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Classic-style, turn-based JRPG originally released on the 3DS. It follows a ragtag group of resistance fighters battling to overthrow daemons and beastmen who conquered humanity centuries ago. The game features open-world exploration, a unique "awakening" combat system, and a deep guild mechanic.
Unlike traditional RPGs, there are no "Experience Points" (EXP). Instead of grinding for levels, your character's stats (like HP and SP) increase randomly at the end of combat, and your weapon skills are "awakened" in the heat of battle through repetition.
As you progress, you will unite and recruit various NPCs into human-staffed Guilds scattered across the map (e.g., Recon, Library, Blacksmith). Building and expanding guild towers provides significant passive benefits in battle, such as reducing incoming damage, spotting enemies, or granting access to better equipment.
Switch version updates the 3DS classic by streamlining the UI for a single screen and sharpening the colorful chibi, watercolor-style graphics. It also fixes some pacing criticisms of the original by adding convenient 4x speed options for battles and a fast-forward function to minimize grinding.
Have the 3DS version that I honestly never touched. So eventually I'll get around to experiencing the switch version and then dive backwards into the 3DS version to experience the difference. Just another great RPG to add to your collection.
Verdict:
The Alliance Alive HD Remastered is generally positively enjoyed, holding a Metacritic score of 74/100 from critics. Reviewers widely praise it as a charming, "comfort food" JRPG that beautifully recaptures the nostalgic feel of golden-age PlayStation 1 and 3DS era classics. However, it is also noted for its low-budget presentation, with some pointing out its simplistic handheld origins.