u/RodyaDev

How do you manage to develop a game while working a full-time job?

I'm just starting my journey as a solo game developer, and one of my biggest challenges is figuring out how to balance game development with work.

I work from 8 AM to 5 PM, and occasionally have to work on Saturdays and Sundays too. By the time I get home, there are still other things to take care of, so I'm wondering how to maintain a consistent development routine without burning myself out.

For those of you who've been through this, how do you manage your time? I'd really like to hear from people who are trying to build a game while holding down a regular job.

How do you keep making progress over months or even years and actually finish your game?

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u/RodyaDev — 4 days ago

Are incremental games oversaturated, or are they still worth making?

I've been developing my first incremental game, and lately I've been thinking more about the state of the genre.

I know there's still a dedicated audience for these games, but seeing so many new ones being developed and released makes me wonder how difficult it is for a new indie game to get noticed.

I'm planning to release mine in early 2027, so I'll be investing quite a bit of time into this project. Naturally, I'd like to know if there's still room for new games or if the market is getting too crowded.

Do you think it's still worth making another incremental game in today's market? And for those who play them, what makes you interested in trying a new incremental game?

u/RodyaDev — 5 days ago