u/Roccandil

▲ 3 r/PBBG

Is a daily quest system worth the trouble?

I realize the purpose of daily quests in PBBGs is to get me logging in, and they can be useful to get early resources (though I prefer one-shot tutorial quests!).

Over time, though, dailies can become chores, and that tends to push me away from a game. Also, quests can dictate how you play, and the delta between how I want to play, and how the quests want me to play, may be where I really start to dislike dailies.

Bottom line: if a game has to use dailies to manipulate me to log in, that tells me it's not worth playing.

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u/Roccandil — 2 days ago
▲ 8 r/PBBG

Three PBBGs I've been enjoying lately

Realms of Elynia

This is a Gladiatus-style gladiator game with arena fights, random loot drops, professions, talent trees, dungeons, raids, your own improvable villa, and a developer who keeps adding content.

If you liked Gladiatus, check this one out! :)

Aldenica

This is a medieval city builder/expansion game that's neither too simple or too dense; the gameplay balance between building deep and building wide feels just right.

Unlike Travian, you can't lose your capital, and you can't catapult buildings, just enemy defenses. Like Travian, your army becomes your most valuable asset.

There are also a lot of NPC towns to loot. :)

Wushu

Edit: Game deleted :(

This an idler with an eastern cultivation theme: you start as a Mortal, grind skills, kill monsters, get loot, cultivate to Disciple, and join a sect (I'm in the Drunken Crane Sect, for the dodge build, honest).

The item crafting/rarity system reminds me of Path of Exile; there seems to be an orb to randomly change just about anything. :)

u/Roccandil — 11 days ago