you can actually vibrate your body at a certain frequency to bestow a temporary copy of a Style onto someone. When this happens, they gain a Kanji marking on their tongue, symbolizing the power they have been given. Of course, you can always revoke this power at any time.
•Your powers, even the ones not from this Essence, cannot be copied, taken, suppressed, erased, negated, or otherwise altered without your full knowledge and willing consent. And even if you allow it, you can instantly regain these powers at their full strength at any time you wish.
•You have complete and total knowledge of all the powers you hold, no matter their source, and all the best ways to use them. Even if you don’t know which power to use in a certain situation, this Essence will present a selection of powers perfect for the situation at hand.
•Even if the powers you copy/develop were derived from external forces (such as gods, aliens, alternate realities, or higher dimensional beings), your versions will become internalized and fully self-sufficient, with no influence or connection to the original “source”.
•You have an internalized energy reactor that can supply you with all of the power and energy your abilities require. If your powers rely on some form of “fuel”, such as magic, chakra, ki, or something else, the reactor will always be more than capable of supplying what you need. While the amount the reactor supplies will grow over time, the amount you start with is more than capable of fueling a hundred thousand world-breaking powers at a time, even if only at a fraction of it’s total capacity. Moreover, much like your powers, this reactor cannot be tampered with in any way without your full knowledge and consent, and, in fact, cannot be damaged in any way that you do not wish.
•Your powers will always function at their fullest, no matter where you are or what your target is. Even if you are in the domain of a supreme deity who can suppress the abilities of divine beings, your powers will be unaffected.
•You will have complete and total control over these powers at all times, and can freely and instantly alter their range, lethality, potency, and other aspects. You will never be overwhelmed by the amount of powers you have. Even if you copy or develop a sentient and malevolent ability, you will have complete control over it.
•None of your powers will negatively affect each other or you. If you develop the power to use holy magic while already having the body of a demon lord, you will still be able to use both at the same time without any conflict or negative reaction. This applies to ALL of your powers, copied or not, even if, by their very nature, they should oppose each other.
•You can use all of your powers at once, if you so wish. You will have complete conscious control over each and every one of them at all times, even if your are using a million powers in tandem.
•You can bestow copies of your powers upon anyone you choose, without any effects on your own. Those who you gift your powers too will be perfectly loyal to you and unable to go against you in any way. And even if they are somehow forced to use their gifted abilities in a way you do not wish, you can instantly revoke them at any time.
•You gain a new body, with an appearance determined by you, at the peak of human capability and even a little beyond it. More importantly, however, is that this new body has the physical capability to make full use of any of your powers, no matter how extreme or dangerous it is. No matter what power you use, your body will be able to take it’s strain and blowback without issue. No shattering your bones from super strength punches, no charring your limbs from fire manipulation, no psychic nosebleeds from telekinesis, the list goes on and on. If it is a physical limitation or side-effect of your powers, you do not suffer from it.
•Your powers are no longer tied to your body, mind, or soul. Rather, they are tied to your very existence. Even if you have been reincarnated, mindwiped, and had your soul eaten, you will always have your abilities.
•Unlike Medaka and Najimi, you will never suffer from insanity, emotional dependency, low self-worth, or any form of negative mental state. You will be at the peak of mental health, and can always find a way to move on from the greatest tragedies to grow as a person.

https://docs.google.com/document/d/1mnBVDn41YzMmo-kvMliIfIaYA7verOa6rHbtWzSucMw/edit?tab=t.0

u/Red_JJNun — 1 month ago

Good News, Bad News. You've been hired!

You have been hired to kill the protagonist of a supernatural series of your choice.

The good news? You either gain a essence based on said protagonist/series or just become them after killing them. Your choice. You also gain a essence beforehand but nothing else. You can however learn what most people can from said verse, so long as it can be learned.

The bad news? They know someone wants to kill them and have everything from the end of their series or at their strongest, also their allies will try to stop you.

Here is the essence, Essence of the Assassin by Triggerhappy Jaberwocky.

Essence of the Assassin

  • A body just above the peak of your species in ability, one sculpted to your tastes and tougher then it should be. This body can grow in ability and durability through training.
  • Granted some sort of innate energy like Ki, Chakra, or something like that you can use to empower yourself in different ways such as body reinforcement. Perhaps even develop techniques with it as well.
  • Supernaturally skilled at stealth, sneak successfully even through powerful magical wards or the toughest mortal security.
  • Can mimic people down to their looks, voice, personality, with study and even get their memories if you manage to touch them. Also a masterful actor able to fall in and out of a roll or mask without fail and on the fly.
  • Able to conceptually kill anything no matter how immortal.
  • Supernatural mastery of many weapons and unarmed styles, even just plain old brawling.
  • Supernatural senses, able to see miles away, hear a rodent fart in a quiet field, etc.
  • Can travel through shadows as well as turn invisible.
  • Able to create corporeal clones that are absolutely loyal and have all of your powers and abilities. Just as tough as you as well. Limited to three initially but this number will grow with practice.
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u/Red_JJNun — 2 months ago