u/Rosey_Red_Ryder

I feel like I'm missing something???

My partner created, rigged, and animated this little fella (named Fish! The exclamation is part of the name) and we don't quite know how to break him out of Blender jail. our main problems are as follows:

  1. He's rigged and animated in Blender, we have an idea that he eventually needs to port over to Unity, but we don't quite know how to do that. That brings us to our second issue:

  2. Because he is a fish-tato with legs, he is the furthest from humanoid shaped. Whenever we port his body into a program such as Vnyan, or Warudo the program freaks out because he is not rigged like a humanoid. He is, in fact, fish shaped, and that is very hard for the program to understand his little 10ish bone body (and we don't know how to make it understand)

  3. Final issue is figuring out tracking when we get past the other two issues. Our best bet is to keep him as a button or as mouse tracking, with mic input for his little head bobs, and later on (when we move past our Blender caveman era) we might try facial tracking to move his body around.

Input or advice on what to do with such a silly little guy would be very much appreciated.

u/Rosey_Red_Ryder — 5 days ago