Smash64DS Update: 10/2
It's been several weeks since my last update on this project. I've made huge progress since my last update on 8/16
- Title and Menu navigation.
- All fighters and stages added
- 1P campaign is playable start to finish.
- 4 fighter matches are playable (No actual DS multiplayer yet)
- All Items added
Not yet added/finished:
- stable 30FPS performance (its mostly there, but 4P matches can dip to 20FPS, 1-3 should be fine)
- Training mode (honestly not high priority)
- Bonus stage buttons not working.
- End Credits/End Scene
- Intro scene (not high priority)
- Proper character unlocks
BUGS/Compromises:
- still have random freezes in some areas.
- Saffron city's garage door thing is always open lol.
- Transition/loading screens are much longer (a couple secs instead of instant lol) than on n64 (loading screen is currently just a blank black screen in between scenes because of DS's limited RAM and storage bandwidth)
- Occasional Audio Stuttering during heavy matches/loading states.
- of course running at a target of 30FPS instead of 60FPS like the original. The DS CPU is anemic compared to the n64 and has no coprocessors or FPU to offload tasks to like the n64 does. Tons of optimization has been done to even get it to run at 30FPS lol.
Current gameplay video is from MelonDS since it's so much easier to capture. Don't worry though, it works just fine on a real DS too.
Overall i'd say the project is about 75% complete. multiplayer and final optimization are the next big project. And I do want to add Remix characters.....
Also I haven't tried building the ROM from a clean folder so if it doesn't build for you, I'm sorry I'll get around to it when it's ready for a "1.0" release.