u/Rodeszones

Image 1 — My pirate ship. (WIP) Each sail is individually adjustable with ropes, driven by stern propellers (since there is no wind mechanic in the game).
Image 2 — My pirate ship. (WIP) Each sail is individually adjustable with ropes, driven by stern propellers (since there is no wind mechanic in the game).
Image 3 — My pirate ship. (WIP) Each sail is individually adjustable with ropes, driven by stern propellers (since there is no wind mechanic in the game).
Image 4 — My pirate ship. (WIP) Each sail is individually adjustable with ropes, driven by stern propellers (since there is no wind mechanic in the game).
Image 5 — My pirate ship. (WIP) Each sail is individually adjustable with ropes, driven by stern propellers (since there is no wind mechanic in the game).

My pirate ship. (WIP) Each sail is individually adjustable with ropes, driven by stern propellers (since there is no wind mechanic in the game).

u/Rodeszones — 3 days ago

A way to do QLoRA on top of the actual Google QAT checkpoint

Hey! I want to fine-tune on top of Google's Gemma 4 QAT unquantized checkpoints
(e.g. unsloth/gemma-4-E4B-it-qat-q4_0-unquantized) using QLoRA

reddit.com
u/Rodeszones — 2 months ago