Things i'd like to see in the future
First of all i'd like to say what an amazing game this is. Truly is on par with Pve Tarkov but needs some work to really get there. (if that is the devs goal)
Dynamic AI spawns:
Currently the Ai bots spawn at specific locations and follow a set route. After a few runs through each map i now roughly know where they're going to be and can easily avoid combat if wanted. Tinkering with a spawn mod i've noticed that if you increase the amount of AI on a map, they just spawn around the same area in groups.
I'd like to randomly have encounters in the whole map, even at border edges and extits. After a few runs you start to remember where they are and can easily avoid them or find them if needed. Makes the map feel a little stale. Especially outpost is empty. (maybe this changes in the planned update for Q3 2026?)
AI customization:
The vanilla AI is cracked. Too cracked in my opinion. They can spot you from across the map and sometimes mag dump you with high accuracy. Currently i've applied a mod to make them more like Tarkov scavs were back in the day.
Vanilla AI response time is 0.1 seconds, as soon as they spot a pixel of your character they lock on and start blasting. I've lowered their response time to 1 second (i'm slow af, maybe 0.7 seconds would be a better general setting) and that gives me the time i need to respond back.
They can also see through bushes and trees. So i've lowered their visibility with 30%. Now i usually spot them in time, before i've been blasted to kingdom come. I can somewhat avoid this by not sprinting of course but even when hiding in bushes they spot me and shoot the tomfoolpoopery out of me.
maybe this will already be adressed in build 2 planned for Q3 2026 in the AI overhaul, i didn't see it noted though.
Sound queues, they often give sound queues which is good. Sometimes... they don't and hide in a corner. Especially after shooting one and they sprint off they tend to sit in their hiding spot for a long time. My heart cannot take these jumpscares man. I'd like to have them make sound queues reliably every so many seconds if you're within 15 meters or so. Maybe something else than talking gibberish, like lighting a candle or looting stuff in a cabinet (not asking for animations).
Unlockable Shortcut routes from Village:
I like village, it's got plenty of loot and is my favorite map to engage so far. However, i'm quickly getting tired of needing to run through 4 maps to get to apartments. An unlockable shortcut route from village to, minefield/apartments would be glorious.
I have the bunker unlocked in outpost and use it as main storage, however i still wanna go to village faster than currently possible.
Loot scarcity: There's a bit too much loot, i think. Especially food is abundant. I think it would be better if loot was just ever so slightly scarcer in general. To give that 'survival' feeling touch. Also food should have an expiry date/time. If stored in a fridge it would last 5x longer or so. Just enough to not make it annoying but reasonable for a game.
Weapon attachments:
We have silencers, scopes etc. I would love it if you can actually customize the guns a little bit. Different rails, stocks, grips etc
Gunplay:
aim-sway/gun-sway can't be controlled. I'd like to be able to hold breath for a steady aim for a few seconds.
Bullet time. Currently gunplay is hit registration (as i understand it, when you click and hit the bullet instantly hits the bot). It's too easy to snipe from a distance. I like to lead my shots with some level of realism. Of course if the development allows that.
Skills&perks
There's a really solid mod out there that adds this. Could and should be part of the official game. Exactly as it is preferably.
Events:
Good stuff. More please, especially for the 10 days where nothing really happens until outpost gets compromised (i haven't gotten there yet, but it's getting boring on day 13 just doing the same routines for loot)
Some Ideas for events/stuff:
More bosses obviously. First time i saw the guy hopping out of a police minivan with hardbass i had a good laugh. Then shot him in the face 5 times for his flamey hat. Yea, we need more of this with variety (evil-nomad biker gang?)
Anomalies? S.t.a.l.k.e.r like stuff. But have them be useful in some way, or hostile for engagement. Maybe random portals that take you to another map? >unlockable shortcut idea?
driveable vehicles, maybe a scooter or a bicycle to get through the map faster? Charge-able mobility scooter would be funny.
Different quests, unlike finding loot, kill 10 enemy ai for a soda. etc.
Weather Seasons:
The weather system as it stands is solid. From summer day to heavy storm and immersive thunder in minutes.
I think it would be cooler if winter was an 'event' of sorts. Perhaps at day 20-30 it becomes winter until day 45 or something like that. This gives you an automatic goal to hoard food in your shelters to always have backup recourses available if you cant light a fire.
Maps:
They're good, can be better. Village is a prime example, it has buildings all around the map, tents in the far corners etc. Feels filled up and ready to loot.
School: 2 main loot sources, school building and the small supermarket on the right as you enter the map. the rest feels pointless to go to. I mean yes i can try every single garbage bag and open spots for ground loot but meh..
Highway: While the map design is good, i feel 90% of its loot is distributed between supermarket and behind tunnel doors. Been on the highway a few times but rarely found anything in the cars there. Could have some small buildings in the forest near the exit towards outpost.
Outpost: why so big if all you ever need to go to is tent or bunker safehouse/trader? The other bunkers are near empty and the rest of the map is empty. The map feels like it was made for the cat quest and bunker. Needs more buildings/ way more enemies. (a dark underground bunker below the map nearly as big as the map would go hard)
Minefield: I hate it. But i get it. To get around this one i just take a left and follow the map border until i get to the apartments entrance. I get why the map was made though, the first time it was nerve wrecking and i had only 1 bandage. But after realizing you just have to look out for the pins on the ground, it's pretty tedious to get through. I'd prefer the removal of 'all' mines and only have them at spots where the loot and enemies are. Now you have reason to go somewhere kill AI and find loot on the map without it being a hassle to look for Mines. If it needs to be a little nerve wrecking, add fog. The soundtrack is already eerie enough to make the vibes more creepy than they are with just mines everywhere.
Apartments: hmmmm. It's tedious. Not a fan. Constantly having to go up and down every staircase, every apartment to find another potato or c1911 magazine in the hopes of a special crate. Idk how it could be more engaging though.
The BTR patrol is absolutely terrifying. I shot it once to see what it does and it just start blasting the apartment i was hiding in, for a good while. When it drove off and stopped again it sprayed another set of shots at the apartment as i was still there too scared to pop my head out. Good stuff.
I haven't been everywhere yet but seems to be well worth for the loot generally.
Terminal:
Hoped it was an Airport ((idea for new map? :) )
Sprinted through it to find out if there was another map after. Didn't see much loot potential. Could be wrong though.
Saving/ Save files: The game is rather crash sensitive, especially on AMD. It's quite frustrating to lose an entire run and setup like that. It would be better if the game saves your inventory every once in a while so that if it crashes, you at least keep the stuff you got in that run. It's a 'singleplayer' game after all.
Co-Op:
currently in the game but barely working as intended. Your friend can join you and do everything you can.
However, you always need to get into the shelter together (i understand this from developers perspective but it would be nice if one can stay in the map while the other goes into the shelter and vice versa). This however prevents loot reset. Idk how one would fix that.
The person who has joined a server has some kind of developer setting turned on by default. They can steal anything from a trader which is laying around on the planks/tables.
They will find a special loot crate on nearly every spawn point in apartments, but the Host wont see those crates and find way less loot generally.
Difficulty at the start of the new game doesn't affect the person who joined. They will always start with a default kit and 100% hp/food/drink
Duo quest completion, if the host delivers a quest and completes it he gets a discount. If the joined player does a quest they don't get the discount. Is it intended that both players complete a quest seperately? From a Tarkov perspective i get it, personally i prefer it. But would it be better if one quest completion is required for both player discount rewards?
Reviving is too strong. If one player dies they should just be dead and respawn if the gamemode allows that.
On permadeath i think a player dies, he dies and can't be in that playthrough anymore.
You're basically undefeatable with 2 people. You can just keep reviving each other. Food and meds are pretty much obsolete. 'Oh i'm starving, shoot me in the head so i'll be back at full hp again'
Frames per second in apartments for the host is abysmal. Idk why but if i play it solo there's no problems at all with FPS. If a player has joined, it gets stuttery and laggy at unplayable levels. My hardware is definitely good enough, so that's not the issue. Although i have AMD which is VERY crash sensitive with this game. It crashes so hard sometimes that my whole pc just restarts. Other EA games have this issue as well
Hope the devs see this :)!
Edits: spelling/grammar and ideas