r/RoadtoVostokGame
If the Outpost bunker shelter is tied to killing the Punisher, the encounter should not be a random spawn.
I love this game. Build 2 ramped up the AI skill and the game is genuinely harder, and by extension, more fun. The Outpost bunker shelter is powerful, both for its proximity to the Gunsmith and Vostok. Locking this behind a random encounter that requires you to sprint to a road/crossroad, engage the vehicle, hope it stops, then kill the slightly harder boss mob all while not getting killed by regular spawns and the boss and his adds, feels rickety. Too much luck is involved. The Punisher encounter should require preparation, a great loadout, strategy, and skill. Hell, he should have his own little map. Make it tough to get to. Make it even tougher to complete and escape. It should not be a random event, which becomes less likely as other events are unlocked. It should feel like an achievement, not luck.
anyone been making use of the kantamus backpack?
i think its drippy as hell, but by the time you can get it, you would usually already have jaakari and a fishing vest / plate carrier, and even when hauling like 4 rifles i dont find myself to be struggling with overencumberment
just curious if anyone has actually been using it efficiently
Floating sights
Anyone know why this is happening? It does it for any weapon needing an ris adapter. It only does this when its equipped as you see here. It looks fine when set down in a shelter.
⚠️ I got stuck here ⚠️ ..lost some valuable items
Driver sells Oil Filters, Water and Beers.
For those of you who are allergic to reading patch notes and/or the wiki:
The driver sells the very difficult to find Oil Filter and also beers and water, making it do much easier to finish the Generalist tasks.
He officially appears on day 15, BUT only on Wednesday so the first day you can meet him is day 17. He spawns as soon as you enter the map, but his (random!) route isn’t guaranteed to make him stop. If his route doesn’t get him very close to any of the 4 bus stops on the map, he just keeps driving and leaves the map again. You don’t have to be at/near a bus stop for him to stop and once he stops he stays there.
i can’t confirm if he stays on the map if you enter the shelter because I don’t have the garage key yet.
So your best bet is to enter the map, run to a bus stop and use a scope to find the bus and check if he stops. Finding him by sound is doable. From the bus stop near the gas station (village map entry point) you can pretty much see 3 stops with a good scope.
From that spot you can also quickly run back to exit the map to reset. Note that there are often bandits hanging around the gas station. And they can snipe you from the fish market, so take care.
This is still the most questionable design choice to me
I know I'm salty and just venting but seriously, why do I, after 5 hours of grinding for this event, then have to also roll a 50/50 coin flip for the punisher to even face me, just make it guaranteed that he gets out of the car, please, it's not that hard.
The Gnomads can’t despawn if you don’t let them 😈
I ran a little experiment. Filled up my inventory with just food and melatonin and entered village at 23:55 on Saturday. As long as you don’t exit the map or enter a shelter, they cannot despawn. Even moving to the other side of the map and breaking line of sight does nothing.
According to my Tactical Watch it is now Friday 21:25 and they’re still there. Spent a week mostly sleeping and looting a bit to see how far I could stretch it.
Eventually you’ll run out of food and things to trade for food as the loot doesn’t respawn, so you can’t keep them hostage indefinitely.
But I’ve kept the Gnomads hostage for nearly a week now 😈
Handy if you just want a couple of days of quiet, undisturbed fishing.
What items should I be saving?
I’ve been hoarding a lot of super random stuff as I’ve been playing. Is there a list of items that I should be hanging onto vs what I can use? I know water and beer are two important ones. But I don’t wanna accidentally trade or use something that’s really rare
Stuck in vostok (airfield)
just tried crouching under the plane in one of the hangars, guess i'll just stay here and die ig. I've noticed a few bugs here and there but this is the one that ends me.
Calendar Prop?
Returned to check out build 2. Where is this calendar prop? I am trying to check what day of the week it is.
Anyone else unable to find nomads?
I think the developer fucked the game with the new patch, I've been playing for a solid 3 hours and the only nomad I've seen was dead, the game felt alive yesturday, their was gunfights and now it just feels like it did at launch, plus I've also been getting a glitch where my gun unloads itself mid fight.
Anyone else having these issues?
Murdered my First Hobo on accident
Anyone kno how many oopsies till they all turn aggro on me?
I love the new update its just gonna change how I veiw moving things.
Not being able to hit F to interact with the Nomads felt disappointing
Hopefully it's in the works with a future update
Nomads rn just feel out of place. They're only two thing in this game that aren't actively trying to kill you, nomads and traders. Traders at least have a believable, self-interested reason for being a non-hostile entity in the zone; they're getting rich by ripping you off. If Nomads are only trying to survive, the same as you, shouldn't they act like someone trying to survive?
Maybe they can run things to a specific container within one of your shelters? You'd have two separate trade windows open; one for the loot the nomads are taking to a shelter and the other for stuff your giving to them as payment. What if nomads specified the stuff they wanted as payment? like X euros worth of food items? Another wants X worth of medical items, another wants food/drinks etc etc.
They could even offer very specific barters. These barters would function almost as an exchange rate. Every nomad could offer a different trade. Ex: You talk with a nomad carrying a mp5 and he tells you that he's low on ammo. He's willing to trade some 7.62x3.9 or 9x19 for 9mm. Another mp5 nomad you run into offers .45 or 9x19 for 9mm. Essentially a small scale ammo exchange. You could even expand that further; Some of them could trade food for drink, meds for valuables. options are endless.
The nomads could even offer a paid fast travel service? You'd pay them to "guide" you to a different map within Area 5? For a huge fee they'd guide you to apartments? You could pay them to follow you in the Vostok area? they'd follow you until they either die or you make it back to Area 05
I'd also love to see Nomads actually hangout around campfires too. IMO they should only patrol if someone recently engaged them or they heard shots somewhat near their camp. When it's quiet they should default to heading back to camp to hangout, kind of like how NPCs in STALKER hangout around a campfire.
game is crashing
Game is crashing after exiting the cabin, any fix ? When i use open gl workaround --rendering-driver opengl3 the game is unplayable
where are nomad meetups thingy, and how do i find it?
self explanitory T-T