u/Right-Intern-4375

[AddOn Update Teaser] Missing Debuff Reminders with -PlateTweaks-
▲ 18 r/WowUI+1 crossposts

[AddOn Update Teaser] Missing Debuff Reminders with -PlateTweaks-

12.1 stopped addons from reading enemy auras. This doesn't read anything.

So we let the game itself hide the icons when the debuffs land... On every nameplate.

I saw a few people asking for this feature, and as far as I know the closest thing available still had to show an icon, or a placeholder backdrop. "Hiding" things conditionally was mostly written off (even by myself). This addon completely hides the reminder icon, conditionally.

Sounds simple... but there were many attempts.

As stated in the video, there are some limitations and performance tradeoffs - but for 1-2 debuffs it should be fairly unnoticed for most players.

This module is not yet released, but being added as a module SOON to [PlateTweaks]

youtu.be
u/Right-Intern-4375 — 2 days ago
▲ 36 r/WowUI

PlateTweaks [Addon] "Conditional" Nameplate Coloring by Debuffs in 12.1

Blizzard sealed enemy aura data in Midnight, meaning addons can no longer check secret details on enemy auras. 12.1 API changes opened a few new doors.

PlateTweaks sets rules and lets BLIZZARD decide when to reveal them..... hence the "conditional"

This all started as a script to recolor a health bar and grew into this. Still figuring it out!

Current Features:

  • Health bar tinting driven by your own debuffs
  • Border coloring, fully separate rules from the health tint — use either or both
  • Rules can require two debuffs at once
  • Optional Aura Icons with filters (disabled by default)
  • Named profiles, linkable per spec
  • Test mode lets you preview colors on real nameplates without the debuffs up
  • Works alongside Blizzard plates, EllesmereUI, Plater, Platynator, etc

Download (PTR VERSION ONLY) from Curseforge: PlateTweaks

Please feel free to reach out to me (UncleJeebz) with any bugs or feature suggestions on Discord

youtube.com
u/Right-Intern-4375 — 11 days ago

I got "conditional" aura display working on nameplates in 12.1 — sort of

https://reddit.com/link/1vjb7rr/video/nbamf6fko8ih1/player

The Creation:

So I've been suffering since the addon squish (rip WeakAuras), and with the new API changes in 12.1, I wanted to see if an old feature I loved was possible.

Playing DoT classes in M+ with big pulls, I wanted to change the color of nameplates when my DoTs were active, rather than looking through a sea of plates/icons.

Then I wanted two DoTs to show a different color than either one alone. Some time later, here we are.

Why "conditional" is in quotes:

In 12.1 addons can't read enemy auras at all. I can't ask "does this mob have my Moonfire" - the answer is secret to Blizzard. So, we don't ask. We actually TELL Blizzard the conditions of our containers and the game decides what to show us. (sorta). Point is, Blizzard keeps their secrets.

Rule UI

What this addon does:

  • Colors the health bar, the border, or both - separate rule lists, separate priority
  • Works with default nameplates as well as plates from EllesmereUI, Platynator, Plater, etc
  • Switches profiles based off specialization
  • Pulls IDs from the Blizzard CDM - but some IDs will be wrong, I haven't tested every class. Please let me know if any are broken.
  • Has a default-disabled filtered Aura Icon module for those who want it
  • Works for multiple conditions, 2 by default. 3 is experimental (4 worked for a while but got buggy)

Test mode:

Lets you paint the colors/conditions and test them on plates on your screen:

Health Coloring:

Health Coloring with the Test Mode

Border Coloring

Border Coloring with the Test Mode

This is super early in development and prone to errors...

I don't know if anyone else will find this useful, but if you do - let me know! I'm trying to think of other features I might want but I'm open to suggestions.

Thanks!

CurseForge: PlateTweaks - World of Warcraft Addons - CurseForge

reddit.com
u/Right-Intern-4375 — 11 days ago