AITA for keeping my side lower berth instead of exchanging it for a side upper?

Got a side lower berth on a train from Tuticorin to Chennai for the first time, and I'd always wanted to travel in one. A woman in her late 30s or early 40s politely asked if I could swap with her since she had a side upper berth.

I declined because I really wanted to experience the side lower, and I felt the side upper near the washroom would be brighter, noisier, and smellier.

She was polite and understanding, but now I feel a bit guilty. Was it okay to keep the seat I was assigned, or should I have swapped?

reddit.com
u/Risheyyy — 1 day ago

Looking for high-fidelity robotics simulators for MacBook M4 supporting RL/DL pipelines (since Isaac Sim is out)

Hey everyone,

I'm deep into robotics simulation, specifically focusing on Reinforcement Learning (RL) and Deep Learning (DL) workflows. My hardware setup is an M4 MacBook Air (16GB unified memory).

Initially, I wanted to use NVIDIA Isaac Sim/Isaac Lab because of its photorealistic graphics, advanced sensor simulation, and massive parallelized RL support. However, since Isaac Sim relies heavily on NVIDIA RTX hardware and CUDA, running it locally on Apple Silicon isn't feasible. I really want a local development environment rather than constantly relying on cloud instances.

I need a simulation software that satisfies these core requirements:

High-Quality Graphics: Clean rendering, realistic physics-based lighting, and solid sensor noise modeling for computer vision/DL perception models.

Robust RL/DL Support: Seamless integration with Python ML ecosystems (like PyTorch, Stable-Baselines3, or JAX), OpenAI Gym/Gymnasium wrappers, and fast parallel simulation stepping.

Apple Silicon friendly: Runs natively or optimized on macOS, making good use of the M4 chip and unified memory architecture without hitting x86_64 or CUDA bottlenecks.

What are the best alternatives for this exact setup?

I’ve looked into MuJoCo (especially with its native macOS build and the JAX-based MuJoCo XLA / MJX for acceleration, though I'm curious how well XLA handles Apple Silicon for parallel envs). I've also considered Unity with ML-Agents, which utilizes Apple's Metal API for incredible graphics and handles RL workflows beautifully on Mac.

Has anyone successfully built a high-graphics RL/DL robotics pipeline on an M4 Mac? Which simulator did you choose, and what did your Python bridge look like?

Appreciate any insights!

reddit.com
u/Risheyyy — 27 days ago

Looking for high-fidelity robotics simulators for MacBook M4 supporting RL/DL pipelines (since Isaac Sim is out)

Hey everyone,

​I'm deep into robotics simulation, specifically focusing on Reinforcement Learning (RL) and Deep Learning (DL) workflows. My hardware setup is an M4 MacBook Air (16GB unified memory).

​Initially, I wanted to use NVIDIA Isaac Sim/Isaac Lab because of its photorealistic graphics, advanced sensor simulation, and massive parallelized RL support. However, since Isaac Sim relies heavily on NVIDIA RTX hardware and CUDA, running it locally on Apple Silicon isn't feasible. I really want a local development environment rather than constantly relying on cloud instances.

​I need a simulation software that satisfies these core requirements:

​High-Quality Graphics: Clean rendering, realistic physics-based lighting, and solid sensor noise modeling for computer vision/DL perception models.

​Robust RL/DL Support: Seamless integration with Python ML ecosystems (like PyTorch, Stable-Baselines3, or JAX), OpenAI Gym/Gymnasium wrappers, and fast parallel simulation stepping.

​Apple Silicon friendly: Runs natively or optimized on macOS, making good use of the M4 chip and unified memory architecture without hitting x86_64 or CUDA bottlenecks.

​What are the best alternatives for this exact setup?

​I’ve looked into MuJoCo (especially with its native macOS build and the JAX-based MuJoCo XLA / MJX for acceleration, though I'm curious how well XLA handles Apple Silicon for parallel envs). I've also considered Unity with ML-Agents, which utilizes Apple's Metal API for incredible graphics and handles RL workflows beautifully on Mac.

​Has anyone successfully built a high-graphics RL/DL robotics pipeline on an M4 Mac? Which simulator did you choose, and what did your Python bridge look like?

reddit.com
u/Risheyyy — 27 days ago

Looking for high-fidelity robotics simulators for MacBook M4 supporting RL/DL pipelines (since Isaac Sim is out)

Hey everyone,

I'm deep into robotics simulation, specifically focusing on Reinforcement Learning (RL) and Deep Learning (DL) workflows. My hardware setup is an M4 MacBook Air (16GB unified memory).

Initially, I wanted to use NVIDIA Isaac Sim/Isaac Lab because of its photorealistic graphics, advanced sensor simulation, and massive parallelized RL support. However, since Isaac Sim relies heavily on NVIDIA RTX hardware and CUDA, running it locally on Apple Silicon isn't feasible. I really want a local development environment rather than constantly relying on cloud instances.

I need a simulation software that satisfies these core requirements:

High-Quality Graphics: Clean rendering, realistic physics-based lighting, and solid sensor noise modeling for computer vision/DL perception models.

Robust RL/DL Support: Seamless integration with Python ML ecosystems (like PyTorch, Stable-Baselines3, or JAX), OpenAI Gym/Gymnasium wrappers, and fast parallel simulation stepping.

Apple Silicon friendly: Runs natively or optimized on macOS, making good use of the M4 chip and unified memory architecture without hitting x86_64 or CUDA bottlenecks.

What are the best alternatives for this exact setup?

I’ve looked into MuJoCo (especially with its native macOS build and the JAX-based MuJoCo XLA / MJX for acceleration, though I'm curious how well XLA handles Apple Silicon for parallel envs). I've also considered Unity with ML-Agents, which utilizes Apple's Metal API for incredible graphics and handles RL workflows beautifully on Mac.

Has anyone successfully built a high-graphics RL/DL robotics pipeline on an M4 Mac? Which simulator did you choose, and what did your Python bridge look like?

reddit.com
u/Risheyyy — 27 days ago
▲ 1 r/LLM

Hey everyone, I’m building a custom YOLO model and currently have about 500 images with multiple classes. I started doing it manually, but it’s becoming a massive bottleneck and isn't efficient at all.

​I know there has to be a better way than drawing boxes by hand. Does anyone have recommendations for semi-automated annotation tools or workflows? I’m looking for something that can help me speed up the process—maybe tools that use pre-trained models to 'auto-suggest' the labels? Any tips or software recommendations would be appreciated!

reddit.com
u/Risheyyy — 2 months ago

Hey everyone, I’m building a custom YOLO model and currently have about 500 images with multiple classes. I started doing it manually, but it’s becoming a massive bottleneck and isn't efficient at all.

I know there has to be a better way than drawing boxes by hand. Does anyone have recommendations for semi-automated annotation tools or workflows? I’m looking for something that can help me speed up the process—maybe tools that use pre-trained models to 'auto-suggest' the labels? Any tips or software recommendations would be appreciated!

reddit.com
u/Risheyyy — 2 months ago