u/RossArnold1997

First Session on Saturday

Hello everyone,

I've been lingering and asking questions is this subreddit for a while but my campaign is going to begin this Saturday. My group have been playing together a long time and we play every 2 weeks (we swap weekly with another game also running on Saturday). My plan is to play P&B: TSO till level 12 as intended and then switch over to V:EOR but keep the characters at level 12. I've planned some interconnected webs between the stories (mostly just how Vecna has influence in P&B: TSO). I was wondering what advice everyone had from their own games. Anything to really look out for or mistakes you made? All advice is appreciated.

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u/RossArnold1997 — 4 days ago

Zorzula's Rest and Indigo Sanctum make no sense.

I was watching a video by Dad the Dungeon Master when he listed out the bridge in Zorzulas Rest is 20 feet above the pit of sulfuric lava. Curious I began googling to see deadly being that close to sulfuric lava would be and oh boy... yeah that's practically instantaneous death. The fumes are explain with a DC10 Con save (yeah sure your average commoner is just huffing the air here and is just fine 50% of the time?). The fumes from what I have seen online would be the more dangerous element of the lava, but ignoring that the extreme heat should cause constant fire damage to any creature who stays on the bridge for more than a round.

If you could look past the conditions at 20 feet above the lava then there is no way you can justify the Indigo Sanctum where you step out 5 feet from flowing sulfuric lava. No creature down there should be alive. The sheer heat alone should cook any living creature, especially the Phandalin residents who are not acclimated to the fumes and do not have the hit points to last more than a few seconds.

I know D&D is not a reality simulator but still this is ridiculous. To attempt to make some plausibility out of the arena I've dropped the lava to be 100 feet above the bridge and lowered how far down Indigo Sanctum is (which normally doesn't make sense, it says it has a 20 foot high ceiling but the elevator only descends 30 feet before reaching the Sanctum, but the top of the elevator is 20 feet above the lava).

I'm not sure I fully have a point with this post but is there anything that can be done to explain how it is that the creatures in the Sanctum are even alive?

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u/RossArnold1997 — 10 days ago
▲ 2 r/Roll20

*I have created a forum on Roll20 for this already but wanted to post this here in case anyone might be able to help me who knows the answer as I don't know how much the forums are checked*

Hello,

I am currently new to using the Combat Master API and have had some success in setting up the API to add conditions to tokens using the token markers. I vaguely remember that I used to be able to have the API ask me what I wanted the duration and direction to be but now whenever I set a token marker, the API doesn't prompt those queries. I have values set in the condition settings and 'override' is set to true so I'm not sure what is wrong. Is it because I'm using Token Marker so the API is getting confused and only works with the basic token markers? I just want to be able to set how long the condition is applied for each time I do it since conditions can be gained from a variety of ways and each comes with different durations. Here is a picture of the blinded condition settings as an example.

u/RossArnold1997 — 18 days ago
▲ 11 r/Roll20

Hello,

I wanted to possibly raise some suggestions I had after I was scrolling through the recent changes (love the work btw).

Firstly, it would be nice to have a quick way to easily reset the API sandbox without needing to exit the game. My players use the HP aura for tokens and sometimes it crashes the sandbox meaning I need to exit the game to reset it before it correctly displays the correct aura tint. Not a major issue but just something nice to have.

Secondly, it would be nice to be able to lock the location of the map pins and also make them appear below the player tokens like with other things that appear on the token layer. I keep accidently moving them and when my players move into the same space as the pins it's hard for them to move out from under them because the pin is on top.

Hopefully this is OK to post here, if there is someone else I should offer these ideas I am happy to do so.

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u/RossArnold1997 — 25 days ago

I was wondering if I should add an additional goblin to the ambush encounter in Chapter 1. I've done a few mock versions of the encounter and so far most times the party barely gets injured (even if the goblins surprise them) and if they do I assume they just short rest after. I understand 5e is mostly about resource management so the party won't be able to recover more hit points past that point as the party doesn't have anyone who can use healing magic at level 1 so they are in a bit of a tighter situation than most groups so I'm not sure if they necessarily have to be challenged during the ambush.

Our group does stat allocation differently than most that allows the characters to more easily min max so they are more powerful than the average group. This leads to the characters having more HP and attacks that almost garuntee oneshot a single goblin. Should I add another goblin to the encounter and is there any other encounters (I'm running P&B: TSO) that need adjusting?

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u/RossArnold1997 — 27 days ago